Player Matchup

Hachiman
Hachiman
Jenkys
Hachiman
Level 122
God Stats
8W - 8L
1,411 SR
Queue Stats
401W - 414L
1,372 Elo+
Solo
Yemoja
Yemoja
TheCheffmor
Yemoja
Level 17
God Stats
0W - 1L
1,338 SR
Queue Stats
4W - 35L
1,235 Elo+
Party 1
Thor
Thor
arkan275
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 25L
1,348 Elo+
Party 1
Sun Wukong
Sun Wukong
gto16
Sun Wukong
Level 125
God Stats
0W - 1L
1,725 SR
Queue Stats
59W - 64L
1,502 Elo+
Solo
Odin
Odin
wowlookatme
Odin
Level 28
God Stats
2W - 1L
1,721 SR
Queue Stats
25W - 24L
1,428 Elo+
Solo
Team Averages
Level 71
1,539 SR
1,377 Elo+

VS

Team Averages
Level 131
1,470 SR
1,459 Elo+
Charon
Charon
HTTS-AriZona
Charon
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
151W - 145L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PappaPimp
Ah Muzen Cab
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 67L
1,438 Elo+
Party 2
Hel
Hel
Vilsekommen
Hel
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 29L
1,517 Elo+
Party 2
Hades
Hades
cLaSiCoo_
Hades
Level 128
God Stats
18W - 11L
1,585 SR
Queue Stats
1,073W - 1,118L
1,394 Elo+
Solo
Yu Huang
Yu Huang
wrek3one
Yu Huang
Level 149
God Stats
1W - 0L
1,266 SR
Queue Stats
45W - 49L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jenkys
Hachiman
18
3 / 4 / 6
10,202
600
24,248
18,219
7,854
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
17
2 / 5 / 7
10,755
633
14,118
21,880
13,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thor
16
3 / 6 / 7
10,074
593
7,848
26,584
12,889
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
gto16
Sun Wukong
18
2 / 2 / 6
10,524
619
14,309
19,528
14,280
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
1 / 4 / 6
9,340
549
13,021
14,320
15,611
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
20
6 / 3 / 13
13,198
776
18,329
20,422
25,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
PappaPimp
Ah Muzen Cab
20
2 / 0 / 14
11,604
683
16,290
13,873
9,136
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 0 / 15
11,626
684
13,934
15,661
9,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
cLaSiCoo_
Hades
17
6 / 8 / 12
11,354
668
21,458
21,299
15,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yu Huang
wrek3one
Yu Huang
19
4 / 1 / 11
11,282
664
24,150
16,539
11,437
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
86
11
Kills
21
21
Deaths
12
32
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Charon
6
3
13
4.17
L
Hachiman
Jenkys
Hachiman
3
4
6
1.5
W
Ah Muzen Cab
PappaPimp
Ah Muzen Cab
2
0
14
9
L
Yemoja
2
5
7
1.1
W
3
0
15
10.5
L
Thor
3
6
7
1.08
W
Hades
cLaSiCoo_
Hades
6
8
12
1.5
L
Sun Wukong
gto16
Sun Wukong
2
2
6
2.5
L
1
4
6
1
W
Yu Huang
wrek3one
Yu Huang
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,544
Damage
94,161
100,531
Taken
87,794
63,950
Mitigated
71,547
33,939
Healing
43,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
18,329
2,149
101
2,553
20,422
25,373
616
4,681
15,452
29,957
0
L
Hachiman
Jenkys
Hachiman
24,248
11,392
1,615
6,508
18,219
7,854
0
15,413
2,758
0
43,941
W
Ah Muzen Cab
PappaPimp
Ah Muzen Cab
16,290
2,495
934
1,407
13,873
9,136
2,563
2,662
11,111
0
45,104
L
Yemoja
14,118
1,555
3,434
4,050
21,880
13,316
0
17,263
4,617
31,144
0
W
13,934
1,208
20,254
11,680
15,661
9,845
907
3,296
12,130
36,519
0
L
Thor
7,848
1,061
1,850
6,224
26,584
12,889
0
20,388
6,196
0
22,614
W
Hades
cLaSiCoo_
Hades
21,458
888
1,584
2,997
21,299
15,756
34
3,771
17,416
27,397
0
L
Sun Wukong
gto16
Sun Wukong
14,309
931
1,341
1,734
19,528
14,280
0
14,386
4,758
0
30,952
L
13,021
759
2,780
4,403
14,320
15,611
0
10,174
3,954
5,276
18,261
W
Yu Huang
wrek3one
Yu Huang
24,150
641
1,207
1,269
16,539
11,437
386
2,622
13,917
44,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
59,064
193
Minions Killed
211
0
Camps Cleared
0
1,418,194
Distance Traveled
1,586,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
13,198
776
23
1
0
313,449
0
L
Hachiman
10,202
600
65
4
0
303,422
0
W
Ah Muzen Cab
11,604
683
83
5
0
301,682
0
L
Yemoja
10,755
633
34
2
0
243,887
0
W
Hel
11,626
684
50
3
0
343,067
0
L
Thor
10,074
593
37
2
0
284,665
0
W
Hades
11,354
668
10
1
0
289,631
0
L
Sun Wukong
10,524
619
34
2
0
337,426
0
L
Odin
9,340
549
23
1
0
248,794
0
W
Yu Huang
11,282
664
45
3
0
338,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role