Player Matchup

Ix Chel
Ix Chel
Daeige
Ix Chel
Level 173
God Stats
22W - 16L
1,853 SR
Queue Stats
448W - 350L
1,776 Elo+
Party 1
Charybdis
Charybdis
Sindrahs
Charybdis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
330W - 212L
1,829 Elo+
Party 1
Bacchus
Bacchus
Zairekkusu
Bacchus
Level 18
God Stats
3W - 0L
1,812 SR
Queue Stats
40W - 6L
1,897 Elo+
Party 1
Team Averages
Level 117
1,722 SR
1,834 Elo+

VS

Team Averages
Level 145
1,628 SR
1,602 Elo+
Raijin
Raijin
Francisco80910
Raijin
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 111L
1,659 Elo+
Solo
Bastet
Bastet
G BEST OF GAMES
Bastet
Level 166
God Stats
9W - 7L
1,642 SR
Queue Stats
160W - 167L
1,545 Elo+
Solo
Sobek
Sobek
frankade
Sobek
Level 115
God Stats
0W - 1L
1,743 SR
Queue Stats
131W - 115L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Daeige
Ix Chel
16
4 / 4 / 9
12,515
834
15,702
10,753
4,203
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
Sindrahs
Charybdis
16
8 / 3 / 5
12,966
864
19,199
12,201
4,922
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Zairekkusu
Bacchus
13
2 / 3 / 10
11,367
758
9,145
17,324
21,641
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 5
11,260
751
12,947
10,850
4,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 7 / 6
10,997
733
12,765
18,937
7,195
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
frankade
Sobek
13
3 / 4 / 7
10,479
699
5,787
19,548
25,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
14
Kills
10
10
Deaths
14
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Daeige
Ix Chel
4
4
9
2.13
L
4
3
5
2.17
L
3
7
6
0.86
W
Charybdis
Sindrahs
Charybdis
8
3
5
3.5
W
Bacchus
Zairekkusu
Bacchus
2
3
10
2.33
L
Sobek
frankade
Sobek
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,046
Damage
31,499
40,278
Taken
49,335
30,766
Mitigated
37,184
9,250
Healing
4,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Daeige
Ix Chel
15,702
2,217
2,351
2,867
10,753
4,203
406
5,100
5,653
69,208
0
L
12,947
1,708
0
292
10,850
4,204
285
6,109
4,599
52,372
0
L
12,765
2,254
0
2,188
18,937
7,195
235
9,784
8,920
0
39,546
W
Charybdis
Sindrahs
Charybdis
19,199
9,629
0
1,640
12,201
4,922
2,350
4,985
7,214
0
66,744
W
Bacchus
Zairekkusu
Bacchus
9,145
1,165
0
2,392
17,324
21,641
299
8,916
8,408
18,624
0
L
Sobek
frankade
Sobek
5,787
476
0
1,728
19,548
25,785
0
8,843
10,483
16,736
124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,848
Gold Earned
32,736
206
Minions Killed
135
0
Camps Cleared
0
857,956
Distance Traveled
839,839
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,515
834
98
7
0
299,585
0
L
Raijin
11,260
751
77
5
0
264,377
0
L
Bastet
10,997
733
46
3
0
293,627
4
W
Charybdis
12,966
864
96
6
0
263,443
0
W
Bacchus
11,367
758
12
1
0
294,928
0
L
Sobek
10,479
699
12
1
0
281,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role