Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Aphrodisia2
Charon
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 123L
1,500 Elo+
Solo
Horus
Horus
Thortar8
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,539 Elo+
Party 2
Set
Set
eEas123e
Set
Level 86
God Stats
2W - 1L
1,460 SR
Queue Stats
166W - 169L
1,455 Elo+
Solo
Team Averages
Level 123
1,492 SR
1,499 Elo+

VS

Team Averages
Level 118
1,494 SR
1,516 Elo+
Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Baby-Nathan
Thor
Level 76
God Stats
1W - 2L
1,692 SR
Queue Stats
209W - 201L
1,551 Elo+
Party 1
Khepri
Khepri
Maax-dems
Khepri
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 267L
1,500 Elo+
Party 1
Ra
Ra
suffix_d-_-b
Ra
Level 97
God Stats
0W - 1L
1,279 SR
Queue Stats
43W - 33L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 2 / 3
7,004
1,001
9,531
7,923
3,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
 
Ah Muzen Cab
12
1 / 1 / 3
6,412
916
5,696
4,693
2,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
14
3 / 0 / 4
7,601
1,086
6,794
6,081
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
Thortar8
Horus
12
1 / 1 / 3
6,134
876
1,414
7,261
5,997
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 4 / 4
6,213
888
4,175
7,458
4,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 7
6,724
961
4,920
7,376
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
 
Morgan Le Fay
13
3 / 1 / 4
6,655
951
6,885
5,371
2,916
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 3 / 4
5,955
851
5,342
7,008
3,482
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Khepri
Maax-dems
Khepri
11
2 / 1 / 6
6,472
925
2,880
5,967
6,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 2 / 6
5,932
847
4,767
5,725
2,805
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
8
Kills
7
8
Deaths
8
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
3
2.25
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
3
2.5
L
Ganesha
 
Ganesha
0
1
7
3.5
L
Morgan Le Fay
 
Morgan Le Fay
3
1
4
5
W
Charon
3
0
4
5
L
1
3
4
1
L
Khepri
Maax-dems
Khepri
2
1
6
5
W
Horus
Thortar8
Horus
1
1
3
2.5
W
0
4
4
0.5
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
24,794
33,416
Taken
31,447
22,501
Mitigated
23,440
14,540
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,531
2,272
1,162
2,500
7,923
3,866
1,358
5,033
2,772
0
14,349
W
Ah Muzen Cab
 
Ah Muzen Cab
5,696
1,098
0
1,156
4,693
2,304
1,952
3,114
1,503
0
16,325
L
Ganesha
 
Ganesha
4,920
143
1,704
2,253
7,376
7,738
0
2,127
5,249
12,873
0
L
Morgan Le Fay
 
Morgan Le Fay
6,885
1,402
936
929
5,371
2,916
129
529
4,842
16,134
0
W
Charon
6,794
482
460
2,235
6,081
5,599
373
3,475
2,431
16,866
0
L
5,342
455
440
359
7,008
3,482
43
1,419
5,589
0
7,469
L
Khepri
Maax-dems
Khepri
2,880
115
448
391
5,967
6,499
0
1,198
4,769
4,400
0
W
Horus
Thortar8
Horus
1,414
632
2,874
3,220
7,261
5,997
147
3,883
3,318
0
2,176
W
4,175
1,169
181
752
7,458
4,735
220
3,523
3,935
0
8,788
L
4,767
580
1,601
1,157
5,725
2,805
132
1,546
4,179
11,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,364
Gold Earned
31,738
69
Minions Killed
69
0
Camps Cleared
0
742,224
Distance Traveled
693,278
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,004
1,001
7
1
0
140,117
0
W
Ah Muzen Cab
6,412
916
24
3
0
165,851
0
L
Ganesha
6,724
961
0
0
0
123,550
0
L
Morgan Le Fay
6,655
951
32
5
0
133,861
0
W
Charon
7,601
1,086
24
3
0
151,773
0
L
Thor
5,955
851
11
2
0
135,477
0
L
Khepri
6,472
925
10
1
0
144,355
0
W
Horus
6,134
876
2
0
0
165,106
2
W
Set
6,213
888
12
2
0
119,377
0
L
Ra
5,932
847
16
2
0
156,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role