Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Igralin
Sol
Level 122
God Stats
4W - 1L
1,657 SR
Queue Stats
59W - 59L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
XGIGreenMenace5
Cthulhu
Level 42
God Stats
11W - 8L
1,532 SR
Queue Stats
47W - 54L
1,387 Elo+
Party 1
Chronos
Chronos
darastrix1988
Chronos
Level 97
God Stats
1W - 6L
1,157 SR
Queue Stats
57W - 56L
1,422 Elo+
Party 3
Gilgamesh
Gilgamesh
trpl_tp_mcha_frp
Gilgamesh
Level 107
God Stats
2W - 1L
1,952 SR
Queue Stats
189W - 173L
1,427 Elo+
Party 3
Team Averages
Level 93
1,560 SR
1,426 Elo+

VS

Team Averages
Level 104
1,444 SR
1,397 Elo+
Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
BossAssassin569
Ratatoskr
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 27L
1,344 Elo+
Party 2
Ra
Ra
ThatNeonOtter
Ra
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,486 Elo+
Party 2
Osiris
Osiris
XF22RAPT0R
Osiris
Level 126
God Stats
0W - 2L
1,218 SR
Queue Stats
55W - 68L
1,383 Elo+
Party 2
Izanami
Izanami
silver blaze243
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,273 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 0 / 2
6,293
572
3,012
6,672
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
12
5 / 0 / 3
7,261
660
9,656
5,412
1,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
4 / 1 / 2
7,026
639
3,949
5,947
4,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
9
0 / 5 / 1
5,079
462
3,349
7,551
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
11
1 / 0 / 0
6,212
565
4,905
8,947
5,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 1 / 1
5,185
471
1,547
9,365
5,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ratatoskr
BossAssassin569
Ratatoskr
10
1 / 0 / 1
5,819
529
3,018
6,983
2,350
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 2 / 1
6,262
569
5,120
6,814
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
XF22RAPT0R
Osiris
10
0 / 1 / 0
5,680
516
4,069
10,298
9,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 7 / 0
4,740
431
1,781
8,360
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
5
6
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
2
2
L
Arachne
 
Arachne
0
1
1
0.5
L
Ratatoskr
BossAssassin569
Ratatoskr
1
0
1
1.5
W
Sol
5
0
3
6.5
L
4
2
1
2.25
L
Osiris
XF22RAPT0R
Osiris
0
1
0
0
W
4
1
2
5
W
Chronos
0
5
1
0.1
L
0
7
0
0
W
Gilgamesh
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,871
Damage
15,535
34,529
Taken
41,820
16,252
Mitigated
22,675
10,197
Healing
8,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,012
1,252
0
956
6,672
2,394
0
1,262
5,261
0
50,732
L
Arachne
 
Arachne
1,547
652
0
2,476
9,365
5,213
0
4,500
4,821
0
16,641
L
Ratatoskr
BossAssassin569
Ratatoskr
3,018
879
186
561
6,983
2,350
0
1,046
5,937
0
42,840
W
Sol
9,656
5,319
0
3,486
5,412
1,610
991
44
5,368
63,353
0
L
5,120
392
60
1,148
6,814
2,633
16
3,081
3,733
38,253
0
L
Osiris
XF22RAPT0R
Osiris
4,069
2,240
0
3,253
10,298
9,544
0
725
8,854
0
32,303
W
3,949
401
72
1,351
5,947
4,250
138
354
5,495
19,688
0
W
Chronos
3,349
857
0
932
7,551
2,344
0
3,030
4,162
30,955
0
L
1,781
927
0
333
8,360
2,935
0
7,572
788
0
19,531
W
Gilgamesh
4,905
1,528
0
3,400
8,947
5,654
0
0
8,947
0
41,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
27,686
357
Minions Killed
255
0
Camps Cleared
0
1,123,323
Distance Traveled
1,085,292
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,293
572
91
8
0
278,250
0
L
Arachne
5,185
471
36
3
0
200,337
0
L
Ratatoskr
5,819
529
67
6
0
264,708
0
W
Sol
7,261
660
120
11
0
199,438
2
L
Ra
6,262
569
70
6
0
227,857
3
L
Osiris
5,680
516
55
5
0
211,055
0
W
Cthulhu
7,026
639
39
4
0
237,864
0
W
Chronos
5,079
462
47
4
0
189,145
2
L
Izanami
4,740
431
27
2
0
181,335
0
W
Gilgamesh
6,212
565
60
5
0
218,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role