Player Matchup

Bacchus
Bacchus
Jango420710
Bacchus
Level 48
God Stats
34W - 20L
1,429 SR
Queue Stats
128W - 116L
1,312 Elo+
Solo
Thoth
Thoth
OFF_LARAIII
Thoth
Level 60
God Stats
1W - 5L
1,500 SR
Queue Stats
232W - 236L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
Sm0ke82
Sun Wukong
Level 63
God Stats
20W - 25L
1,324 SR
Queue Stats
64W - 82L
1,407 Elo+
Party 2
Tyr
Tyr
brnotexist
Tyr
Level 58
God Stats
27W - 46L
1,365 SR
Queue Stats
162W - 186L
1,434 Elo+
Party 2
Ishtar
Ishtar
brooxe
Ishtar
Level 85
God Stats
19W - 19L
1,609 SR
Queue Stats
327W - 323L
1,403 Elo+
Solo
Team Averages
Level 63
1,445 SR
1,404 Elo+

VS

Team Averages
Level 66
1,485 SR
1,414 Elo+
Cabrakan
Cabrakan
CruelEagle73222
Cabrakan
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 87L
1,428 Elo+
Party 1
Danzaburou
Danzaburou
PapaYogi
Danzaburou
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 46L
1,405 Elo+
Party 1
Fenrir
Fenrir
QueenLex23
Fenrir
Level 57
God Stats
2W - 0L
1,225 SR
Queue Stats
73W - 82L
1,328 Elo+
Solo
Guan Yu
Guan Yu
THETENDERMEAT
Guan Yu
Level 16
God Stats
3W - 1L
1,716 SR
Queue Stats
66W - 53L
1,519 Elo+
Party 1
Anubis
Anubis
X4ND4R
Anubis
Level 76
God Stats
222W - 169L
1,482 SR
Queue Stats
267W - 218L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jango420710
Bacchus
12
2 / 2 / 7
8,737
437
8,535
12,738
16,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 3 / 2
9,527
476
7,262
12,393
4,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Sm0ke82
Sun Wukong
13
0 / 0 / 1
7,782
389
1,795
9,145
6,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 5
9,895
495
8,570
21,259
9,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
brooxe
Ishtar
14
5 / 2 / 4
9,039
452
14,740
13,302
5,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
0 / 3 / 4
8,930
447
3,484
13,396
14,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
PapaYogi
Danzaburou
15
3 / 3 / 1
9,931
497
7,784
11,578
4,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
QueenLex23
Fenrir
14
0 / 4 / 2
8,797
440
4,492
17,126
6,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Guan Yu
17
2 / 0 / 1
11,202
560
12,736
16,814
20,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
X4ND4R
Anubis
17
5 / 4 / 2
11,284
564
11,999
14,257
8,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
14
Kills
10
10
Deaths
14
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
0
3
4
0.67
L
Bacchus
Jango420710
Bacchus
2
2
7
2.75
L
5
3
2
2
W
Danzaburou
PapaYogi
Danzaburou
3
3
1
1.17
W
Fenrir
QueenLex23
Fenrir
0
4
2
0.25
L
Sun Wukong
Sm0ke82
Sun Wukong
0
0
1
0.5
W
Guan Yu
2
0
1
2.5
W
Anubis
X4ND4R
Anubis
5
4
2
1.5
L
2
3
5
1.5
L
Ishtar
brooxe
Ishtar
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,902
Damage
40,495
68,837
Taken
73,171
41,720
Mitigated
55,865
26,442
Healing
22,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
3,484
131
388
2,977
13,396
14,393
400
2,947
10,449
16,605
0
L
Bacchus
Jango420710
Bacchus
8,535
1,303
0
4,884
12,738
16,188
116
3,954
8,784
25,582
0
L
7,262
340
0
1,450
12,393
4,468
0
5,327
7,066
69,259
0
W
Danzaburou
PapaYogi
Danzaburou
7,784
2,702
0
4,207
11,578
4,762
1,909
3,100
8,438
0
68,799
W
Fenrir
QueenLex23
Fenrir
4,492
771
0
3,888
17,126
6,935
545
2,069
15,057
0
60,451
L
Sun Wukong
Sm0ke82
Sun Wukong
1,795
120
0
3,854
9,145
6,309
0
160
8,985
96
49,373
W
Guan Yu
12,736
1,233
530
5,588
16,814
20,792
1,185
2,095
14,719
0
98,590
W
Anubis
X4ND4R
Anubis
11,999
50
0
5,359
14,257
8,983
2,318
5,743
8,514
85,724
0
L
8,570
1,198
0
11,254
21,259
9,184
0
2,470
18,789
0
97,157
L
Ishtar
brooxe
Ishtar
14,740
9,359
0
5,000
13,302
5,571
690
3,817
9,457
0
75,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,980
Gold Earned
50,144
477
Minions Killed
470
0
Camps Cleared
0
1,756,372
Distance Traveled
1,750,076
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
8,930
447
23
1
0
349,482
2
L
Bacchus
8,737
437
42
2
0
394,781
2
L
Thoth
9,527
476
105
5
0
357,033
1
W
Danzaburou
9,931
497
99
5
0
334,249
3
W
Fenrir
8,797
440
69
3
0
350,952
0
L
Sun Wukong
7,782
389
76
4
0
233,297
0
W
Guan Yu
11,202
560
135
7
0
371,634
0
W
Anubis
11,284
564
144
7
0
343,759
1
L
Tyr
9,895
495
143
7
0
421,841
0
L
Ishtar
9,039
452
111
6
0
349,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role