Player Matchup

Charon
Charon
JustMike6582
Charon
Level 145
God Stats
18W - 17L
1,549 SR
Queue Stats
49W - 54L
1,520 Elo+
Solo
Fenrir
Fenrir
TinaxeTheDeity
Fenrir
Level 47
God Stats
3W - 1L
1,604 SR
Queue Stats
14W - 7L
1,503 Elo+
Party 2
Ix Chel
Ix Chel
WarHogz4738
Ix Chel
Level 118
God Stats
2W - 0L
1,619 SR
Queue Stats
14W - 7L
1,503 Elo+
Party 2
Team Averages
Level 103
1,591 SR
1,509 Elo+

VS

Team Averages
Level 81
1,338 SR
1,285 Elo+
Arachne
Arachne
Brickhouse2016
Arachne
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 99L
1,426 Elo+
Solo
Bacchus
Bacchus
ZanMan666
Bacchus
Level 128
God Stats
1W - 2L
1,409 SR
Queue Stats
1W - 5L
1,293 Elo+
Party 1
Nu Wa
Nu Wa
cherryxocake
Nu Wa
Level 4
God Stats
0W - 3L
1,105 SR
Queue Stats
0W - 4L
1,136 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
3 / 0 / 17
11,690
779
7,608
6,295
6,486
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 1 / 15
11,022
735
12,208
9,586
4,707
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
WarHogz4738
Ix Chel
16
16 / 0 / 5
13,627
908
14,039
3,119
1,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
9,216
614
5,469
15,747
6,672
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
ZanMan666
Bacchus
11
0 / 8 / 0
9,100
607
4,536
16,455
15,620
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
0 / 9 / 0
8,811
587
2,554
12,031
3,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
0
21
Kills
0
1
Deaths
22
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Charon
3
0
17
11.5
W
2
1
15
9.5
W
Ix Chel
WarHogz4738
Ix Chel
16
0
5
18.5
L
Bacchus
ZanMan666
Bacchus
0
8
0
0
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,855
Damage
12,559
19,000
Taken
44,233
12,779
Mitigated
25,682
6,420
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,469
3,492
179
3,581
15,747
6,672
0
7,847
7,900
0
33,607
W
Charon
7,608
801
48
886
6,295
6,486
401
2,253
4,042
32,564
569
W
12,208
3,346
0
2,957
9,586
4,707
300
2,846
6,696
0
25,402
W
Ix Chel
WarHogz4738
Ix Chel
14,039
622
1,082
1,447
3,119
1,586
1,413
2,369
618
69,221
0
L
Bacchus
ZanMan666
Bacchus
4,536
494
0
21
16,455
15,620
0
9,214
7,241
31,669
0
L
2,554
403
0
150
12,031
3,390
0
4,469
7,477
11,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,339
Gold Earned
27,127
183
Minions Killed
90
0
Camps Cleared
0
833,740
Distance Traveled
616,331
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,216
614
47
3
0
246,915
3
W
Charon
11,690
779
53
4
0
282,082
0
W
Fenrir
11,022
735
23
2
0
274,088
0
W
Ix Chel
13,627
908
107
7
0
277,570
0
L
Bacchus
9,100
607
29
2
0
204,088
0
L
Nu Wa
8,811
587
14
1
0
165,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role