Player Matchup

Danzaburou
Danzaburou
Chupapiiii
Danzaburou
Level 32
God Stats
1W - 3L
1,313 SR
Queue Stats
4W - 5L
1,407 Elo+
Party 1
Sun Wukong
Sun Wukong
Horse01
Sun Wukong
Level 12
God Stats
2W - 3L
1,577 SR
Queue Stats
5W - 9L
1,398 Elo+
Party 1
Ix Chel
Ix Chel
PhatLouie
Ix Chel
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
69W - 80L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
SaltESupport
Kuzenbo
Level 64
God Stats
21W - 21L
1,509 SR
Queue Stats
29W - 32L
1,438 Elo+
Party 1
Bastet
Bastet
pvpro111
Bastet
Level 24
God Stats
6W - 8L
1,308 SR
Queue Stats
26W - 26L
1,447 Elo+
Party 1
Team Averages
Level 55
1,441 SR
1,433 Elo+

VS

Team Averages
Level 100
1,538 SR
1,451 Elo+
Janus
Janus
CosmicTamales
Janus
Level 126
God Stats
25W - 30L
1,805 SR
Queue Stats
179W - 176L
1,543 Elo+
Solo
Tyr
Tyr
Grapeman_
Tyr
Level 14
God Stats
4W - 5L
1,487 SR
Queue Stats
11W - 14L
1,409 Elo+
Party 2
Athena
Athena
Jpez_E
Athena
Level 154
God Stats
3W - 9L
1,468 SR
Queue Stats
629W - 583L
1,488 Elo+
Solo
Awilix
Awilix
ZOMBIE_2K
Awilix
Level 120
God Stats
20W - 22L
1,432 SR
Queue Stats
674W - 664L
1,515 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jviscool2
Ah Muzen Cab
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 56L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chupapiiii
Danzaburou
10
0 / 4 / 1
6,339
396
7,751
11,338
4,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Horse01
Sun Wukong
11
0 / 1 / 0
6,997
437
3,940
8,142
5,831
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
PhatLouie
Ix Chel
15
2 / 4 / 0
8,699
544
6,026
12,674
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
SaltESupport
Kuzenbo
12
2 / 3 / 1
7,859
491
7,641
13,865
17,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
pvpro111
Bastet
12
3 / 4 / 1
7,666
479
10,786
15,288
6,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 1
9,423
589
13,672
7,975
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 0 / 6
8,437
527
7,231
12,608
11,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Athena
Jpez_E
Athena
13
4 / 2 / 5
8,219
514
8,817
16,659
14,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
ZOMBIE_2K
Awilix
16
5 / 1 / 3
9,420
589
8,891
12,709
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
jviscool2
Ah Muzen Cab
13
1 / 1 / 3
7,543
471
3,913
6,236
3,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
7
Kills
16
16
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Chupapiiii
Danzaburou
0
4
1
0.13
W
6
3
1
2.17
W
0
0
6
3
L
Sun Wukong
Horse01
Sun Wukong
0
1
0
0
W
Athena
Jpez_E
Athena
4
2
5
3.25
L
Ix Chel
PhatLouie
Ix Chel
2
4
0
0.5
L
Kuzenbo
SaltESupport
Kuzenbo
2
3
1
0.83
W
Awilix
ZOMBIE_2K
Awilix
5
1
3
6.5
W
Ah Muzen Cab
jviscool2
Ah Muzen Cab
1
1
3
2.5
L
Bastet
pvpro111
Bastet
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,144
Damage
42,524
61,307
Taken
56,187
38,178
Mitigated
38,491
16,365
Healing
8,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Chupapiiii
Danzaburou
7,751
3,501
0
4,155
11,338
4,254
701
4,598
6,668
25
49,477
W
13,672
1,036
0
445
7,975
3,288
660
3,603
4,224
79,143
0
W
7,231
599
0
3,780
12,608
11,780
453
1,505
11,075
0
55,531
L
Sun Wukong
Horse01
Sun Wukong
3,940
784
0
717
8,142
5,831
0
1,443
6,683
0
41,091
W
Athena
Jpez_E
Athena
8,817
2,312
0
3,254
16,659
14,915
361
4,144
12,190
30,845
0
L
Ix Chel
PhatLouie
Ix Chel
6,026
1,023
465
4,227
12,674
4,716
0
6,972
5,474
71,959
0
L
Kuzenbo
SaltESupport
Kuzenbo
7,641
3,008
0
2,988
13,865
17,299
22
5,626
7,988
27,886
0
W
Awilix
ZOMBIE_2K
Awilix
8,891
4,412
0
616
12,709
5,476
128
1,920
10,611
0
78,707
W
Ah Muzen Cab
jviscool2
Ah Muzen Cab
3,913
673
0
533
6,236
3,032
132
2,092
4,144
0
53,169
L
Bastet
pvpro111
Bastet
10,786
4,007
0
3,813
15,288
6,078
0
3,187
11,821
0
51,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,560
Gold Earned
43,042
394
Minions Killed
456
0
Camps Cleared
0
1,499,820
Distance Traveled
1,622,241
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,339
396
85
5
0
254,651
1
W
Janus
9,423
589
141
9
0
301,580
0
W
Tyr
8,437
527
82
5
0
297,701
1
L
Sun Wukong
6,997
437
76
5
0
321,816
0
W
Athena
8,219
514
32
2
0
345,336
4
L
Ix Chel
8,699
544
138
9
0
276,716
0
L
Kuzenbo
7,859
491
32
2
0
304,093
4
W
Awilix
9,420
589
118
7
0
363,075
0
W
Ah Muzen Cab
7,543
471
83
5
0
314,549
6
L
Bastet
7,666
479
63
4
0
342,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role