Player Matchup

Xing Tian
Xing Tian
Ballocito
Xing Tian
Level 126
God Stats
10W - 6L
1,939 SR
Queue Stats
656W - 728L
1,430 Elo+
Party 1
Jormungandr
Jormungandr
BlackSanta85
Jormungandr
Level 127
God Stats
1W - 1L
1,797 SR
Queue Stats
216W - 265L
1,414 Elo+
Party 1
He Bo
He Bo
BragiSdeyb
He Bo
Level 127
God Stats
8W - 9L
1,591 SR
Queue Stats
203W - 185L
1,440 Elo+
Solo
Bastet
Bastet
becoolant
Bastet
Level 117
God Stats
15W - 9L
1,570 SR
Queue Stats
612W - 668L
1,441 Elo+
Party 1
Ullr
Ullr
unclejames95
Ullr
Level 69
God Stats
2W - 5L
1,612 SR
Queue Stats
180W - 158L
1,506 Elo+
Solo
Team Averages
Level 113
1,702 SR
1,446 Elo+

VS

Team Averages
Level 122
1,556 SR
1,481 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DemonLoko
Artemis
Level 120
God Stats
111W - 79L
1,565 SR
Queue Stats
420W - 388L
1,490 Elo+
Party 2
Vamana
Vamana
Mamalongosaurio
Vamana
Level 111
God Stats
5W - 2L
1,651 SR
Queue Stats
419W - 391L
1,485 Elo+
Party 2
Kali
Kali
efrenz1689
Kali
Level 159
God Stats
26W - 11L
1,679 SR
Queue Stats
281W - 278L
1,497 Elo+
Solo
Nu Wa
Nu Wa
smckinthtass
Nu Wa
Level 64
God Stats
10W - 18L
1,383 SR
Queue Stats
130W - 160L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Ballocito
Xing Tian
12
1 / 0 / 1
6,406
534
5,296
9,789
8,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
BlackSanta85
Jormungandr
9
0 / 3 / 2
5,105
425
4,615
10,485
6,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
12
4 / 2 / 0
7,046
587
3,526
6,197
1,870
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bastet
becoolant
Bastet
12
2 / 1 / 3
6,485
540
4,073
10,577
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 4 / 0
5,925
494
5,602
9,307
3,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 1 / 1
6,085
507
3,925
7,896
4,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
DemonLoko
Artemis
10
3 / 4 / 4
6,276
523
7,980
9,398
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 1 / 3
6,851
571
5,183
6,836
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 0
7,108
592
5,635
11,111
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 1
7,208
601
5,459
6,817
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
9
Kills
10
10
Deaths
10
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
Xing Tian
Ballocito
Xing Tian
1
0
1
1.5
L
Jormungandr
BlackSanta85
Jormungandr
0
3
2
0.33
L
He Bo
4
2
0
2
W
Artemis
DemonLoko
Artemis
3
4
4
1.25
W
3
1
3
4.5
L
Bastet
becoolant
Bastet
2
1
3
3.5
W
0
1
0
0
W
3
3
1
1.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,112
Damage
28,182
46,355
Taken
42,058
23,903
Mitigated
17,988
8,359
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,925
278
125
2,005
7,896
4,665
0
3,193
4,615
21,711
0
L
Xing Tian
Ballocito
Xing Tian
5,296
874
0
980
9,789
8,159
0
538
9,251
37,431
388
L
Jormungandr
BlackSanta85
Jormungandr
4,615
2,548
197
2,485
10,485
6,801
0
1,589
8,896
32,706
0
L
He Bo
3,526
180
0
5
6,197
1,870
54
3,060
3,137
45,148
0
W
Artemis
DemonLoko
Artemis
7,980
3,833
0
2,521
9,398
3,482
429
2,253
7,145
0
36,286
W
5,183
2,632
0
292
6,836
2,920
381
824
6,012
0
50,730
L
Bastet
becoolant
Bastet
4,073
779
0
3,292
10,577
3,758
0
1,779
8,798
0
47,998
W
5,635
2,314
0
5,718
11,111
4,624
0
4,600
6,511
0
54,060
W
5,459
1,545
0
1,804
6,817
2,297
1,568
2,105
4,712
51,534
0
L
5,602
2,187
0
1,400
9,307
3,315
0
2,556
6,650
0
31,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
33,528
298
Minions Killed
344
0
Camps Cleared
0
1,155,728
Distance Traveled
1,067,048
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,085
507
28
2
0
212,710
0
L
Xing Tian
6,406
534
64
5
0
226,663
0
L
Jormungandr
5,105
425
36
3
0
214,859
0
L
He Bo
7,046
587
72
6
0
217,610
0
W
Artemis
6,276
523
51
4
0
209,317
0
W
Vamana
6,851
571
80
7
0
221,759
0
L
Bastet
6,485
540
70
6
0
283,012
3
W
Kali
7,108
592
91
8
0
211,959
5
W
Nu Wa
7,208
601
94
8
0
211,303
0
L
Ullr
5,925
494
56
5
0
213,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role