Player Matchup

Khepri
Khepri
DR-CNF
Khepri
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,358 Elo+
Solo
Apollo
Apollo
DarknessFallzz27
Apollo
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 67L
1,500 Elo+
Solo
Merlin
Merlin
IraBunny
Merlin
Level 98
God Stats
5W - 4L
1,553 SR
Queue Stats
345W - 286L
1,576 Elo+
Solo
Fenrir
Fenrir
Kapkey
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,582 Elo+
Solo
Tsukuyomi
Tsukuyomi
LecheroDelivers
Tsukuyomi
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,425 Elo+
Solo
Team Averages
Level 71
1,511 SR
1,488 Elo+

VS

Team Averages
Level 111
1,581 SR
1,491 Elo+
Hercules
Hercules
 
Hercules
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IrvingTr16
Sun Wukong
Level 105
God Stats
6W - 4L
1,652 SR
Queue Stats
186W - 171L
1,550 Elo+
Solo
Ullr
Ullr
NxuS Gunss
Ullr
Level 82
God Stats
3W - 3L
1,754 SR
Queue Stats
811W - 828L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
TokyoGhoul381
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 26L
1,481 Elo+
Party 1
Tyr
Tyr
xDizzYxKiinGx
Tyr
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DR-CNF
Khepri
15
0 / 8 / 3
8,833
520
7,412
18,016
25,413
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 7 / 4
9,770
575
9,640
15,477
8,633
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
IraBunny
Merlin
18
1 / 4 / 2
10,464
616
25,950
11,106
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Kapkey
Fenrir
16
3 / 6 / 2
9,235
543
8,693
18,550
23,018
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
LecheroDelivers
Tsukuyomi
18
1 / 7 / 4
9,877
581
17,665
14,842
8,001
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
20
8 / 0 / 18
12,477
734
14,426
26,097
31,224
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sun Wukong
IrvingTr16
Sun Wukong
20
9 / 1 / 16
12,640
744
18,326
21,347
17,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
5 / 3 / 21
11,525
678
12,678
14,224
8,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
TokyoGhoul381
Zhong Kui
20
8 / 1 / 17
12,671
745
18,936
16,638
26,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
2 / 4 / 17
10,554
621
8,279
16,666
18,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
121
6
Kills
32
32
Deaths
9
15
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
0
18
17
L
Khepri
DR-CNF
Khepri
0
8
3
0.19
L
1
7
4
0.43
L
Merlin
IraBunny
Merlin
1
4
2
0.5
W
Sun Wukong
IrvingTr16
Sun Wukong
9
1
16
17
L
Fenrir
Kapkey
Fenrir
3
6
2
0.67
L
Tsukuyomi
LecheroDelivers
Tsukuyomi
1
7
4
0.43
W
5
3
21
5.17
W
Zhong Kui
TokyoGhoul381
Zhong Kui
8
1
17
16.5
W
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,360
Damage
72,645
77,991
Taken
94,972
71,070
Mitigated
101,275
12,402
Healing
50,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,426
3,938
2,237
16,201
26,097
31,224
1,274
11,014
14,838
0
27,335
L
Khepri
DR-CNF
Khepri
7,412
575
821
818
18,016
25,413
0
3,945
14,071
13,232
0
L
9,640
4,974
646
1,219
15,477
8,633
0
3,659
11,565
0
21,732
L
Merlin
IraBunny
Merlin
25,950
1,126
1,495
2,288
11,106
6,005
0
3,568
7,538
59,018
0
W
Sun Wukong
IrvingTr16
Sun Wukong
18,326
2,736
3,105
7,996
21,347
17,089
956
5,035
16,312
0
38,081
L
Fenrir
Kapkey
Fenrir
8,693
1,545
880
1,019
18,550
23,018
0
4,200
14,260
0
10,504
L
Tsukuyomi
LecheroDelivers
Tsukuyomi
17,665
1,920
1,243
1,973
14,842
8,001
0
3,765
10,786
0
38,642
W
12,678
4,217
1,549
2,247
14,224
8,028
2,167
5,246
8,908
0
33,199
W
Zhong Kui
TokyoGhoul381
Zhong Kui
18,936
2,040
6,823
8,595
16,638
26,287
1,772
6,914
9,636
51,199
0
W
8,279
965
763
1,456
16,666
18,647
1,102
4,997
11,357
0
12,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,179
Gold Earned
59,867
151
Minions Killed
177
0
Camps Cleared
0
1,334,546
Distance Traveled
1,682,232
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,477
734
28
2
0
369,049
0
L
Khepri
8,833
520
10
1
0
245,419
0
L
Apollo
9,770
575
34
2
0
265,545
0
L
Merlin
10,464
616
67
4
0
267,025
0
W
Sun Wukong
12,640
744
30
2
0
357,321
0
L
Fenrir
9,235
543
3
0
0
255,831
0
L
Tsukuyomi
9,877
581
37
2
0
300,726
0
W
Ullr
11,525
678
42
2
0
281,372
0
W
Zhong Kui
12,671
745
72
4
0
344,749
0
W
Tyr
10,554
621
5
0
0
329,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role