Player Matchup

Danzaburou
Danzaburou
GirthQuake000
Danzaburou
Level 48
God Stats
2W - 3L
1,711 SR
Queue Stats
145W - 138L
1,437 Elo+
Solo
Izanami
Izanami
Hannible551
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 122L
1,455 Elo+
Solo
Neith
Neith
ToofToofies
Neith
Level 85
God Stats
1W - 3L
1,519 SR
Queue Stats
273W - 261L
1,469 Elo+
Solo
Cthulhu
Cthulhu
Tyrannyrex
Cthulhu
Level 27
God Stats
2W - 2L
1,218 SR
Queue Stats
79W - 79L
1,450 Elo+
Solo
Fenrir
Fenrir
whiskey1bravo
Fenrir
Level 69
God Stats
0W - 1L
1,569 SR
Queue Stats
92W - 105L
1,437 Elo+
Solo
Team Averages
Level 60
1,504 SR
1,450 Elo+

VS

Team Averages
Level 70
1,571 SR
1,507 Elo+
Charon
Charon
ADeck01
Charon
Level 63
God Stats
6W - 2L
1,604 SR
Queue Stats
158W - 182L
1,482 Elo+
Solo
Zeus
Zeus
Lumpy_Octopus_69
Zeus
Level 69
God Stats
1W - 0L
1,546 SR
Queue Stats
41W - 43L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Senkonya__
Danzaburou
Level 60
God Stats
3W - 2L
1,269 SR
Queue Stats
305W - 285L
1,521 Elo+
Solo
Athena
Athena
XsavageDevX
Athena
Level 67
God Stats
16W - 6L
1,939 SR
Queue Stats
843W - 849L
1,542 Elo+
Solo
Susano
Susano
ZilloBeast44
Susano
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 162L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GirthQuake000
Danzaburou
17
2 / 2 / 7
9,251
771
15,912
10,712
5,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Izanami
Hannible551
Izanami
16
2 / 2 / 5
8,338
695
8,172
7,174
3,207
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 1 / 4
9,174
765
9,744
8,307
4,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Tyrannyrex
Cthulhu
13
1 / 3 / 3
7,988
666
6,046
9,506
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 6 / 4
7,707
642
5,798
9,975
4,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ADeck01
Charon
17
2 / 3 / 11
10,149
846
8,703
14,287
17,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 5 / 4
8,737
728
7,902
9,386
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Senkonya__
Danzaburou
18
3 / 0 / 8
9,724
810
9,116
5,838
3,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
16
1 / 2 / 12
9,588
799
6,249
14,026
16,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Susano
14
4 / 2 / 7
8,642
720
10,222
11,340
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
12
Kills
14
14
Deaths
12
23
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Charon
ADeck01
Charon
2
3
11
2.5
L
Danzaburou
GirthQuake000
Danzaburou
2
2
7
2.75
L
Izanami
Hannible551
Izanami
2
2
5
2.25
W
4
5
4
1.2
W
Danzaburou
Senkonya__
Danzaburou
3
0
8
7
L
5
1
4
7
L
Cthulhu
Tyrannyrex
Cthulhu
1
3
3
0.83
W
Athena
1
2
12
3.5
W
Susano
4
2
7
3.75
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,672
Damage
42,192
45,674
Taken
54,877
28,153
Mitigated
47,507
14,988
Healing
21,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
ADeck01
Charon
8,703
953
1,343
2,444
14,287
17,856
272
2,627
11,660
23,573
0
L
Danzaburou
GirthQuake000
Danzaburou
15,912
6,019
840
5,298
10,712
5,419
0
4,628
5,743
221
36,480
L
Izanami
Hannible551
Izanami
8,172
3,595
0
1,895
7,174
3,207
0
3,651
3,507
0
21,440
W
7,902
1,010
1,714
802
9,386
3,554
350
675
8,663
15,059
0
W
Danzaburou
Senkonya__
Danzaburou
9,116
1,789
921
2,209
5,838
3,623
1,122
250
5,508
0
25,210
L
9,744
2,077
1,297
3,177
8,307
4,344
0
4,633
3,602
0
22,869
L
Cthulhu
Tyrannyrex
Cthulhu
6,046
466
341
1,408
9,506
10,403
0
4,823
4,588
11,422
0
W
Athena
6,249
1,093
4,126
3,531
14,026
16,331
314
1,578
12,344
16,399
0
W
Susano
10,222
1,145
2,525
2,234
11,340
6,143
454
1,232
10,080
0
14,134
L
5,798
1,726
56
676
9,975
4,780
0
5,015
4,960
0
7,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,458
Gold Earned
46,840
137
Minions Killed
118
0
Camps Cleared
0
1,043,541
Distance Traveled
1,163,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,149
846
8
1
0
217,535
0
L
Danzaburou
9,251
771
51
4
0
218,398
0
L
Izanami
8,338
695
29
2
0
218,199
0
W
Zeus
8,737
728
21
2
0
207,971
0
W
Danzaburou
9,724
810
55
5
0
266,271
0
L
Neith
9,174
765
39
3
0
208,233
0
L
Cthulhu
7,988
666
9
1
0
187,737
0
W
Athena
9,588
799
22
2
0
224,285
0
W
Susano
8,642
720
12
1
0
247,830
0
L
Fenrir
7,707
642
9
1
0
210,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role