Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
EZ0777
Arachne
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 56L
1,450 Elo+
Solo
Charybdis
Charybdis
G2BSanders
Charybdis
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 74L
1,266 Elo+
Party 1
Ganesha
Ganesha
HatMan2222
Ganesha
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,287 Elo+
Party 1
Vulcan
Vulcan
mamamiazakaria
Vulcan
Level 64
God Stats
0W - 1L
1,739 SR
Queue Stats
112W - 94L
1,266 Elo+
Party 1
Team Averages
Level 60
1,548 SR
1,354 Elo+

VS

Team Averages
Level 63
1,512 SR
1,525 Elo+
Ravana
Ravana
APMuffinMan
Ravana
Level 102
God Stats
2W - 1L
1,254 SR
Queue Stats
180W - 169L
1,512 Elo+
Solo
Janus
Janus
CatSoupLover
Janus
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
178W - 164L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
Paredes2002
Baron Samedi
Level 69
God Stats
8W - 3L
1,917 SR
Queue Stats
58W - 46L
1,472 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolfenstein927
Gilgamesh
Level 88
God Stats
6W - 4L
1,391 SR
Queue Stats
191W - 174L
1,482 Elo+
Solo
Izanami
Izanami
lapameta
Izanami
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
174W - 165L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
1 / 10 / 0
8,451
445
8,881
15,951
10,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
EZ0777
Arachne
12
0 / 8 / 4
8,256
435
5,918
18,754
6,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
G2BSanders
Charybdis
16
5 / 3 / 1
10,194
537
8,824
15,427
6,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
HatMan2222
Ganesha
11
0 / 4 / 3
7,901
416
5,384
18,215
14,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 3
8,719
459
17,251
8,157
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
8 / 0 / 10
11,556
608
9,359
9,754
4,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 1 / 8
10,016
527
9,902
10,741
3,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
Paredes2002
Baron Samedi
15
6 / 3 / 9
10,482
552
14,427
14,721
7,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gilgamesh
Wolfenstein927
Gilgamesh
18
6 / 0 / 8
11,902
626
9,890
18,220
14,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
lapameta
Izanami
15
5 / 3 / 10
10,131
533
12,522
14,470
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
7
Kills
28
28
Deaths
7
11
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
10
0
0.1
W
Ravana
8
0
10
13
W
3
1
8
7
L
Arachne
EZ0777
Arachne
0
8
4
0.25
L
Charybdis
G2BSanders
Charybdis
5
3
1
1.83
L
Ganesha
HatMan2222
Ganesha
0
4
3
0.38
W
Baron Samedi
Paredes2002
Baron Samedi
6
3
9
3.5
W
Gilgamesh
Wolfenstein927
Gilgamesh
6
0
8
10
W
Izanami
lapameta
Izanami
5
3
10
3.33
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,258
Damage
56,100
76,504
Taken
67,906
40,370
Mitigated
35,432
16,399
Healing
20,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,881
953
0
4,115
15,951
10,107
0
1,050
14,722
69,671
0
W
Ravana
9,359
2,731
0
3,405
9,754
4,672
778
3,603
5,986
0
114,552
W
9,902
865
145
2,886
10,741
3,512
432
6,522
4,022
75,725
0
L
Arachne
EZ0777
Arachne
5,918
4,082
0
1,997
18,754
6,254
0
5,210
13,368
0
52,427
L
Charybdis
G2BSanders
Charybdis
8,824
4,811
0
6,237
15,427
6,221
1,184
5,442
9,911
0
85,322
L
Ganesha
HatMan2222
Ganesha
5,384
526
0
3,006
18,215
14,472
207
7,952
10,080
20,604
0
W
Baron Samedi
Paredes2002
Baron Samedi
14,427
1,417
1,767
4,342
14,721
7,954
1,091
7,797
6,718
40,768
0
W
Gilgamesh
Wolfenstein927
Gilgamesh
9,890
3,122
0
4,062
18,220
14,484
1,379
6,891
11,211
0
84,256
W
Izanami
lapameta
Izanami
12,522
8,409
0
3,793
14,470
4,810
1,098
6,270
8,001
0
75,752
L
17,251
6,828
0
1,044
8,157
3,316
281
4,095
3,828
67,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,521
Gold Earned
54,087
446
Minions Killed
617
0
Camps Cleared
0
1,765,558
Distance Traveled
1,887,232
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,451
445
101
5
0
309,701
3
W
Ravana
11,556
608
156
8
0
431,721
4
W
Janus
10,016
527
150
8
0
326,175
5
L
Arachne
8,256
435
81
4
0
391,660
2
L
Charybdis
10,194
537
144
8
0
332,428
0
L
Ganesha
7,901
416
6
0
0
366,187
9
W
Baron Samedi
10,482
552
38
2
0
377,587
7
W
Gilgamesh
11,902
626
130
7
0
404,697
4
W
Izanami
10,131
533
143
8
0
347,052
0
L
Vulcan
8,719
459
114
6
0
365,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role