Player Matchup

Bacchus
Bacchus
KingDready_
Bacchus
Level 89
God Stats
21W - 32L
1,453 SR
Queue Stats
155W - 173L
1,416 Elo+
Party 1
Discordia
Discordia
Lovely_Deadman
Discordia
Level 59
God Stats
2W - 2L
1,490 SR
Queue Stats
240W - 252L
1,455 Elo+
Party 1
Cupid
Cupid
Pidolo13
Cupid
Level 67
God Stats
31W - 22L
1,645 SR
Queue Stats
212W - 239L
1,398 Elo+
Solo
Chang'e
Chang'e
SuperDudePTown
Chang'e
Level 84
God Stats
28W - 22L
1,655 SR
Queue Stats
332W - 318L
1,487 Elo+
Party 1
Hades
Hades
unlikely_cure-_-
Hades
Level 40
God Stats
34W - 26L
1,835 SR
Queue Stats
131W - 141L
1,471 Elo+
Party 1
Team Averages
Level 68
1,616 SR
1,445 Elo+

VS

Team Averages
Level 115
1,391 SR
1,432 Elo+
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ATENTH
Kukulkan
Level 17
God Stats
10W - 15L
1,325 SR
Queue Stats
15W - 20L
1,310 Elo+
Party 2
Achilles
Achilles
Mixitus
Achilles
Level 148
God Stats
1W - 3L
1,325 SR
Queue Stats
110W - 155L
1,344 Elo+
Party 2
Ares
Ares
dakken22
Ares
Level 146
God Stats
1W - 0L
1,544 SR
Queue Stats
203W - 254L
1,425 Elo+
Party 2
Apollo
Apollo
xSCOOTA
Apollo
Level 139
God Stats
5W - 4L
1,261 SR
Queue Stats
291W - 265L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingDready_
Bacchus
12
0 / 3 / 6
7,767
432
7,150
13,402
13,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Lovely_Deadman
Discordia
15
0 / 3 / 2
8,655
481
10,126
12,874
5,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
Pidolo13
Cupid
14
1 / 4 / 1
8,339
463
9,141
14,948
5,954
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 1 / 4
8,742
486
13,010
11,992
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
5 / 2 / 2
8,688
483
14,861
14,715
8,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
5 / 2 / 2
9,489
527
7,975
20,304
20,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
ATENTH
Kukulkan
14
1 / 5 / 4
8,301
461
8,800
9,702
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Mixitus
Achilles
13
1 / 1 / 6
8,065
448
8,564
17,318
10,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
13
4 / 3 / 5
9,127
507
9,238
17,377
20,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
xSCOOTA
Apollo
16
2 / 0 / 3
9,845
547
13,501
16,234
6,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
10
Kills
13
13
Deaths
11
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
2
2
3
W
Kukulkan
ATENTH
Kukulkan
1
5
4
0.6
L
Bacchus
KingDready_
Bacchus
0
3
6
1
L
Discordia
Lovely_Deadman
Discordia
0
3
2
0.33
W
Achilles
Mixitus
Achilles
1
1
6
4
L
Cupid
Pidolo13
Cupid
1
4
1
0.38
L
4
1
4
6
W
Ares
4
3
5
2.17
L
5
2
2
3
W
Apollo
xSCOOTA
Apollo
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,288
Damage
48,078
67,931
Taken
80,935
38,706
Mitigated
61,874
27,469
Healing
18,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,975
677
0
2,625
20,304
20,846
32
11,621
8,683
0
57,960
W
Kukulkan
ATENTH
Kukulkan
8,800
972
0
925
9,702
4,360
0
8,399
1,303
60,131
0
L
Bacchus
KingDready_
Bacchus
7,150
1,109
0
3,259
13,402
13,794
0
5,026
8,083
26,442
0
L
Discordia
Lovely_Deadman
Discordia
10,126
426
0
5,435
12,874
5,630
0
1,977
10,897
71,505
0
W
Achilles
Mixitus
Achilles
8,564
2,372
0
2,636
17,318
10,017
241
9,875
7,337
0
58,276
L
Cupid
Pidolo13
Cupid
9,141
5,551
29
5,540
14,948
5,954
0
1,538
13,410
0
69,675
L
13,010
983
1,544
4,362
11,992
4,689
0
1,813
9,955
81,423
0
W
Ares
9,238
919
0
2,364
17,377
20,007
94
10,804
6,573
27,185
0
L
14,861
1,537
710
6,590
14,715
8,639
0
7,643
6,826
63,528
0
W
Apollo
xSCOOTA
Apollo
13,501
8,770
0
9,837
16,234
6,644
4,136
4,398
11,836
0
87,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,191
Gold Earned
44,827
436
Minions Killed
437
0
Camps Cleared
0
1,691,900
Distance Traveled
1,749,120
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,489
527
87
5
0
336,751
0
W
Kukulkan
8,301
461
112
6
0
342,696
0
L
Bacchus
7,767
432
29
2
0
346,326
0
L
Discordia
8,655
481
102
6
0
345,179
7
W
Achilles
8,065
448
74
4
0
388,583
0
L
Cupid
8,339
463
104
6
0
300,185
0
L
Chang'e
8,742
486
95
5
0
371,943
0
W
Ares
9,127
507
25
1
0
353,123
0
L
Hades
8,688
483
106
6
0
328,267
0
W
Apollo
9,845
547
139
8
0
327,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role