Player Matchup

Ishtar
Ishtar
DrkndHalo
Ishtar
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 51L
1,464 Elo+
Solo
Kukulkan
Kukulkan
FigaEstefan
Kukulkan
Level 148
God Stats
2W - 2L
1,403 SR
Queue Stats
43W - 56L
1,461 Elo+
Party 1
Fenrir
Fenrir
SpasticSlinky
Fenrir
Level 104
God Stats
4W - 11L
1,300 SR
Queue Stats
423W - 401L
1,517 Elo+
Solo
Charon
Charon
calebaran
Charon
Level 142
God Stats
1W - 1L
1,448 SR
Queue Stats
43W - 54L
1,482 Elo+
Party 1
Guan Yu
Guan Yu
corvus_wolf
Guan Yu
Level 124
God Stats
3W - 3L
1,352 SR
Queue Stats
193W - 174L
1,517 Elo+
Solo
Team Averages
Level 121
1,400 SR
1,488 Elo+

VS

Team Averages
Level 75
1,528 SR
1,498 Elo+
Thoth
Thoth
Dawgs782018
Thoth
Level 135
God Stats
0W - 3L
1,245 SR
Queue Stats
108W - 107L
1,504 Elo+
Solo
Nu Wa
Nu Wa
Malware626
Nu Wa
Level 68
God Stats
1W - 3L
1,582 SR
Queue Stats
201W - 203L
1,442 Elo+
Party 2
Sylvanus
Sylvanus
Sgt-Rainbowbro
Sylvanus
Level 45
God Stats
0W - 1L
1,670 SR
Queue Stats
12W - 19L
1,801 Elo+
Solo
Tyr
Tyr
TechBri420
Tyr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 57L
1,269 Elo+
Party 2
Chaac
Chaac
wigordxx
Chaac
Level 110
God Stats
6W - 4L
1,641 SR
Queue Stats
339W - 323L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DrkndHalo
Ishtar
19
4 / 2 / 10
11,176
745
13,609
8,987
4,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
FigaEstefan
Kukulkan
19
2 / 2 / 13
11,441
763
22,972
13,745
8,044
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
10 / 5 / 9
11,643
776
12,880
14,324
10,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
calebaran
Charon
15
0 / 5 / 15
9,647
643
7,479
16,790
16,531
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
corvus_wolf
Guan Yu
20
6 / 4 / 9
11,550
770
11,020
20,999
29,233
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
8,183
546
5,429
4,669
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
20
11 / 3 / 3
13,267
884
21,598
13,660
7,147
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sylvanus
16
3 / 5 / 9
10,348
690
4,694
18,698
17,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 7 / 8
10,042
669
9,529
20,873
21,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
wigordxx
Chaac
13
0 / 5 / 4
8,107
540
12,101
16,492
22,358
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
47
22
Kills
17
18
Deaths
22
56
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
Ishtar
DrkndHalo
Ishtar
4
2
10
4.5
W
Kukulkan
FigaEstefan
Kukulkan
2
2
13
4.25
L
Nu Wa
11
3
3
4.17
L
Sylvanus
3
5
9
1.5
W
10
5
9
2.9
L
3
7
8
1
W
Charon
calebaran
Charon
0
5
15
1.5
W
Guan Yu
corvus_wolf
Guan Yu
6
4
9
2.63
L
Chaac
wigordxx
Chaac
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,960
Damage
53,351
74,845
Taken
74,392
69,372
Mitigated
70,371
25,085
Healing
19,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,429
173
0
500
4,669
1,655
0
1,317
3,352
17,789
0
W
Ishtar
DrkndHalo
Ishtar
13,609
6,421
795
1,376
8,987
4,626
3,521
3,704
5,283
0
41,844
W
Kukulkan
FigaEstefan
Kukulkan
22,972
1,240
3,259
3,428
13,745
8,044
1,633
6,158
7,491
64,906
0
L
Nu Wa
21,598
7,079
359
2,753
13,660
7,147
112
5,622
7,654
51,612
0
L
Sylvanus
4,694
939
2,927
3,964
18,698
17,893
0
8,664
9,627
6,471
0
W
12,880
2,885
2,102
2,150
14,324
10,938
2,284
6,123
8,093
0
24,899
L
9,529
209
1,628
2,255
20,873
21,318
0
6,825
13,755
0
15,087
W
Charon
calebaran
Charon
7,479
808
1,596
771
16,790
16,531
641
7,608
9,182
24,002
0
W
Guan Yu
corvus_wolf
Guan Yu
11,020
1,122
3,516
6,092
20,999
29,233
60
8,154
11,195
0
23,465
L
Chaac
wigordxx
Chaac
12,101
886
591
4,439
16,492
22,358
0
8,032
8,460
76
20,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,457
Gold Earned
49,947
213
Minions Killed
129
0
Camps Cleared
0
1,332,827
Distance Traveled
1,064,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,183
546
36
2
0
116,737
0
W
Ishtar
11,176
745
74
5
0
248,147
0
W
Kukulkan
11,441
763
92
6
0
273,135
0
L
Nu Wa
13,267
884
64
4
0
208,563
0
L
Sylvanus
10,348
690
9
1
0
239,532
0
W
Fenrir
11,643
776
16
1
0
240,465
0
L
Tyr
10,042
669
11
1
0
277,099
0
W
Charon
9,647
643
20
1
0
252,358
0
W
Guan Yu
11,550
770
11
1
0
318,722
0
L
Chaac
8,107
540
9
1
0
222,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role