Player Matchup

Athena
Athena
Bakamemo
Athena
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
186W - 190L
1,287 Elo+
Party 1
Bacchus
Bacchus
OniChain
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 118L
1,250 Elo+
Party 1
Yu Huang
Yu Huang
TalonxOne
Yu Huang
Level 68
God Stats
3W - 4L
1,481 SR
Queue Stats
9W - 10L
1,441 Elo+
Solo
Team Averages
Level 61
1,494 SR
1,326 Elo+

VS

Team Averages
Level 73
1,589 SR
1,408 Elo+
Hercules
Hercules
SheriffSnake
Hercules
Level 77
God Stats
21W - 5L
1,767 SR
Queue Stats
53W - 32L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
Tender boy4952
Baron Samedi
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 104L
1,398 Elo+
Solo
Heimdallr
Heimdallr
awesomezaxmans
Heimdallr
Level 58
God Stats
8W - 3L
1,500 SR
Queue Stats
42W - 34L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bakamemo
Athena
11
2 / 2 / 1
8,656
787
1,837
9,766
9,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
OniChain
Bacchus
10
2 / 2 / 1
7,970
725
6,383
10,300
14,136
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yu Huang
TalonxOne
Yu Huang
11
0 / 5 / 3
8,148
741
9,425
8,083
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
SheriffSnake
Hercules
10
1 / 2 / 7
8,230
748
5,967
10,370
10,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Tender boy4952
Baron Samedi
11
1 / 0 / 8
8,500
773
7,671
6,349
3,028
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
awesomezaxmans
Heimdallr
13
7 / 2 / 2
9,664
879
9,736
7,343
3,199
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
9
9
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Athena
Bakamemo
Athena
2
2
1
1.25
L
Bacchus
OniChain
Bacchus
2
2
1
1.25
W
Hercules
SheriffSnake
Hercules
1
2
7
2.25
L
Yu Huang
TalonxOne
Yu Huang
0
5
3
0.3
W
Baron Samedi
Tender boy4952
Baron Samedi
1
0
8
5
W
Heimdallr
awesomezaxmans
Heimdallr
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,645
Damage
23,374
28,149
Taken
24,062
26,771
Mitigated
16,338
1,701
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Bakamemo
Athena
1,837
839
72
268
9,766
9,467
0
2,759
6,903
8,002
0
L
Bacchus
OniChain
Bacchus
6,383
858
168
1,193
10,300
14,136
0
3,167
7,133
18,272
0
W
Hercules
SheriffSnake
Hercules
5,967
2,011
0
1,381
10,370
10,111
98
7,123
3,247
0
22,553
L
Yu Huang
TalonxOne
Yu Huang
9,425
1,002
0
0
8,083
3,168
11
2,175
5,905
37,548
0
W
Baron Samedi
Tender boy4952
Baron Samedi
7,671
947
1,507
1,832
6,349
3,028
402
5,060
1,289
30,784
0
W
Heimdallr
awesomezaxmans
Heimdallr
9,736
5,664
0
706
7,343
3,199
826
6,315
1,028
0
32,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,774
Gold Earned
26,394
81
Minions Killed
108
0
Camps Cleared
0
667,742
Distance Traveled
592,750
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,656
787
9
1
0
207,448
0
L
Bacchus
7,970
725
17
2
0
239,837
0
W
Hercules
8,230
748
28
3
0
188,584
0
L
Yu Huang
8,148
741
55
5
0
220,457
0
W
Baron Samedi
8,500
773
28
3
0
188,465
1
W
Heimdallr
9,664
879
52
5
0
215,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role