Player Matchup

Olorun
Olorun
Apr0pos
Olorun
Level 158
God Stats
67W - 57L
1,552 SR
Queue Stats
885W - 866L
1,480 Elo+
Solo
Cernunnos
Cernunnos
MrPurpleOwnedYou
Cernunnos
Level 167
God Stats
3W - 3L
1,475 SR
Queue Stats
181W - 173L
1,462 Elo+
Solo
Odin
Odin
NoMoreCigs
Odin
Level 156
God Stats
4W - 5L
1,616 SR
Queue Stats
114W - 116L
1,522 Elo+
Solo
Kuzenbo
Kuzenbo
marcgab527
Kuzenbo
Level 137
God Stats
1W - 6L
1,257 SR
Queue Stats
454W - 463L
1,452 Elo+
Solo
Loki
Loki
xxxxKottonMouth
Loki
Level 179
God Stats
1W - 2L
1,500 SR
Queue Stats
289W - 278L
1,471 Elo+
Solo
Team Averages
Level 159
1,480 SR
1,478 Elo+

VS

Team Averages
Level 136
1,623 SR
1,512 Elo+
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LegacyofChaos06
Pele
Level 154
God Stats
19W - 14L
1,564 SR
Queue Stats
435W - 436L
1,539 Elo+
Solo
Sylvanus
Sylvanus
LuckyJJ9
Sylvanus
Level 127
God Stats
10W - 2L
1,922 SR
Queue Stats
27W - 21L
1,561 Elo+
Solo
Eset
Eset
TheMusicKingC
Eset
Level 142
God Stats
1W - 0L
1,561 SR
Queue Stats
9W - 13L
1,481 Elo+
Party 1
Baron Samedi
Baron Samedi
king5wiss
Baron Samedi
Level 137
God Stats
1W - 0L
1,568 SR
Queue Stats
9W - 13L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Apr0pos
Olorun
10
2 / 5 / 1
6,967
498
7,921
9,082
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
12
0 / 1 / 1
6,678
477
5,314
7,287
2,687
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 1 / 2
7,620
544
2,965
7,917
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
marcgab527
Kuzenbo
10
1 / 3 / 2
6,616
473
3,428
12,061
11,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 1 / 0
8,320
594
3,105
10,029
3,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 1 / 0
6,589
471
3,914
7,650
2,877
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
4 / 1 / 1
7,890
564
6,385
9,140
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
LuckyJJ9
Sylvanus
12
3 / 1 / 5
7,474
534
6,763
12,724
10,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 5 / 3
6,429
459
5,436
9,201
3,541
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
king5wiss
Baron Samedi
10
1 / 0 / 3
6,544
467
5,160
4,301
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
7
Kills
11
11
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
0
1
L
Olorun
Apr0pos
Olorun
2
5
1
0.5
W
4
1
1
4.5
W
Sylvanus
LuckyJJ9
Sylvanus
3
1
5
5.5
L
Cernunnos
0
1
1
0.5
L
1
1
2
2
W
2
5
3
0.7
W
Baron Samedi
king5wiss
Baron Samedi
1
0
3
2.5
L
Kuzenbo
marcgab527
Kuzenbo
1
3
2
0.67
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,733
Damage
27,658
46,376
Taken
43,016
25,612
Mitigated
22,284
13,517
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,914
2,721
0
2,813
7,650
2,877
126
931
6,719
0
53,543
L
Olorun
Apr0pos
Olorun
7,921
4,703
60
1,001
9,082
2,803
1,361
4,614
4,452
48,775
0
W
6,385
1,000
0
2,361
9,140
3,534
363
1,845
7,101
0
67,012
W
Sylvanus
LuckyJJ9
Sylvanus
6,763
2,654
502
3,527
12,724
10,452
255
4,709
7,840
34,506
11,305
L
Cernunnos
5,314
2,275
0
3,524
7,287
2,687
108
2,286
4,705
0
53,223
L
2,965
271
0
498
7,917
4,310
0
3,558
4,283
0
56,071
W
5,436
202
295
509
9,201
3,541
620
2,989
6,212
33,783
0
W
Baron Samedi
king5wiss
Baron Samedi
5,160
548
256
1,750
4,301
1,880
386
527
3,774
25,644
0
L
Kuzenbo
marcgab527
Kuzenbo
3,428
1,479
0
2,712
12,061
11,989
12
4,949
6,721
16,144
0
L
3,105
881
0
5,722
10,029
3,823
0
909
9,120
0
77,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
34,926
428
Minions Killed
358
0
Camps Cleared
0
1,327,721
Distance Traveled
1,331,590
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,589
471
95
7
0
259,321
0
L
Olorun
6,967
498
92
7
0
247,749
1
W
Pele
7,890
564
104
7
0
302,075
0
W
Sylvanus
7,474
534
67
5
0
248,530
1
L
Cernunnos
6,678
477
103
7
0
244,317
3
L
Odin
7,620
544
90
6
0
260,832
1
W
Eset
6,429
459
52
4
0
250,322
0
W
Baron Samedi
6,544
467
40
3
0
271,342
1
L
Kuzenbo
6,616
473
16
1
0
279,431
0
L
Loki
8,320
594
127
9
0
295,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role