Player Matchup

Erlang Shen
Erlang Shen
Kazo274
Erlang Shen
Level 24
God Stats
2W - 1L
1,472 SR
Queue Stats
80W - 104L
1,425 Elo+
Solo
Janus
Janus
Ruthless VOK
Janus
Level 97
God Stats
2W - 1L
1,497 SR
Queue Stats
30W - 46L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SwiftDeathSK
Ah Muzen Cab
Level 119
God Stats
1W - 1L
1,272 SR
Queue Stats
76W - 80L
1,524 Elo+
Party 1
King Arthur
King Arthur
ahhshiii
King Arthur
Level 65
God Stats
6W - 1L
1,951 SR
Queue Stats
247W - 226L
1,522 Elo+
Solo
Kumbhakarna
Kumbhakarna
rievi
Kumbhakarna
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,450 Elo+
Party 1
Team Averages
Level 65
1,539 SR
1,472 Elo+

VS

Team Averages
Level 77
1,534 SR
1,413 Elo+
Charybdis
Charybdis
CityFoxx9054
Charybdis
Level 98
God Stats
2W - 6L
1,448 SR
Queue Stats
516W - 492L
1,538 Elo+
Solo
Cthulhu
Cthulhu
IronPaladin93
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,352 Elo+
Solo
Da Ji
Da Ji
ZShadowShotZ
Da Ji
Level 101
God Stats
2W - 1L
1,722 SR
Queue Stats
187W - 172L
1,469 Elo+
Solo
Mulan
Mulan
illFlipped
Mulan
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 23L
1,395 Elo+
Solo
Sol
Sol
tenshi_no_sama11
Sol
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 64L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Kazo274
Erlang Shen
16
4 / 1 / 18
9,271
843
8,332
17,694
11,541
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 3 / 12
10,243
931
18,587
7,987
3,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
SwiftDeathSK
Ah Muzen Cab
18
10 / 1 / 11
10,952
996
18,473
11,106
5,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ahhshiii
King Arthur
15
1 / 1 / 16
8,735
794
4,526
15,749
9,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
rievi
Kumbhakarna
15
1 / 2 / 13
9,451
859
3,200
13,593
14,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CityFoxx9054
Charybdis
6
0 / 2 / 1
6,035
549
485
2,600
1,078
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
18
2 / 3 / 6
9,427
857
12,201
15,014
19,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 6 / 3
8,202
746
8,593
12,361
6,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
15
1 / 7 / 2
7,887
717
8,834
16,288
11,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 6 / 1
7,970
725
10,321
11,420
5,577
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
20
24
Kills
7
8
Deaths
24
70
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CityFoxx9054
Charybdis
0
2
1
0.25
L
Cthulhu
2
3
6
1.67
W
Erlang Shen
Kazo274
Erlang Shen
4
1
18
13
W
8
3
12
4.67
W
Ah Muzen Cab
SwiftDeathSK
Ah Muzen Cab
10
1
11
15.5
L
2
6
3
0.58
W
King Arthur
ahhshiii
King Arthur
1
1
16
9
L
Mulan
1
7
2
0.29
W
Kumbhakarna
rievi
Kumbhakarna
1
2
13
3.75
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,118
Damage
40,434
66,129
Taken
57,683
45,777
Mitigated
43,616
28,012
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CityFoxx9054
Charybdis
485
156
0
25
2,600
1,078
0
770
1,830
0
923
L
Cthulhu
12,201
911
396
1,958
15,014
19,022
0
5,040
9,950
28,740
67
W
Erlang Shen
Kazo274
Erlang Shen
8,332
2,457
1,593
8,330
17,694
11,541
852
7,233
10,113
0
16,901
W
18,587
1,054
1,264
1,344
7,987
3,678
205
4,254
3,625
35,082
0
W
Ah Muzen Cab
SwiftDeathSK
Ah Muzen Cab
18,473
7,002
759
1,910
11,106
5,789
5,370
2,786
8,164
0
48,889
L
8,593
1,136
1,293
1,088
12,361
6,937
0
4,415
7,806
0
11,747
W
King Arthur
ahhshiii
King Arthur
4,526
229
1,749
5,788
15,749
9,972
855
3,629
12,008
0
8,114
L
Mulan
8,834
749
583
1,961
16,288
11,002
0
7,977
8,209
0
14,569
W
Kumbhakarna
rievi
Kumbhakarna
3,200
288
1,874
3,401
13,593
14,797
1,064
4,366
9,069
5,335
0
L
10,321
3,420
0
1,296
11,420
5,577
0
3,644
7,760
24,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,652
Gold Earned
39,521
143
Minions Killed
109
0
Camps Cleared
0
1,134,986
Distance Traveled
710,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,035
549
3
0
0
20,154
0
L
Cthulhu
9,427
857
35
3
0
203,606
0
W
Erlang Shen
9,271
843
8
1
0
240,390
0
W
Janus
10,243
931
47
4
0
214,241
0
W
Ah Muzen Cab
10,952
996
65
6
0
250,381
0
L
Da Ji
8,202
746
14
1
0
156,797
0
W
King Arthur
8,735
794
12
1
0
209,688
0
L
Mulan
7,887
717
23
2
0
164,667
0
W
Kumbhakarna
9,451
859
11
1
0
220,286
0
L
Sol
7,970
725
34
3
0
165,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role