Player Matchup

Chiron
Chiron
Platinum I
Cheezus305
Chiron
Platinum I
Level 129
God Stats
31W - 15L
1,723 SR
Queue Stats
254W - 232L
1,914 MMR
Solo
Janus
Janus
Diamond V
Glubtubus
Janus
Diamond V
Level 64
God Stats
60W - 38L
1,661 SR
Queue Stats
192W - 176L
2,040 MMR
Party 1
Thor
Thor
Platinum II
LaTz0
Thor
Platinum II
Level 158
God Stats
10W - 6L
1,738 SR
Queue Stats
496W - 479L
1,820 MMR
Party 1
Cerberus
Cerberus
Platinum I
coldsunny
Cerberus
Platinum I
Level 119
God Stats
8W - 3L
1,747 SR
Queue Stats
97W - 90L
1,905 MMR
Solo
Pele
Pele
Platinum I
Årrow
Pele
Platinum I
Level 128
God Stats
9W - 1L
1,756 SR
Queue Stats
151W - 111L
1,922 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,725 SR
1,920 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,520 SR
1,922 MMR
Merlin
Merlin
Platinum I
AngelRock01
Merlin
Platinum I
Level 165
God Stats
0W - 1L
1,744 SR
Queue Stats
75W - 61L
1,956 MMR
Party 2
Izanami
Izanami
Platinum II
Fenex3
Izanami
Platinum II
Level 159
God Stats
25W - 11L
1,767 SR
Queue Stats
74W - 61L
1,930 MMR
Party 2
Shiva
Shiva
Platinum V
Servoink
Shiva
Platinum V
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 36L
1,909 MMR
Solo
Lancelot
Lancelot
Platinum II
TickleMeDingo
Lancelot
Platinum II
Level 137
God Stats
0W - 3L
1,315 SR
Queue Stats
192W - 177L
1,916 MMR
Solo
Athena
Athena
Platinum II
renzo666
Athena
Platinum II
Level 156
God Stats
0W - 2L
1,273 SR
Queue Stats
101W - 82L
1,901 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cheezus305
Chiron
16
2 / 2 / 3
9,529
596
14,368
14,320
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
Glubtubus
Janus
17
2 / 0 / 4
10,136
634
5,173
5,961
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Thor
LaTz0
Thor
15
0 / 1 / 3
9,242
578
6,777
13,670
9,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
coldsunny
Cerberus
12
2 / 0 / 5
8,662
541
4,973
13,498
9,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
Årrow
Pele
17
7 / 1 / 1
10,715
670
7,866
12,099
4,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
RavanaAo KuangBakasura

VS

Bans
KaliThanatosHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
0 / 3 / 1
9,582
599
5,732
7,483
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Fenex3
Izanami
15
2 / 4 / 0
8,696
544
11,869
16,347
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Servoink
Shiva
11
1 / 1 / 0
7,695
481
6,358
10,477
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
TickleMeDingo
Lancelot
14
1 / 2 / 0
8,558
535
4,967
11,192
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
renzo666
Athena
10
0 / 3 / 0
7,122
445
2,651
12,006
9,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
13
Kills
4
4
Deaths
13
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
1
0.17
W
Chiron
Cheezus305
Chiron
2
2
3
1.75
L
Izanami
Fenex3
Izanami
2
4
0
0.5
W
Janus
Glubtubus
Janus
2
0
4
4
W
Thor
LaTz0
Thor
0
1
3
1.5
L
Shiva
Servoink
Shiva
1
1
0
1
L
Lancelot
TickleMeDingo
Lancelot
1
2
0
0.5
W
Cerberus
coldsunny
Cerberus
2
0
5
4.5
L
Athena
renzo666
Athena
0
3
0
0
W
Pele
Årrow
Pele
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,157
Damage
31,577
59,548
Taken
57,505
31,586
Mitigated
28,389
19,195
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,732
180
0
510
7,483
2,907
368
2,590
4,827
95,979
0
W
Chiron
Cheezus305
Chiron
14,368
8,598
540
7,849
14,320
5,794
585
620
13,651
0
94,934
L
Izanami
Fenex3
Izanami
11,869
7,509
0
4,183
16,347
5,672
943
1,188
15,159
0
81,471
W
Janus
Glubtubus
Janus
5,173
385
0
1,199
5,961
1,992
1,269
2,624
3,337
88,407
0
W
Thor
LaTz0
Thor
6,777
1,366
0
1,430
13,670
9,590
74
2,823
10,847
0
71,171
L
Shiva
Servoink
Shiva
6,358
1,021
138
2,770
10,477
5,404
0
1,605
8,846
537
48,402
L
Lancelot
TickleMeDingo
Lancelot
4,967
527
0
1,115
11,192
4,522
0
3,144
7,944
0
69,877
W
Cerberus
coldsunny
Cerberus
4,973
144
1,818
3,131
13,498
9,518
0
2,870
10,628
21,349
0
L
Athena
renzo666
Athena
2,651
868
0
2,685
12,006
9,884
67
1,413
10,555
24,612
0
W
Pele
Årrow
Pele
7,866
2,329
0
3,228
12,099
4,692
0
869
11,230
0
101,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,284
Gold Earned
41,653
570
Minions Killed
541
0
Camps Cleared
0
1,732,796
Distance Traveled
1,505,341
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,582
599
189
12
0
323,357
1
W
Chiron
9,529
596
134
8
0
307,191
3
L
Izanami
8,696
544
129
8
0
288,280
0
W
Janus
10,136
634
167
10
0
389,923
5
W
Thor
9,242
578
104
7
0
312,468
1
L
Shiva
7,695
481
85
5
0
207,837
2
L
Lancelot
8,558
535
98
6
0
400,563
0
W
Cerberus
8,662
541
24
2
0
337,012
8
L
Athena
7,122
445
40
3
0
285,304
5
W
Pele
10,715
670
141
9
0
386,202
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role