Player Matchup

Susano
Susano
 
Susano
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
DCOverkill
Anhur
Level 89
God Stats
8W - 6L
1,581 SR
Queue Stats
125W - 108L
1,513 Elo+
Party 1
Aphrodite
Aphrodite
Diegxrm
Aphrodite
Level 77
God Stats
2W - 2L
1,212 SR
Queue Stats
114W - 99L
1,512 Elo+
Party 1
Sun Wukong
Sun Wukong
Entrerpode
Sun Wukong
Level 109
God Stats
4W - 1L
1,697 SR
Queue Stats
158W - 130L
1,543 Elo+
Solo
Anubis
Anubis
GreekFreak_k
Anubis
Level 102
God Stats
50W - 45L
1,564 SR
Queue Stats
797W - 751L
1,550 Elo+
Solo
Team Averages
Level 97
1,511 SR
1,524 Elo+

VS

Team Averages
Level 103
1,543 SR
1,494 Elo+
Danzaburou
Danzaburou
AKRUSHFC
Danzaburou
Level 45
God Stats
6W - 10L
1,403 SR
Queue Stats
145W - 173L
1,394 Elo+
Party 2
Serqet
Serqet
Crazycastro115
Serqet
Level 128
God Stats
31W - 37L
1,511 SR
Queue Stats
414W - 396L
1,502 Elo+
Party 2
Charon
Charon
GreenKitchen35
Charon
Level 125
God Stats
33W - 29L
1,584 SR
Queue Stats
697W - 648L
1,510 Elo+
Party 2
Poseidon
Poseidon
TheManJunior
Poseidon
Level 84
God Stats
3W - 4L
1,903 SR
Queue Stats
124W - 99L
1,527 Elo+
Solo
Horus
Horus
Zaytip
Horus
Level 132
God Stats
0W - 2L
1,315 SR
Queue Stats
268W - 260L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
5 / 0 / 5
9,423
589
10,501
11,222
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
13
4 / 1 / 7
8,381
524
13,671
11,754
4,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Diegxrm
Aphrodite
12
2 / 1 / 4
8,431
527
5,499
10,467
6,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
Entrerpode
Sun Wukong
16
3 / 2 / 2
9,953
622
10,640
16,288
10,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
13
0 / 2 / 2
8,093
506
6,065
8,173
3,982
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AKRUSHFC
Danzaburou
11
0 / 4 / 3
7,152
447
5,511
9,168
2,850
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 3
7,880
493
6,649
16,673
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 2
7,720
483
6,206
15,315
13,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
TheManJunior
Poseidon
14
4 / 4 / 0
8,476
530
10,501
9,757
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Horus
Zaytip
Horus
10
0 / 2 / 5
7,203
450
5,094
14,978
13,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
14
Kills
6
6
Deaths
14
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
0
5
7.5
L
Danzaburou
AKRUSHFC
Danzaburou
0
4
3
0.38
L
2
2
3
1.75
W
Anhur
4
1
7
7.5
W
Aphrodite
Diegxrm
Aphrodite
2
1
4
4
W
Sun Wukong
Entrerpode
Sun Wukong
3
2
2
2
W
Anubis
0
2
2
0.5
L
0
2
2
0.5
L
Poseidon
TheManJunior
Poseidon
4
4
0
1
L
Horus
Zaytip
Horus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,376
Damage
33,961
57,904
Taken
65,891
29,926
Mitigated
39,568
24,252
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
10,501
2,359
0
750
11,222
4,529
0
1,365
9,438
0
79,063
L
Danzaburou
AKRUSHFC
Danzaburou
5,511
1,064
0
1,604
9,168
2,850
0
1,278
7,874
0
42,322
L
6,649
1,676
0
3,722
16,673
5,953
0
1,558
15,115
0
57,093
W
Anhur
13,671
7,027
0
3,921
11,754
4,238
1,289
3,449
8,193
0
57,239
W
Aphrodite
Diegxrm
Aphrodite
5,499
875
4,070
6,070
10,467
6,724
780
2,529
7,761
27,535
0
W
Sun Wukong
Entrerpode
Sun Wukong
10,640
2,260
0
6,312
16,288
10,453
547
4,603
10,387
0
84,747
W
Anubis
6,065
0
0
3,129
8,173
3,982
337
3,573
4,487
65,094
0
L
6,206
853
0
3,319
15,315
13,791
0
794
14,521
57,922
404
L
Poseidon
TheManJunior
Poseidon
10,501
1,909
0
1,000
9,757
3,207
0
4,053
5,704
68,490
0
L
Horus
Zaytip
Horus
5,094
2,436
2,276
5,482
14,978
13,767
0
4,049
10,921
215
15,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,281
Gold Earned
38,431
485
Minions Killed
369
0
Camps Cleared
0
1,656,506
Distance Traveled
1,597,150
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,423
589
121
8
0
390,703
0
L
Danzaburou
7,152
447
65
4
0
320,500
0
L
Serqet
7,880
493
79
5
0
365,436
2
W
Anhur
8,381
524
72
5
0
285,795
0
W
Aphrodite
8,431
527
48
3
0
310,948
0
W
Sun Wukong
9,953
622
123
8
0
348,182
4
W
Anubis
8,093
506
121
8
0
320,878
5
L
Charon
7,720
483
79
5
0
271,604
2
L
Poseidon
8,476
530
131
8
0
306,781
0
L
Horus
7,203
450
15
1
0
332,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role