Player Matchup

Loki
Loki
DeathRevisited
Loki
Level 64
God Stats
10W - 11L
1,309 SR
Queue Stats
67W - 56L
1,442 Elo+
Solo
Izanami
Izanami
TrulyYagi
Izanami
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,140 Elo+
Party 1
Ymir
Ymir
VloneTruly-
Ymir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,322 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
avel09
Morgan Le Fay
Level 80
God Stats
4W - 7L
1,913 SR
Queue Stats
48W - 49L
1,473 Elo+
Solo
Bellona
Bellona
gmoneyken561
Bellona
Level 86
God Stats
2W - 2L
1,242 SR
Queue Stats
10W - 12L
1,303 Elo+
Party 1
Team Averages
Level 74
1,493 SR
1,336 Elo+

VS

Team Averages
Level 86
1,411 SR
1,427 Elo+
Ah Muzen Cab
Ah Muzen Cab
BeefWillingtonII
Ah Muzen Cab
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 72L
1,268 Elo+
Solo
Loki
Loki
Da_Boosh_7
Loki
Level 108
God Stats
2W - 2L
1,291 SR
Queue Stats
89W - 86L
1,466 Elo+
Solo
King Arthur
King Arthur
JaxonPatrick
King Arthur
Level 68
God Stats
1W - 1L
1,272 SR
Queue Stats
67W - 50L
1,474 Elo+
Solo
Thanatos
Thanatos
SrDunka
Thanatos
Level 114
God Stats
12W - 14L
1,492 SR
Queue Stats
32W - 39L
1,474 Elo+
Solo
Ymir
Ymir
Veoqe
Ymir
Level 66
God Stats
7W - 4L
1,500 SR
Queue Stats
78W - 64L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 4
7,654
478
4,328
13,248
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
TrulyYagi
Izanami
11
0 / 5 / 1
6,816
426
6,523
12,104
4,561
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 0
7,388
462
5,541
14,808
15,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
avel09
Morgan Le Fay
13
1 / 5 / 1
8,314
520
3,603
10,902
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
gmoneyken561
Bellona
14
4 / 5 / 3
9,035
565
13,836
19,804
18,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BeefWillingtonII
Ah Muzen Cab
12
4 / 0 / 3
7,788
487
11,011
9,704
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 6
9,242
578
8,596
10,582
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
JaxonPatrick
King Arthur
12
2 / 4 / 8
7,878
492
9,149
15,355
15,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
SrDunka
Thanatos
17
13 / 0 / 1
10,898
681
13,861
16,083
7,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Veoqe
Ymir
12
1 / 1 / 7
8,143
509
7,341
11,855
11,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
24
24
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BeefWillingtonII
Ah Muzen Cab
4
0
3
5.5
W
4
3
6
2.33
L
1
7
4
0.43
W
King Arthur
JaxonPatrick
King Arthur
2
4
8
1.5
W
Thanatos
SrDunka
Thanatos
13
0
1
13.5
L
Izanami
TrulyYagi
Izanami
0
5
1
0.1
W
Ymir
Veoqe
Ymir
1
1
7
4.5
L
1
2
0
0.5
L
Morgan Le Fay
avel09
Morgan Le Fay
1
5
1
0.3
L
Bellona
gmoneyken561
Bellona
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,831
Damage
49,958
70,866
Taken
63,579
47,328
Mitigated
42,289
14,566
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BeefWillingtonII
Ah Muzen Cab
11,011
4,265
0
3,508
9,704
3,793
434
2,417
7,287
0
58,897
W
8,596
2,174
0
770
10,582
4,622
1,413
2,080
8,502
0
67,017
L
4,328
1,582
0
3,188
13,248
4,222
0
243
13,005
0
39,403
W
King Arthur
JaxonPatrick
King Arthur
9,149
683
0
750
15,355
15,111
0
870
14,485
427
35,508
W
Thanatos
SrDunka
Thanatos
13,861
4,513
0
12,067
16,083
7,734
2,266
489
15,594
0
81,043
L
Izanami
TrulyYagi
Izanami
6,523
5,053
0
2,025
12,104
4,561
910
3,784
8,320
0
54,162
W
Ymir
Veoqe
Ymir
7,341
1,221
0
1,966
11,855
11,029
103
3,199
8,560
31,099
0
L
5,541
1,317
0
1,478
14,808
15,900
248
3,183
11,625
24,095
0
L
Morgan Le Fay
avel09
Morgan Le Fay
3,603
249
0
879
10,902
3,923
375
464
10,438
51,864
0
L
Bellona
gmoneyken561
Bellona
13,836
4,666
0
6,996
19,804
18,722
533
157
19,631
0
66,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,207
Gold Earned
43,949
377
Minions Killed
380
0
Camps Cleared
0
1,519,591
Distance Traveled
1,603,489
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,788
487
79
5
0
291,201
1
W
Loki
9,242
578
90
6
0
329,070
0
L
Loki
7,654
478
55
3
0
354,669
5
W
King Arthur
7,878
492
48
3
0
277,631
1
W
Thanatos
10,898
681
117
7
0
387,402
5
L
Izanami
6,816
426
96
6
0
292,633
0
W
Ymir
8,143
509
46
3
0
318,185
0
L
Ymir
7,388
462
33
2
0
289,619
0
L
Morgan Le Fay
8,314
520
94
6
0
292,755
6
L
Bellona
9,035
565
99
6
0
289,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role