Player Matchup

Terra
Terra
GrinnReaper
Terra
Level 123
God Stats
3W - 4L
1,221 SR
Queue Stats
328W - 333L
1,524 Elo+
Party 1
Surtr
Surtr
Knight Dantz
Surtr
Level 127
God Stats
2W - 3L
1,303 SR
Queue Stats
244W - 244L
1,499 Elo+
Solo
Merlin
Merlin
Rapifoc8
Merlin
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 89L
1,407 Elo+
Solo
Cernunnos
Cernunnos
Thelona
Cernunnos
Level 147
God Stats
1W - 3L
1,369 SR
Queue Stats
246W - 254L
1,502 Elo+
Party 1
Yu Huang
Yu Huang
trololiante1
Yu Huang
Level 127
God Stats
4W - 2L
1,568 SR
Queue Stats
194W - 181L
1,585 Elo+
Solo
Team Averages
Level 112
1,392 SR
1,503 Elo+

VS

Team Averages
Level 132
1,518 SR
1,455 Elo+
Horus
Horus
Imabeback
Horus
Level 106
God Stats
5W - 2L
1,550 SR
Queue Stats
308W - 224L
1,524 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MichaelDouglas11
Morgan Le Fay
Level 122
God Stats
2W - 3L
1,278 SR
Queue Stats
138W - 130L
1,377 Elo+
Solo
Anubis
Anubis
MrBobandWeave
Anubis
Level 148
God Stats
1W - 0L
1,665 SR
Queue Stats
11W - 14L
1,492 Elo+
Party 2
Xbalanque
Xbalanque
PnkSamurai
Xbalanque
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,302 Elo+
Party 2
Nu Wa
Nu Wa
Try Spanking
Nu Wa
Level 162
God Stats
2W - 0L
1,598 SR
Queue Stats
65W - 66L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
9,183
706
4,349
19,226
17,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
0 / 4 / 3
8,303
639
7,180
13,948
14,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Rapifoc8
Merlin
16
3 / 5 / 1
9,261
712
7,786
11,211
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Thelona
Cernunnos
12
0 / 5 / 2
7,744
596
8,952
12,440
5,373
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
trololiante1
Yu Huang
16
1 / 2 / 3
8,975
690
12,646
11,478
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Imabeback
Horus
17
1 / 1 / 18
10,931
841
6,037
14,352
10,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
MichaelDouglas11
Morgan Le Fay
18
1 / 1 / 15
10,728
825
20,011
11,519
5,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
9 / 1 / 6
11,148
858
15,007
7,049
4,301
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
PnkSamurai
Xbalanque
18
5 / 2 / 13
10,702
823
14,914
11,870
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 1 / 8
9,965
767
8,829
6,195
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
80
5
Kills
20
20
Deaths
6
12
Assists
60
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Horus
Imabeback
Horus
1
1
18
10
L
0
4
3
0.38
W
Morgan Le Fay
MichaelDouglas11
Morgan Le Fay
1
1
15
8.5
W
9
1
6
12
W
Xbalanque
PnkSamurai
Xbalanque
5
2
13
5.75
L
Merlin
Rapifoc8
Merlin
3
5
1
0.7
L
Cernunnos
Thelona
Cernunnos
0
5
2
0.2
W
4
1
8
8
L
Yu Huang
trololiante1
Yu Huang
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,913
Damage
64,798
68,303
Taken
50,985
47,053
Mitigated
29,421
23,653
Healing
29,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,349
626
9,619
5,146
19,226
17,546
0
11,108
7,856
7,494
0
W
Horus
Imabeback
Horus
6,037
2,504
9,642
8,767
14,352
10,736
705
7,113
7,239
1,271
8,104
L
7,180
1,321
832
1,549
13,948
14,345
0
7,960
5,735
2,716
11,093
W
Morgan Le Fay
MichaelDouglas11
Morgan Le Fay
20,011
1,389
1,104
1,332
11,519
5,614
1,038
6,565
4,954
44,439
0
W
15,007
588
2,145
2,150
7,049
4,301
1,811
3,491
3,558
22,046
0
W
Xbalanque
PnkSamurai
Xbalanque
14,914
5,669
225
1,577
11,870
6,228
3,410
5,422
6,448
0
39,968
L
Merlin
Rapifoc8
Merlin
7,786
326
574
527
11,211
4,621
0
8,586
2,532
43,164
0
L
Cernunnos
Thelona
Cernunnos
8,952
3,097
729
907
12,440
5,373
0
8,474
3,738
0
18,696
W
8,829
1,557
1,306
1,370
6,195
2,542
324
3,985
2,210
20,836
0
L
Yu Huang
trololiante1
Yu Huang
12,646
266
1,453
2,317
11,478
5,168
0
7,589
3,710
25,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,466
Gold Earned
53,474
148
Minions Killed
190
0
Camps Cleared
0
1,167,756
Distance Traveled
1,244,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,183
706
7
1
0
216,739
0
W
Horus
10,931
841
7
1
0
325,350
0
L
Surtr
8,303
639
17
1
0
241,303
0
W
Morgan Le Fay
10,728
825
53
4
0
265,193
0
W
Anubis
11,148
858
23
2
0
264,628
0
W
Xbalanque
10,702
823
67
5
0
206,086
0
L
Merlin
9,261
712
70
5
0
226,629
0
L
Cernunnos
7,744
596
24
2
0
224,761
0
W
Nu Wa
9,965
767
40
3
0
183,027
0
L
Yu Huang
8,975
690
30
2
0
258,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role