Player Matchup

Morgan Le Fay
Morgan Le Fay
AlexPerez1209
Morgan Le Fay
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 27L
1,516 Elo+
Party 1
King Arthur
King Arthur
ChristianDeity
King Arthur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,489 Elo+
Party 1
Bastet
Bastet
J-ReMaztered
Bastet
Level 154
God Stats
9W - 4L
1,411 SR
Queue Stats
136W - 136L
1,480 Elo+
Party 1
Team Averages
Level 111
1,470 SR
1,495 Elo+

VS

Team Averages
Level 109
1,700 SR
1,536 Elo+
King Arthur
King Arthur
BoneDaddy254
King Arthur
Level 79
God Stats
16W - 15L
1,593 SR
Queue Stats
44W - 42L
1,537 Elo+
Party 2
Artemis
Artemis
KillerStealth
Artemis
Level 121
God Stats
10W - 1L
1,920 SR
Queue Stats
65W - 62L
1,520 Elo+
Party 2
Scylla
Scylla
RoyalxStryder
Scylla
Level 126
God Stats
2W - 1L
1,588 SR
Queue Stats
73W - 60L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlexPerez1209
Morgan Le Fay
15
2 / 3 / 5
12,140
674
20,374
10,129
4,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
ChristianDeity
King Arthur
14
1 / 4 / 5
11,693
650
3,014
20,283
18,183
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
16
5 / 3 / 2
13,263
737
16,818
15,914
10,846
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoneDaddy254
King Arthur
16
1 / 1 / 6
12,669
704
9,261
19,432
19,434
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
14
0 / 4 / 6
12,159
676
11,848
16,633
5,857
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
9 / 3 / 1
14,783
821
16,826
10,365
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
8
Kills
10
10
Deaths
8
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AlexPerez1209
Morgan Le Fay
2
3
5
1.5
W
King Arthur
BoneDaddy254
King Arthur
1
1
6
4
L
King Arthur
ChristianDeity
King Arthur
1
4
5
0.88
L
Bastet
5
3
2
2
W
Artemis
0
4
6
0.75
W
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,206
Damage
37,935
46,326
Taken
46,430
33,978
Mitigated
28,665
5,780
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AlexPerez1209
Morgan Le Fay
20,374
1,593
0
534
10,129
4,949
0
4,184
5,945
78,126
0
W
King Arthur
BoneDaddy254
King Arthur
9,261
1,216
0
3,940
19,432
19,434
72
9,859
9,493
0
32,617
L
King Arthur
ChristianDeity
King Arthur
3,014
391
65
2,909
20,283
18,183
0
8,350
11,933
0
20,560
L
Bastet
16,818
3,829
0
2,272
15,914
10,846
0
5,136
10,778
0
45,585
W
Artemis
11,848
3,816
0
4,903
16,633
5,857
2,196
7,681
8,952
0
54,196
W
16,826
1,461
0
1,652
10,365
3,374
720
3,367
6,998
77,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,096
Gold Earned
39,611
185
Minions Killed
226
0
Camps Cleared
0
963,752
Distance Traveled
934,909
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
12,140
674
98
5
0
317,718
0
W
King Arthur
12,669
704
46
3
0
359,764
1
L
King Arthur
11,693
650
34
2
0
316,618
13
L
Bastet
13,263
737
53
3
0
329,416
0
W
Artemis
12,159
676
85
5
0
271,604
0
W
Scylla
14,783
821
95
5
0
303,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role