Player Matchup

Set
Set
 
Set
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DaCliffBar
Discordia
Level 104
God Stats
4W - 2L
1,481 SR
Queue Stats
133W - 140L
1,384 Elo+
Party 3
Xbalanque
Xbalanque
Ikilledharambe6
Xbalanque
Level 29
God Stats
6W - 4L
1,529 SR
Queue Stats
39W - 42L
1,353 Elo+
Party 3
Bakasura
Bakasura
Ranchnporkchops
Bakasura
Level 73
God Stats
3W - 0L
1,799 SR
Queue Stats
22W - 23L
1,444 Elo+
Party 2
Team Averages
Level 68
1,562 SR
1,436 Elo+

VS

Team Averages
Level 52
1,561 SR
1,399 Elo+
Skadi
Skadi
BlackSnow525
Skadi
Level 59
God Stats
9W - 9L
1,445 SR
Queue Stats
10W - 11L
1,272 Elo+
Party 1
Loki
Loki
IDKVELO
Loki
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 21L
1,372 Elo+
Party 1
Bacchus
Bacchus
KINGZ_0_YT
Bacchus
Level 37
God Stats
14W - 10L
1,646 SR
Queue Stats
51W - 54L
1,443 Elo+
Party 4
Tiamat
Tiamat
Showa_Goji
Tiamat
Level 56
God Stats
1W - 2L
1,674 SR
Queue Stats
31W - 27L
1,482 Elo+
Solo
Achilles
Achilles
o_0_iceboy
Achilles
Level 80
God Stats
5W - 11L
1,540 SR
Queue Stats
73W - 85L
1,424 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
3 / 2 / 0
6,831
683
3,899
8,213
3,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
 
Cthulhu
9
2 / 2 / 3
6,027
603
3,714
8,894
5,088
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
DaCliffBar
Discordia
9
1 / 0 / 1
5,786
579
4,438
4,128
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Ikilledharambe6
Xbalanque
8
0 / 0 / 2
4,929
493
1,892
4,876
1,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
12
5 / 0 / 0
7,413
741
3,331
7,912
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,713
471
5,268
5,817
1,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
IDKVELO
Loki
9
1 / 4 / 1
5,047
505
4,380
9,672
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bacchus
KINGZ_0_YT
Bacchus
4
0 / 2 / 0
4,081
408
1,131
4,984
3,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Showa_Goji
Tiamat
8
0 / 2 / 1
4,430
443
1,339
5,076
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
o_0_iceboy
Achilles
7
2 / 2 / 0
4,723
472
2,708
5,159
4,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
11
Kills
3
4
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
2
0
1.5
W
Cthulhu
 
Cthulhu
2
2
3
1.75
L
0
1
0
0
W
Discordia
DaCliffBar
Discordia
1
0
1
1.5
L
Loki
IDKVELO
Loki
1
4
1
0.38
W
Xbalanque
Ikilledharambe6
Xbalanque
0
0
2
1
L
Bacchus
KINGZ_0_YT
Bacchus
0
2
0
0
W
Bakasura
5
0
0
5
L
Tiamat
Showa_Goji
Tiamat
0
2
1
0.25
L
Achilles
o_0_iceboy
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,274
Damage
14,826
34,023
Taken
30,708
14,830
Mitigated
14,905
9,306
Healing
4,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,899
1,565
0
3,156
8,213
3,999
475
0
7,862
0
43,973
W
Cthulhu
 
Cthulhu
3,714
458
65
1,738
8,894
5,088
0
1,108
7,786
23,388
0
L
5,268
2,096
23
814
5,817
1,716
0
1,933
3,864
0
29,765
W
Discordia
DaCliffBar
Discordia
4,438
289
0
740
4,128
1,231
454
1,024
3,104
34,891
0
L
Loki
IDKVELO
Loki
4,380
626
267
750
9,672
2,909
0
825
8,406
0
36,369
W
Xbalanque
Ikilledharambe6
Xbalanque
1,892
997
0
1,227
4,876
1,467
0
392
4,484
0
20,430
L
Bacchus
KINGZ_0_YT
Bacchus
1,131
123
112
1,321
4,984
3,165
0
1,186
3,788
8,315
0
W
Bakasura
3,331
2,527
0
2,380
7,912
3,045
0
34
7,878
0
57,342
L
Tiamat
Showa_Goji
Tiamat
1,339
152
0
416
5,076
2,228
0
4,208
806
21,006
0
L
Achilles
o_0_iceboy
Achilles
2,708
772
0
758
5,159
4,887
0
0
5,119
0
16,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
22,994
315
Minions Killed
168
0
Camps Cleared
0
1,041,999
Distance Traveled
776,164
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,831
683
80
8
0
200,760
0
W
Cthulhu
6,027
603
23
2
0
217,062
0
L
Skadi
4,713
471
46
5
0
182,018
0
W
Discordia
5,786
579
59
6
0
201,993
2
L
Loki
5,047
505
51
5
0
210,380
0
W
Xbalanque
4,929
493
43
4
0
180,521
0
L
Bacchus
4,081
408
10
1
0
104,310
0
W
Bakasura
7,413
741
110
11
0
241,663
0
L
Tiamat
4,430
443
34
3
0
148,081
0
L
Achilles
4,723
472
27
3
0
131,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role