Player Matchup

Bakasura
Bakasura
ALO1016
Bakasura
Level 53
God Stats
1W - 4L
1,219 SR
Queue Stats
17W - 21L
1,384 Elo+
Party 2
Charon
Charon
Bennisoff
Charon
Level 50
God Stats
17W - 14L
1,589 SR
Queue Stats
72W - 69L
1,497 Elo+
Party 2
Anhur
Anhur
DrButtMeat
Anhur
Level 58
God Stats
1W - 1L
1,729 SR
Queue Stats
164W - 171L
1,471 Elo+
Party 2
Horus
Horus
ay3r0n
Horus
Level 129
God Stats
2W - 2L
1,491 SR
Queue Stats
55W - 48L
1,558 Elo+
Party 2
Janus
Janus
valni96
Janus
Level 106
God Stats
13W - 18L
1,522 SR
Queue Stats
313W - 299L
1,556 Elo+
Solo
Team Averages
Level 79
1,510 SR
1,493 Elo+

VS

Team Averages
Level 61
1,499 SR
1,481 Elo+
Chaac
Chaac
GoodxRiot
Chaac
Level 39
God Stats
7W - 8L
1,598 SR
Queue Stats
111W - 127L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
KevTheGamer
Nu Wa
Level 67
God Stats
6W - 5L
1,647 SR
Queue Stats
141W - 161L
1,496 Elo+
Party 1
Hachiman
Hachiman
SetITC
Hachiman
Level 45
God Stats
3W - 3L
1,307 SR
Queue Stats
41W - 50L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
Thinkenstein
Kuzenbo
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
228W - 246L
1,469 Elo+
Solo
Arachne
Arachne
beffjezos1969
Arachne
Level 56
God Stats
5W - 6L
1,444 SR
Queue Stats
168W - 173L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ALO1016
Bakasura
14
5 / 3 / 2
9,044
565
7,697
16,138
7,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
Bennisoff
Charon
12
1 / 2 / 4
7,928
496
5,148
10,621
8,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
13
3 / 6 / 4
7,739
484
6,730
13,187
4,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
ay3r0n
Horus
15
2 / 0 / 2
9,277
580
9,312
14,069
14,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
valni96
Janus
15
4 / 3 / 4
9,346
584
10,841
7,595
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GoodxRiot
Chaac
10
0 / 3 / 2
6,736
421
2,759
9,698
5,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 4 / 4
8,840
553
11,651
9,942
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SetITC
Hachiman
11
2 / 6 / 3
7,242
453
10,556
11,853
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Thinkenstein
Kuzenbo
11
1 / 1 / 2
7,364
460
4,415
12,073
11,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
14
6 / 1 / 0
8,444
528
7,179
14,565
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
25
15
Kills
14
14
Deaths
15
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ALO1016
Bakasura
5
3
2
2
W
Charon
Bennisoff
Charon
1
2
4
1.5
W
Anhur
3
6
4
0.83
L
Chaac
GoodxRiot
Chaac
0
3
2
0.33
L
5
4
4
1.75
L
Hachiman
SetITC
Hachiman
2
6
3
0.58
L
Kuzenbo
Thinkenstein
Kuzenbo
1
1
2
2
W
Horus
ay3r0n
Horus
2
0
2
3
L
Arachne
6
1
0
6
W
Janus
valni96
Janus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,728
Damage
36,560
61,610
Taken
58,131
36,593
Mitigated
29,027
10,883
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ALO1016
Bakasura
7,697
4,805
0
3,238
16,138
7,019
14
4,252
11,886
0
61,500
W
Charon
Bennisoff
Charon
5,148
1,035
0
860
10,621
8,167
337
3,260
7,361
28,056
0
W
Anhur
6,730
3,482
0
2,789
13,187
4,792
20
1,933
11,254
0
41,021
L
Chaac
GoodxRiot
Chaac
2,759
106
0
1,469
9,698
5,425
0
358
8,900
0
33,412
L
11,651
3,138
0
1,400
9,942
3,338
417
6,050
3,498
66,447
0
L
Hachiman
SetITC
Hachiman
10,556
5,318
0
2,231
11,853
3,684
880
2,948
8,594
0
52,473
L
Kuzenbo
Thinkenstein
Kuzenbo
4,415
1,941
0
3,207
12,073
11,260
84
2,889
8,549
30,255
0
W
Horus
ay3r0n
Horus
9,312
3,616
0
3,284
14,069
14,017
112
1,549
12,520
0
67,765
L
Arachne
7,179
4,715
0
3,744
14,565
5,320
0
3,213
11,010
0
73,564
W
Janus
valni96
Janus
10,841
619
0
712
7,595
2,598
270
5,107
2,488
83,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,334
Gold Earned
38,626
469
Minions Killed
394
0
Camps Cleared
0
1,560,762
Distance Traveled
1,450,178
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,044
565
100
6
0
353,766
0
W
Charon
7,928
496
39
2
0
283,197
3
W
Anhur
7,739
484
71
4
0
285,651
0
L
Chaac
6,736
421
68
4
0
249,657
0
L
Nu Wa
8,840
553
117
7
0
266,983
0
L
Hachiman
7,242
453
79
5
0
278,505
0
L
Kuzenbo
7,364
460
38
2
0
317,559
0
W
Horus
9,277
580
104
7
0
314,675
2
L
Arachne
8,444
528
92
6
0
337,474
1
W
Janus
9,346
584
155
10
0
323,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role