Player Matchup

Da Ji
Da Ji
Kxlleb
Da Ji
Level 108
God Stats
2W - 2L
1,546 SR
Queue Stats
103W - 103L
1,489 Elo+
Party 2
Eset
Eset
Vezby l
Eset
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
613W - 615L
1,525 Elo+
Party 2
Aphrodite
Aphrodite
What Vibe
Aphrodite
Level 109
God Stats
1W - 1L
1,676 SR
Queue Stats
145W - 127L
1,545 Elo+
Party 2
Cernunnos
Cernunnos
echo393
Cernunnos
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 33L
1,481 Elo+
Party 2
Chaac
Chaac
xXSkUllmAkerXx
Chaac
Level 123
God Stats
2W - 2L
1,712 SR
Queue Stats
163W - 179L
1,510 Elo+
Party 2
Team Averages
Level 108
1,587 SR
1,510 Elo+

VS

Team Averages
Level 68
1,617 SR
1,553 Elo+
Pele
Pele
CrimsonPhenix43
Pele
Level 100
God Stats
2W - 1L
1,736 SR
Queue Stats
110W - 101L
1,569 Elo+
Solo
Charon
Charon
DemonKingMC
Charon
Level 59
God Stats
4W - 3L
1,589 SR
Queue Stats
151W - 135L
1,541 Elo+
Party 1
Izanami
Izanami
KurenTheTurtlee
Izanami
Level 77
God Stats
11W - 8L
1,611 SR
Queue Stats
236W - 213L
1,593 Elo+
Party 1
Ganesha
Ganesha
MonteTheBear
Ganesha
Level 69
God Stats
3W - 0L
1,668 SR
Queue Stats
218W - 220L
1,549 Elo+
Party 1
Chang'e
Chang'e
xCrovatagyx
Chang'e
Level 33
God Stats
2W - 2L
1,479 SR
Queue Stats
9W - 9L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kxlleb
Da Ji
14
4 / 6 / 2
8,554
535
7,760
17,092
7,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Eset
Vezby l
Eset
15
3 / 6 / 2
8,780
549
8,703
14,265
5,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
What Vibe
Aphrodite
13
2 / 4 / 6
8,055
503
10,282
15,038
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
echo393
Cernunnos
13
4 / 6 / 3
7,872
492
13,092
16,556
6,063
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 4
8,740
546
10,103
15,607
14,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 3 / 6
10,845
678
17,204
16,627
7,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
13
1 / 4 / 1
8,659
541
6,591
12,412
9,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 5 / 5
9,071
567
11,556
14,063
6,004
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
MonteTheBear
Ganesha
13
1 / 3 / 11
8,839
552
4,734
15,832
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
xCrovatagyx
Chang'e
18
8 / 0 / 4
11,587
724
13,093
11,458
4,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
15
Kills
25
26
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
11
3
6
4.67
W
Charon
1
4
1
0.38
W
4
5
5
1.3
L
Da Ji
Kxlleb
Da Ji
4
6
2
0.83
W
Ganesha
MonteTheBear
Ganesha
1
3
11
2.17
L
Eset
Vezby l
Eset
3
6
2
0.67
L
Aphrodite
What Vibe
Aphrodite
2
4
6
1.25
L
Cernunnos
echo393
Cernunnos
4
6
3
0.92
W
Chang'e
xCrovatagyx
Chang'e
8
0
4
10
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,940
Damage
53,178
78,558
Taken
70,392
41,077
Mitigated
42,465
26,037
Healing
22,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,204
4,684
0
3,610
16,627
7,785
0
5,164
11,273
0
98,329
W
Charon
6,591
1,183
0
1,250
12,412
9,170
82
440
11,092
45,202
253
W
11,556
8,029
0
2,767
14,063
6,004
614
4,433
9,560
0
76,151
L
Da Ji
Kxlleb
Da Ji
7,760
2,031
0
2,047
17,092
7,009
0
4,312
12,703
0
65,974
W
Ganesha
MonteTheBear
Ganesha
4,734
508
0
4,348
15,832
14,558
0
6,616
8,852
16,539
0
L
Eset
Vezby l
Eset
8,703
485
653
2,844
14,265
5,473
0
5,001
9,131
63,838
0
L
Aphrodite
What Vibe
Aphrodite
10,282
1,645
4,113
6,836
15,038
8,042
59
3,154
11,854
39,418
0
L
Cernunnos
echo393
Cernunnos
13,092
6,796
0
4,498
16,556
6,063
158
3,427
13,129
0
54,769
W
Chang'e
xCrovatagyx
Chang'e
13,093
796
2,716
8,208
11,458
4,948
897
2,575
8,541
99,600
0
L
10,103
1,492
0
5,046
15,607
14,490
0
7,085
7,367
0
66,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,001
Gold Earned
49,001
447
Minions Killed
526
0
Camps Cleared
0
1,529,271
Distance Traveled
1,576,997
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,845
678
122
8
0
349,787
3
W
Charon
8,659
541
90
6
0
270,866
0
W
Izanami
9,071
567
138
9
0
289,566
2
L
Da Ji
8,554
535
85
5
0
330,880
0
W
Ganesha
8,839
552
3
0
0
320,754
1
L
Eset
8,780
549
131
8
0
309,697
0
L
Aphrodite
8,055
503
63
4
0
276,589
1
L
Cernunnos
7,872
492
69
4
0
296,635
0
W
Chang'e
11,587
724
173
11
0
346,024
0
L
Chaac
8,740
546
99
6
0
315,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role