Player Matchup

Gilgamesh
Gilgamesh
Dutch01
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 164L
1,476 Elo+
Party 2
Thor
Thor
Lukie420
Thor
Level 69
God Stats
9W - 9L
1,687 SR
Queue Stats
175W - 163L
1,494 Elo+
Party 2
Anhur
Anhur
McsneezyPC
Anhur
Level 73
God Stats
0W - 2L
1,462 SR
Queue Stats
180W - 172L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
Mr Bedlem
Baron Samedi
Level 67
God Stats
9W - 12L
1,221 SR
Queue Stats
71W - 83L
1,235 Elo+
Solo
Sylvanus
Sylvanus
Xtravior
Sylvanus
Level 69
God Stats
0W - 4L
1,301 SR
Queue Stats
104W - 84L
1,541 Elo+
Party 2
Team Averages
Level 65
1,434 SR
1,447 Elo+

VS

Team Averages
Level 87
1,584 SR
1,569 Elo+
Ravana
Ravana
Cflowewrsgolf
Ravana
Level 31
God Stats
6W - 2L
1,500 SR
Queue Stats
44W - 27L
1,776 Elo+
Solo
Charon
Charon
GravityS4ndwich
Charon
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 50L
1,477 Elo+
Party 1
Loki
Loki
LilBill115
Loki
Level 120
God Stats
2W - 1L
1,645 SR
Queue Stats
98W - 91L
1,569 Elo+
Party 1
Anubis
Anubis
VodkaBot
Anubis
Level 104
God Stats
2W - 1L
1,532 SR
Queue Stats
106W - 119L
1,522 Elo+
Solo
Hachiman
Hachiman
Yokai5kye
Hachiman
Level 90
God Stats
7W - 3L
1,741 SR
Queue Stats
101W - 90L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dutch01
Gilgamesh
12
1 / 1 / 0
8,266
459
3,120
15,231
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
15
2 / 2 / 2
8,687
483
9,484
15,490
5,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
14
0 / 1 / 1
8,097
450
4,745
10,780
3,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Mr Bedlem
Baron Samedi
12
0 / 7 / 1
7,523
418
6,943
13,130
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Xtravior
Sylvanus
13
2 / 6 / 0
8,239
458
3,596
14,712
10,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
11,647
647
14,499
8,994
5,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 0 / 6
9,313
517
6,254
6,812
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 0 / 5
10,018
557
9,498
11,949
4,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
VodkaBot
Anubis
14
4 / 2 / 5
9,304
517
14,458
12,291
6,653
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Yokai5kye
Hachiman
16
1 / 1 / 2
9,712
540
5,722
10,184
3,468
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
17
17
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
Gilgamesh
Dutch01
Gilgamesh
1
1
0
1
W
2
0
6
5
W
4
0
5
6.5
L
Thor
2
2
2
1.5
L
Anhur
0
1
1
0.5
L
Baron Samedi
Mr Bedlem
Baron Samedi
0
7
1
0.07
W
Anubis
VodkaBot
Anubis
4
2
5
3.25
L
Sylvanus
Xtravior
Sylvanus
2
6
0
0.33
W
Hachiman
Yokai5kye
Hachiman
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,888
Damage
50,431
69,343
Taken
50,230
39,129
Mitigated
26,693
15,169
Healing
18,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,499
3,359
0
3,782
8,994
5,551
0
2,567
6,427
375
98,059
L
Gilgamesh
Dutch01
Gilgamesh
3,120
652
0
2,174
15,231
14,046
105
5,289
9,942
0
30,373
W
6,254
899
0
1,677
6,812
6,074
235
1,503
5,309
26,837
0
W
9,498
2,032
0
2,311
11,949
4,947
0
1,329
10,620
0
94,076
L
Thor
9,484
2,476
0
586
15,490
5,891
330
4,969
10,521
0
75,252
L
Anhur
4,745
2,162
0
5,292
10,780
3,969
722
2,096
8,684
0
65,030
L
Baron Samedi
Mr Bedlem
Baron Samedi
6,943
243
143
2,793
13,130
4,868
0
6,717
6,413
40,701
0
W
Anubis
VodkaBot
Anubis
14,458
675
0
6,408
12,291
6,653
581
4,701
7,590
74,141
0
L
Sylvanus
Xtravior
Sylvanus
3,596
644
254
3,927
14,712
10,355
0
2,041
12,671
35,732
7,698
W
Hachiman
Yokai5kye
Hachiman
5,722
2,839
0
4,547
10,184
3,468
1,701
1,072
9,112
0
84,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,812
Gold Earned
49,994
414
Minions Killed
534
0
Camps Cleared
0
1,743,277
Distance Traveled
1,823,584
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,647
647
149
8
0
352,910
0
L
Gilgamesh
8,266
459
52
3
0
366,981
0
W
Charon
9,313
517
29
2
0
362,564
6
W
Loki
10,018
557
119
7
0
429,380
6
L
Thor
8,687
483
113
6
0
402,694
0
L
Anhur
8,097
450
109
6
0
327,377
2
L
Baron Samedi
7,523
418
61
3
0
336,604
0
W
Anubis
9,304
517
104
6
0
331,813
8
L
Sylvanus
8,239
458
79
4
0
309,621
0
W
Hachiman
9,712
540
133
7
0
346,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role