Player Matchup

Ymir
Ymir
 
Ymir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Lugapant
Cliodhna
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
NACH4SCUADRADAS
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
OBWAAAN
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,528 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PhaseGuy
Morgan Le Fay
Level 65
God Stats
1W - 0L
1,297 SR
Queue Stats
20W - 14L
1,306 Elo+
Party 2
Team Averages
Level 29
1,459 SR
1,467 Elo+

VS

Team Averages
Level 25
1,453 SR
1,406 Elo+
Bakasura
Bakasura
BeefDiesel
Bakasura
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
DaddyPudi
Nemesis
Level 24
God Stats
0W - 1L
1,265 SR
Queue Stats
4W - 7L
1,436 Elo+
Party 3
Izanami
Izanami
JelliBelly69
Izanami
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,215 Elo+
Party 4
Lancelot
Lancelot
Mamamitski
Lancelot
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,215 Elo+
Party 4
Baba Yaga
Baba Yaga
acolyte2jippity
Baba Yaga
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 20
8,933
893
4,115
9,284
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Lugapant
Cliodhna
18
21 / 4 / 9
11,791
1,179
25,180
14,912
7,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 2 / 23
9,170
917
8,363
8,861
5,965
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
OBWAAAN
Thoth
14
4 / 4 / 18
8,450
845
5,309
7,243
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
PhaseGuy
Morgan Le Fay
16
5 / 1 / 22
9,595
960
12,022
7,221
3,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BeefDiesel
Bakasura
11
0 / 8 / 6
7,260
726
2,387
11,605
5,406
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
DaddyPudi
Nemesis
13
2 / 8 / 3
8,073
807
6,193
13,648
11,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
JelliBelly69
Izanami
16
2 / 7 / 5
9,202
920
10,019
11,842
4,154
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Mamamitski
Lancelot
16
6 / 5 / 4
8,940
894
6,365
13,199
9,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
acolyte2jippity
Baba Yaga
14
1 / 7 / 8
8,132
813
12,040
11,265
3,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
37
35
Kills
11
13
Deaths
35
92
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
20
5.5
L
Bakasura
BeefDiesel
Bakasura
0
8
6
0.38
L
Nemesis
DaddyPudi
Nemesis
2
8
3
0.44
L
Izanami
JelliBelly69
Izanami
2
7
5
0.64
W
Cliodhna
Lugapant
Cliodhna
21
4
9
6.38
L
Lancelot
Mamamitski
Lancelot
6
5
4
1.6
W
4
2
23
7.75
W
Thoth
OBWAAAN
Thoth
4
4
18
3.25
W
Morgan Le Fay
PhaseGuy
Morgan Le Fay
5
1
22
16
L
Baba Yaga
acolyte2jippity
Baba Yaga
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,989
Damage
37,004
47,521
Taken
61,559
28,921
Mitigated
33,887
19,241
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,115
515
89
1,890
9,284
9,757
348
2,300
6,684
7,008
86
L
Bakasura
BeefDiesel
Bakasura
2,387
1,428
1,018
459
11,605
5,406
0
6,358
4,941
0
2,159
L
Nemesis
DaddyPudi
Nemesis
6,193
2,121
227
1,107
13,648
11,040
140
7,288
6,285
0
10,880
L
Izanami
JelliBelly69
Izanami
10,019
4,881
0
744
11,842
4,154
1,255
5,730
6,008
0
24,437
W
Cliodhna
Lugapant
Cliodhna
25,180
5,245
3,085
5,505
14,912
7,167
1,748
3,092
11,346
0
40,835
L
Lancelot
Mamamitski
Lancelot
6,365
544
140
2,020
13,199
9,475
82
5,106
7,891
0
13,191
W
8,363
877
811
3,632
8,861
5,965
852
2,267
6,417
17,501
0
W
Thoth
OBWAAAN
Thoth
5,309
454
0
750
7,243
2,685
610
1,699
5,339
9,530
0
W
Morgan Le Fay
PhaseGuy
Morgan Le Fay
12,022
2,243
885
2,594
7,221
3,347
699
2,792
4,224
29,111
0
L
Baba Yaga
acolyte2jippity
Baba Yaga
12,040
1,327
0
1,300
11,265
3,812
408
4,459
6,622
22,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,939
Gold Earned
41,607
125
Minions Killed
86
0
Camps Cleared
0
980,067
Distance Traveled
867,268
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,933
893
14
1
0
200,107
0
L
Bakasura
7,260
726
11
1
0
172,526
3
L
Nemesis
8,073
807
7
1
0
187,574
0
L
Izanami
9,202
920
29
3
0
161,383
0
W
Cliodhna
11,791
1,179
41
4
0
187,553
0
L
Lancelot
8,940
894
17
2
0
192,322
0
W
Tiamat
9,170
917
22
2
0
199,499
0
W
Thoth
8,450
845
9
1
0
188,377
0
W
Morgan Le Fay
9,595
960
39
4
0
204,531
0
L
Baba Yaga
8,132
813
22
2
0
153,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role