Player Matchup

Pele
Pele
Dark_Gb22
Pele
Level 137
God Stats
3W - 5L
1,433 SR
Queue Stats
344W - 356L
1,503 Elo+
Solo
Ishtar
Ishtar
NeeWave
Ishtar
Level 61
God Stats
4W - 7L
1,387 SR
Queue Stats
27W - 20L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
TekashTumhate
Baron Samedi
Level 19
God Stats
2W - 3L
1,680 SR
Queue Stats
6W - 10L
1,356 Elo+
Party 1
Atlas
Atlas
blueshiki
Atlas
Level 120
God Stats
22W - 23L
1,171 SR
Queue Stats
406W - 424L
1,484 Elo+
Solo
Ravana
Ravana
zSaibotz
Ravana
Level 156
God Stats
10W - 9L
1,591 SR
Queue Stats
170W - 142L
1,577 Elo+
Solo
Team Averages
Level 99
1,453 SR
1,468 Elo+

VS

Team Averages
Level 127
1,521 SR
1,503 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
 
Martichoras
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
O Nergal
Fenrir
Level 127
God Stats
2W - 2L
1,603 SR
Queue Stats
114W - 117L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 1 / 1
5,263
658
3,192
5,649
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ishtar
NeeWave
Ishtar
6
1 / 4 / 0
4,204
526
1,112
5,348
1,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
TekashTumhate
Baron Samedi
7
1 / 2 / 1
4,367
546
1,474
3,651
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
blueshiki
Atlas
4
0 / 2 / 2
3,718
465
558
2,728
1,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
zSaibotz
Ravana
8
2 / 2 / 0
4,825
603
2,916
5,230
1,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
5 / 0 / 4
5,769
721
5,374
4,146
1,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
 
Janus
10
3 / 0 / 1
5,543
693
2,832
3,503
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
 
Bakasura
10
0 / 2 / 2
5,437
680
2,327
6,447
2,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Martichoras
 
Martichoras
9
2 / 1 / 4
5,329
666
3,428
4,069
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
O Nergal
Fenrir
6
1 / 3 / 4
4,693
587
1,766
6,417
3,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
6
Kills
11
11
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
0
4
7
W
Janus
 
Janus
3
0
1
3.5
W
Bakasura
 
Bakasura
0
2
2
0.5
W
Martichoras
 
Martichoras
2
1
4
4
L
Pele
2
1
1
2.5
L
Ishtar
NeeWave
Ishtar
1
4
0
0.25
W
Fenrir
O Nergal
Fenrir
1
3
4
1
L
Baron Samedi
TekashTumhate
Baron Samedi
1
2
1
0.75
L
Atlas
blueshiki
Atlas
0
2
2
0.5
L
Ravana
zSaibotz
Ravana
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,252
Damage
15,727
22,606
Taken
24,582
7,519
Mitigated
10,067
4,927
Healing
8,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,374
1,606
0
3,401
4,146
1,338
0
390
3,584
37,710
0
W
Janus
 
Janus
2,832
216
0
1,000
3,503
967
0
351
3,076
36,283
0
W
Bakasura
 
Bakasura
2,327
1,506
0
2,010
6,447
2,252
0
0
6,447
0
28,567
W
Martichoras
 
Martichoras
3,428
1,705
0
858
4,069
1,719
0
532
3,537
0
35,784
L
Pele
3,192
1,041
0
1,074
5,649
1,970
0
1,535
4,092
0
42,018
L
Ishtar
NeeWave
Ishtar
1,112
706
0
447
5,348
1,663
0
1,213
4,135
0
15,048
W
Fenrir
O Nergal
Fenrir
1,766
270
0
1,325
6,417
3,791
0
539
5,878
0
11,965
L
Baron Samedi
TekashTumhate
Baron Samedi
1,474
162
0
1,106
3,651
1,076
0
2,386
1,001
16,973
0
L
Atlas
blueshiki
Atlas
558
168
0
48
2,728
1,242
0
953
1,775
1,266
0
L
Ravana
zSaibotz
Ravana
2,916
498
0
2,252
5,230
1,568
0
1,829
2,925
0
32,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,377
Gold Earned
26,771
191
Minions Killed
302
0
Camps Cleared
0
759,754
Distance Traveled
876,819
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,769
721
64
8
0
195,251
0
W
Janus
5,543
693
81
10
0
189,257
0
W
Bakasura
5,437
680
72
9
0
187,521
4
W
Martichoras
5,329
666
71
9
0
140,851
2
L
Pele
5,263
658
68
9
0
192,675
0
L
Ishtar
4,204
526
27
3
0
158,257
0
W
Fenrir
4,693
587
14
2
0
163,939
2
L
Baron Samedi
4,367
546
41
5
0
166,195
0
L
Atlas
3,718
465
0
0
0
77,312
0
L
Ravana
4,825
603
55
7
0
165,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role