Player Matchup

Cerberus
Cerberus
Derraj
Cerberus
Level 61
God Stats
3W - 4L
1,288 SR
Queue Stats
24W - 25L
1,366 Elo+
Solo
Kukulkan
Kukulkan
Jrvance0819
Kukulkan
Level 80
God Stats
181W - 187L
1,494 SR
Queue Stats
198W - 205L
1,458 Elo+
Solo
Ishtar
Ishtar
ManOfTheHour82
Ishtar
Level 61
God Stats
29W - 30L
1,437 SR
Queue Stats
30W - 31L
1,374 Elo+
Solo
Horus
Horus
ManofAsh1229
Horus
Level 86
God Stats
13W - 5L
1,701 SR
Queue Stats
32W - 32L
1,442 Elo+
Solo
Martichoras
Martichoras
Ohxry
Martichoras
Level 68
God Stats
3W - 2L
1,460 SR
Queue Stats
48W - 46L
1,428 Elo+
Solo
Team Averages
Level 71
1,476 SR
1,414 Elo+

VS

Team Averages
Level 67
1,451 SR
1,470 Elo+
Chernobog
Chernobog
 
Chernobog
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JacenB
Fenrir
Level 32
God Stats
77W - 90L
1,509 SR
Queue Stats
90W - 105L
1,403 Elo+
Party 1
Mercury
Mercury
Scottyb513
Mercury
Level 85
God Stats
0W - 2L
1,251 SR
Queue Stats
202W - 227L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
WholeArtist4237
Kukulkan
Level 69
God Stats
47W - 39L
1,497 SR
Queue Stats
274W - 270L
1,481 Elo+
Solo
Cerberus
Cerberus
ZwarGhost777Nyga
Cerberus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Derraj
Cerberus
14
1 / 0 / 6
9,063
1,133
4,405
7,327
6,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
Jrvance0819
Kukulkan
14
2 / 0 / 4
8,481
1,060
10,893
3,293
1,333
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 5
8,496
1,062
3,246
5,119
2,435
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 0 / 6
9,705
1,213
5,231
6,966
5,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
Ohxry
Martichoras
15
6 / 0 / 3
10,710
1,339
11,941
4,307
1,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

389

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 1 / 0
7,324
916
405
1,040
289
Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
JacenB
Fenrir
12
0 / 0 / 0
7,264
908
0
0
0
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
Scottyb513
Mercury
12
0 / 4 / 0
7,755
969
4,533
13,535
6,422
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
14
1 / 3 / 0
8,815
1,102
7,988
14,744
6,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 1
8,364
1,046
8,289
12,488
10,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
11
Kills
1
1
Deaths
11
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
1
0
0
W
Cerberus
Derraj
Cerberus
1
0
6
4
L
Fenrir
JacenB
Fenrir
0
0
0
0
W
Kukulkan
Jrvance0819
Kukulkan
2
0
4
4
W
0
1
5
2.5
W
2
0
6
5
W
Martichoras
Ohxry
Martichoras
6
0
3
7.5
L
Mercury
Scottyb513
Mercury
0
4
0
0
L
Kukulkan
1
3
0
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,716
Damage
21,215
27,012
Taken
41,807
16,852
Mitigated
23,801
7,515
Healing
2,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
405
112
0
0
1,040
289
0
287
753
0
1,743
W
Cerberus
Derraj
Cerberus
4,405
518
0
771
7,327
6,162
0
4,027
3,300
10,972
0
L
Fenrir
JacenB
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Kukulkan
Jrvance0819
Kukulkan
10,893
1,090
377
462
3,293
1,333
0
2,614
679
21,135
0
W
3,246
1,503
0
214
5,119
2,435
0
3,655
1,464
0
25,838
W
5,231
2,738
906
3,148
6,966
5,118
0
3,936
3,030
0
9,210
W
Martichoras
Ohxry
Martichoras
11,941
6,807
0
1,637
4,307
1,804
0
2,052
2,255
0
36,499
L
Mercury
Scottyb513
Mercury
4,533
997
0
5
13,535
6,422
0
5,152
8,191
0
9,000
L
Kukulkan
7,988
829
0
0
14,744
6,170
0
5,476
8,904
36,856
0
L
8,289
413
0
2,801
12,488
10,920
0
3,659
8,620
16,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
39,522
163
Minions Killed
108
10
Camps Cleared
2
774,010
Distance Traveled
442,425
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,324
916
0
0
0
14,743
0
W
Cerberus
9,063
1,133
12
2
0
148,120
0
L
Fenrir
7,264
908
0
0
0
0
0
W
Kukulkan
8,481
1,060
32
4
2
146,311
0
W
Ishtar
8,496
1,062
48
6
0
160,533
0
W
Horus
9,705
1,213
8
1
0
176,472
0
W
Martichoras
10,710
1,339
63
8
8
142,574
0
L
Mercury
7,755
969
10
1
1
166,340
0
L
Kukulkan
8,815
1,102
70
9
1
140,407
0
L
Cerberus
8,364
1,046
28
4
0
120,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role