Player Matchup

Merlin
Merlin
FaZe duck4132
Merlin
Level 49
God Stats
8W - 3L
1,722 SR
Queue Stats
53W - 51L
1,535 Elo+
Party 2
Geb
Geb
Fancy baer
Geb
Level 83
God Stats
12W - 8L
1,614 SR
Queue Stats
199W - 188L
1,558 Elo+
Party 2
Set
Set
SaltyBoiJesus
Set
Level 123
God Stats
12W - 6L
1,627 SR
Queue Stats
84W - 62L
1,572 Elo+
Party 1
Horus
Horus
lI Gally Il
Horus
Level 116
God Stats
29W - 19L
1,610 SR
Queue Stats
154W - 126L
1,554 Elo+
Party 1
Cernunnos
Cernunnos
mvenne22
Cernunnos
Level 92
God Stats
9W - 4L
1,615 SR
Queue Stats
39W - 32L
1,510 Elo+
Party 1
Team Averages
Level 93
1,637 SR
1,546 Elo+

VS

Team Averages
Level 120
1,613 SR
1,480 Elo+
Rama
Rama
Bossoftheworld1
Rama
Level 116
God Stats
5W - 4L
1,550 SR
Queue Stats
310W - 289L
1,503 Elo+
Solo
Tyr
Tyr
ButteryChef
Tyr
Level 158
God Stats
0W - 1L
1,702 SR
Queue Stats
2W - 5L
1,409 Elo+
Solo
Arachne
Arachne
ElPozitrozi
Arachne
Level 102
God Stats
2W - 1L
1,821 SR
Queue Stats
98W - 94L
1,544 Elo+
Solo
Sylvanus
Sylvanus
SiiX0TvvO
Sylvanus
Level 129
God Stats
161W - 160L
1,450 SR
Queue Stats
547W - 511L
1,447 Elo+
Solo
Agni
Agni
Trini Iz Me
Agni
Level 96
God Stats
10W - 10L
1,541 SR
Queue Stats
64W - 59L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 3
9,700
606
10,428
8,481
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 0 / 8
7,983
499
5,215
13,277
10,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
8 / 1 / 5
10,149
634
14,098
14,452
7,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 2 / 2
9,074
567
9,422
12,413
10,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
mvenne22
Cernunnos
14
2 / 2 / 4
8,221
514
5,794
7,763
2,929
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
8,198
512
7,353
13,647
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 0
9,049
566
8,218
15,320
14,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
ElPozitrozi
Arachne
12
2 / 5 / 2
7,707
482
5,618
17,542
6,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
SiiX0TvvO
Sylvanus
12
0 / 1 / 2
7,008
438
3,960
12,706
9,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 5 / 1
8,120
508
6,320
9,738
3,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
19
Kills
7
7
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
2
3
0
0.67
L
Arachne
ElPozitrozi
Arachne
2
5
2
0.6
W
6
2
3
3.75
W
0
0
8
4
W
8
1
5
10.5
L
Sylvanus
SiiX0TvvO
Sylvanus
0
1
2
1
L
0
5
1
0.1
W
3
2
2
2
W
Cernunnos
mvenne22
Cernunnos
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,957
Damage
31,469
56,386
Taken
68,953
34,577
Mitigated
39,188
12,933
Healing
23,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,353
6,360
102
4,491
13,647
4,923
0
2,212
11,435
0
36,333
L
8,218
1,152
0
6,441
15,320
14,704
434
376
14,944
0
67,378
L
Arachne
ElPozitrozi
Arachne
5,618
3,120
0
4,732
17,542
6,483
282
4,085
13,400
0
56,668
W
10,428
271
0
542
8,481
3,378
115
3,411
4,668
72,678
0
W
5,215
667
0
2,950
13,277
10,281
0
3,622
9,405
27,029
0
W
14,098
6,286
0
4,405
14,452
7,346
2,428
1,273
13,126
0
79,730
L
Sylvanus
SiiX0TvvO
Sylvanus
3,960
810
1,735
5,325
12,706
9,569
160
3,489
9,217
34,456
11,717
L
6,320
37
0
450
9,738
3,509
0
5,538
4,200
69,403
0
W
9,422
4,212
40
1,745
12,413
10,643
428
412
12,001
0
61,324
W
Cernunnos
mvenne22
Cernunnos
5,794
2,736
264
2,987
7,763
2,929
1,603
810
6,953
0
48,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,127
Gold Earned
40,082
467
Minions Killed
407
0
Camps Cleared
0
1,607,479
Distance Traveled
1,509,620
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,198
512
53
3
0
265,564
0
L
Tyr
9,049
566
102
6
0
275,701
2
L
Arachne
7,707
482
69
4
0
318,073
0
W
Merlin
9,700
606
137
9
0
306,543
0
W
Geb
7,983
499
30
2
0
334,052
0
W
Set
10,149
634
118
7
0
351,992
3
L
Sylvanus
7,008
438
68
4
0
310,135
7
L
Agni
8,120
508
115
7
0
340,147
1
W
Horus
9,074
567
93
6
0
309,590
4
W
Cernunnos
8,221
514
89
6
0
305,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role