Player Matchup

Janus
Janus
Flu23Games
Janus
Level 61
God Stats
22W - 20L
1,431 SR
Queue Stats
128W - 136L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
Ken_2Timez
Gilgamesh
Level 144
God Stats
21W - 16L
1,487 SR
Queue Stats
252W - 258L
1,429 Elo+
Party 2
Serqet
Serqet
ZCastorsupremoZ
Serqet
Level 109
God Stats
29W - 20L
1,553 SR
Queue Stats
191W - 181L
1,469 Elo+
Solo
Team Averages
Level 105
1,490 SR
1,451 Elo+

VS

Team Averages
Level 112
1,561 SR
1,502 Elo+
Fenrir
Fenrir
ArtDude47
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 106L
1,485 Elo+
Solo
Discordia
Discordia
Fratsmattic
Discordia
Level 128
God Stats
30W - 23L
1,577 SR
Queue Stats
134W - 150L
1,514 Elo+
Party 1
Mulan
Mulan
Revynnn
Mulan
Level 99
God Stats
75W - 58L
1,607 SR
Queue Stats
175W - 181L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
9 / 0 / 5
14,413
848
16,172
9,418
4,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Ken_2Timez
Gilgamesh
16
4 / 0 / 8
13,085
770
8,792
14,069
16,549
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 5 / 9
12,565
739
9,522
14,102
6,957
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArtDude47
Fenrir
12
1 / 3 / 2
10,307
606
2,664
9,220
4,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Discordia
Fratsmattic
Discordia
15
3 / 7 / 2
11,598
682
10,614
12,725
3,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Revynnn
Mulan
14
1 / 6 / 3
11,190
658
11,526
18,863
17,102
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
16
Kills
5
5
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArtDude47
Fenrir
1
3
2
0.67
W
Janus
9
0
5
11.5
L
Discordia
Fratsmattic
Discordia
3
7
2
0.57
W
Gilgamesh
Ken_2Timez
Gilgamesh
4
0
8
8
L
Mulan
Revynnn
Mulan
1
6
3
0.42
W
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,486
Damage
24,804
37,589
Taken
40,808
27,550
Mitigated
26,007
3,933
Healing
1,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArtDude47
Fenrir
2,664
359
0
1,417
9,220
4,988
0
4,045
5,175
0
6,782
W
Janus
16,172
625
0
1,179
9,418
4,044
621
3,395
5,957
69,863
0
L
Discordia
Fratsmattic
Discordia
10,614
422
0
0
12,725
3,917
0
4,878
7,655
56,642
0
W
Gilgamesh
Ken_2Timez
Gilgamesh
8,792
2,105
0
1,546
14,069
16,549
529
3,559
10,382
0
40,690
L
Mulan
Revynnn
Mulan
11,526
1,653
0
418
18,863
17,102
0
7,624
10,963
230
35,987
W
9,522
2,027
0
1,208
14,102
6,957
1,201
4,668
9,364
0
52,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,063
Gold Earned
33,095
201
Minions Killed
108
0
Camps Cleared
0
938,396
Distance Traveled
721,785
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,307
606
7
0
0
244,463
0
W
Janus
14,413
848
94
6
0
339,585
0
L
Discordia
11,598
682
55
3
0
226,595
0
W
Gilgamesh
13,085
770
46
3
0
293,623
0
L
Mulan
11,190
658
46
3
0
250,727
5
W
Serqet
12,565
739
61
4
0
305,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role