Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
LordFacundo
Thanatos
Level 139
God Stats
10W - 9L
1,448 SR
Queue Stats
276W - 260L
1,411 Elo+
Solo
Terra
Terra
Nehelenia-0
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,350 Elo+
Party 1
Jing Wei
Jing Wei
Platslash
Jing Wei
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,291 Elo+
Party 1
Team Averages
Level 138
1,490 SR
1,410 Elo+

VS

Team Averages
Level 143
1,604 SR
1,457 Elo+
Ra
Ra
BigBabyJackson
Ra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 253L
1,477 Elo+
Solo
Odin
Odin
Diekow007
Odin
Level 122
God Stats
8W - 4L
1,751 SR
Queue Stats
193W - 226L
1,435 Elo+
Solo
Merlin
Merlin
LIF3LIN3_1911
Merlin
Level 159
God Stats
6W - 6L
1,471 SR
Queue Stats
188W - 184L
1,407 Elo+
Solo
Anubis
Anubis
RiceWispiesTxT
Anubis
Level 96
God Stats
2W - 0L
1,759 SR
Queue Stats
7W - 4L
1,539 Elo+
Solo
Khepri
Khepri
WonkyWoof
Khepri
Level 197
God Stats
9W - 9L
1,538 SR
Queue Stats
737W - 760L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
4 / 5 / 5
8,527
853
10,312
11,796
4,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nox
 
Nox
14
3 / 3 / 8
8,090
809
10,104
7,870
3,408
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
LordFacundo
Thanatos
14
3 / 5 / 4
8,033
803
9,470
10,547
6,976
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 4 / 11
8,559
856
3,449
16,641
15,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Platslash
Jing Wei
15
2 / 5 / 8
8,232
823
6,721
12,558
5,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 12
8,515
852
8,937
9,560
4,557
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
17
5 / 3 / 13
9,190
919
9,884
13,194
15,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 1 / 12
11,059
1,106
18,004
6,536
4,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 2 / 10
8,359
836
11,302
8,031
4,994
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
WonkyWoof
Khepri
12
1 / 5 / 11
8,146
815
2,233
13,641
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
79
13
Kills
21
22
Deaths
14
36
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
4
5
5
1.3
L
Nox
 
Nox
3
3
8
2.33
W
3
3
12
3
W
Odin
5
3
13
3.83
W
9
1
12
15
L
Thanatos
LordFacundo
Thanatos
3
5
4
1
L
1
4
11
1.63
L
Jing Wei
Platslash
Jing Wei
2
5
8
1.2
W
3
2
10
4
W
Khepri
WonkyWoof
Khepri
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,056
Damage
50,360
59,412
Taken
50,962
36,734
Mitigated
41,819
17,551
Healing
19,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
10,312
4,251
460
1,080
11,796
4,827
220
9,191
2,589
0
25,744
L
Nox
 
Nox
10,104
806
561
1,702
7,870
3,408
90
5,527
2,053
22,075
0
W
8,937
1,058
4,060
2,238
9,560
4,557
670
3,646
5,914
15,742
0
W
Odin
9,884
888
873
2,951
13,194
15,529
332
3,121
9,663
3,197
11,908
W
18,004
1,465
2,302
1,824
6,536
4,302
1,989
1,390
5,038
44,706
0
L
Thanatos
LordFacundo
Thanatos
9,470
3,338
219
5,072
10,547
6,976
171
7,235
3,312
0
18,659
L
3,449
846
3,526
2,840
16,641
15,712
81
12,313
4,160
8,545
0
L
Jing Wei
Platslash
Jing Wei
6,721
4,350
487
1,604
12,558
5,811
487
8,535
3,743
0
14,096
W
11,302
729
882
2,418
8,031
4,994
793
2,920
4,990
20,661
0
W
Khepri
WonkyWoof
Khepri
2,233
67
441
1,121
13,641
12,437
499
2,598
10,966
5,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,441
Gold Earned
45,269
116
Minions Killed
126
0
Camps Cleared
0
959,955
Distance Traveled
914,703
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,527
853
34
3
0
179,004
1
L
Nox
8,090
809
30
3
0
175,420
0
W
Ra
8,515
852
13
1
0
205,491
0
W
Odin
9,190
919
23
2
0
185,706
0
W
Merlin
11,059
1,106
61
6
0
210,826
0
L
Thanatos
8,033
803
28
3
0
214,799
0
L
Terra
8,559
856
10
1
0
203,325
0
L
Jing Wei
8,232
823
14
1
0
187,407
0
W
Anubis
8,359
836
23
2
0
169,754
0
W
Khepri
8,146
815
6
1
0
142,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role