Player Matchup

Atlas
Atlas
BoeNarxx69
Atlas
Level 136
God Stats
5W - 3L
1,623 SR
Queue Stats
265W - 311L
1,460 Elo+
Party 1
Ne Zha
Ne Zha
HyperGauge131
Ne Zha
Level 119
God Stats
4W - 1L
1,673 SR
Queue Stats
152W - 147L
1,436 Elo+
Party 3
Ra
Ra
KolbyKuu
Ra
Level 127
God Stats
26W - 22L
1,507 SR
Queue Stats
684W - 709L
1,466 Elo+
Party 1
Chernobog
Chernobog
TezzyT94
Chernobog
Level 107
God Stats
16W - 22L
1,484 SR
Queue Stats
408W - 409L
1,469 Elo+
Party 1
Kukulkan
Kukulkan
mvp_100
Kukulkan
Level 105
God Stats
66W - 62L
1,533 SR
Queue Stats
137W - 120L
1,472 Elo+
Party 3
Team Averages
Level 119
1,564 SR
1,461 Elo+

VS

Team Averages
Level 107
1,563 SR
1,490 Elo+
Geb
Geb
ChonkayChips
Geb
Level 128
God Stats
1W - 2L
1,377 SR
Queue Stats
81W - 91L
1,426 Elo+
Party 2
Danzaburou
Danzaburou
StraightSpam
Danzaburou
Level 25
God Stats
0W - 1L
1,762 SR
Queue Stats
3W - 8L
1,346 Elo+
Party 2
Janus
Janus
TRUExGRIM
Janus
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,748 Elo+
Party 2
Cliodhna
Cliodhna
Ticay C MonNom
Cliodhna
Level 123
God Stats
27W - 13L
1,775 SR
Queue Stats
352W - 331L
1,487 Elo+
Solo
Nemesis
Nemesis
conte500
Nemesis
Level 122
God Stats
2W - 2L
1,401 SR
Queue Stats
28W - 34L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
3 / 1 / 2
8,547
570
8,371
11,168
8,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 0
7,619
508
5,064
12,321
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 1
7,785
519
5,159
7,344
4,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chernobog
TezzyT94
Chernobog
14
0 / 1 / 3
7,744
516
6,477
9,105
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
mvp_100
Kukulkan
14
0 / 1 / 3
7,628
509
3,010
4,348
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,694
446
4,164
10,271
6,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
StraightSpam
Danzaburou
12
1 / 3 / 1
6,829
455
4,768
8,928
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
TRUExGRIM
Janus
13
2 / 1 / 0
7,760
517
4,147
5,440
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cliodhna
14
1 / 2 / 1
8,193
546
5,912
13,076
7,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
conte500
Nemesis
11
0 / 3 / 3
6,673
445
3,771
11,192
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
10
Kills
5
5
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
3
1
2
4
L
1
1
1
1.5
W
3
1
0
3
W
4
1
1
4.5
L
Danzaburou
StraightSpam
Danzaburou
1
3
1
0.5
L
Janus
TRUExGRIM
Janus
2
1
0
2
W
Chernobog
TezzyT94
Chernobog
0
1
3
1.5
L
Cliodhna
1
2
1
0.75
L
Nemesis
conte500
Nemesis
0
3
3
0.5
W
Kukulkan
mvp_100
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,081
Damage
22,762
44,286
Taken
48,907
22,939
Mitigated
23,749
15,627
Healing
11,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
8,371
2,424
0
660
11,168
8,024
0
987
10,135
50,361
275
L
4,164
682
245
1,798
10,271
6,637
0
3,156
7,024
20,417
0
W
5,064
1,547
0
4,450
12,321
4,767
0
2,020
10,157
0
66,203
W
5,159
164
3,042
2,716
7,344
4,772
60
1,683
5,577
31,033
0
L
Danzaburou
StraightSpam
Danzaburou
4,768
1,984
0
2,839
8,928
3,223
315
1,571
7,232
0
48,555
L
Janus
TRUExGRIM
Janus
4,147
338
0
840
5,440
2,124
0
2,259
3,090
59,240
0
W
Chernobog
TezzyT94
Chernobog
6,477
3,058
0
4,009
9,105
3,614
420
1,420
7,685
0
65,034
L
Cliodhna
5,912
1,181
0
4,789
13,076
7,807
0
6,458
5,800
0
66,329
L
Nemesis
conte500
Nemesis
3,771
1,318
0
1,226
11,192
3,958
0
1,674
9,476
0
48,743
W
Kukulkan
mvp_100
Kukulkan
3,010
187
0
750
4,348
1,762
0
1,866
2,386
67,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,323
Gold Earned
36,149
475
Minions Killed
411
0
Camps Cleared
0
1,408,057
Distance Traveled
1,390,830
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,547
570
102
7
0
246,469
0
L
Geb
6,694
446
30
2
0
272,641
0
W
Ne Zha
7,619
508
97
6
0
310,315
0
W
Ra
7,785
519
44
3
0
300,965
0
L
Danzaburou
6,829
455
77
5
0
273,720
2
L
Janus
7,760
517
121
8
0
302,932
4
W
Chernobog
7,744
516
112
7
0
251,954
0
L
Cliodhna
8,193
546
114
8
0
274,137
0
L
Nemesis
6,673
445
69
5
0
267,400
0
W
Kukulkan
7,628
509
120
8
0
298,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role