Player Matchup

Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 293
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Masters
Jzio
Fafnir
Masters
Level 165
God Stats
11W - 7L
1,830 SR
Queue Stats
361W - 333L
2,801 MMR
Solo
Martichoras
Martichoras
Masters
PlowReformed
Martichoras
Masters
Level 119
God Stats
43W - 26L
1,639 SR
Queue Stats
877W - 815L
2,927 MMR
Party 1
Olorun
Olorun
Masters
Zapman
Olorun
Masters
Level 289
God Stats
15W - 7L
1,820 SR
Queue Stats
443W - 397L
2,928 MMR
Party 1
Susano
Susano
Masters
ááááá
Susano
Masters
Level 120
God Stats
79W - 52L
1,746 SR
Queue Stats
337W - 310L
2,993 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 197
1,707 SR
2,630 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 169
1,573 SR
2,310 MMR
Cernunnos
Cernunnos
Masters
 
Cernunnos
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
 
Sobek
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
GilReivax
Hercules
Masters
Level 229
God Stats
1W - 1L
1,663 SR
Queue Stats
190W - 145L
2,783 MMR
Solo
Merlin
Merlin
Masters
Ginetics
Merlin
Masters
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 40L
2,974 MMR
Solo
Cliodhna
Cliodhna
Masters
Sifυ
Cliodhna
Masters
Level 158
God Stats
4W - 6L
1,701 SR
Queue Stats
372W - 339L
2,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 0
6,989
635
2,885
5,245
5,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
Jzio
Fafnir
10
2 / 0 / 5
6,721
611
2,633
5,634
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Martichoras
PlowReformed
Martichoras
12
1 / 0 / 8
6,780
616
3,627
7,121
2,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Zapman
Olorun
11
0 / 5 / 4
6,180
562
6,540
8,306
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
ááááá
Susano
12
6 / 0 / 3
6,919
629
7,702
8,098
3,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ThanatosKuzenboRavanaSun Wukong

VS

Bans
ThothTiamatKaliAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 1 / 3
6,238
567
6,459
5,912
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
 
Sobek
9
1 / 4 / 4
5,712
519
4,837
10,332
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
GilReivax
Hercules
10
0 / 0 / 0
5,523
502
1,840
7,089
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Ginetics
Merlin
12
0 / 4 / 0
6,285
571
2,279
7,706
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Sifυ
Cliodhna
10
2 / 1 / 0
5,734
521
2,612
7,488
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
10
Kills
5
5
Deaths
10
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
L
Cernunnos
 
Cernunnos
2
1
3
3.5
L
Sobek
 
Sobek
1
4
4
0.75
L
Hercules
GilReivax
Hercules
0
0
0
0
L
Merlin
Ginetics
Merlin
0
4
0
0
W
Fafnir
Jzio
Fafnir
2
0
5
4.5
W
Martichoras
PlowReformed
Martichoras
1
0
8
5
L
Cliodhna
Sifυ
Cliodhna
2
1
0
2
W
Olorun
Zapman
Olorun
0
5
4
0.4
W
Susano
ááááá
Susano
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,387
Damage
18,027
34,404
Taken
38,527
19,696
Mitigated
22,108
11,887
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,885
234
0
658
5,245
5,412
0
0
5,245
49,952
201
L
Cernunnos
 
Cernunnos
6,459
2,994
0
2,132
5,912
2,126
0
2,845
3,067
0
39,449
L
Sobek
 
Sobek
4,837
812
0
3,363
10,332
9,021
0
5,043
5,191
16,812
0
L
Hercules
GilReivax
Hercules
1,840
605
0
2,327
7,089
5,796
0
2,257
4,832
0
32,147
L
Merlin
Ginetics
Merlin
2,279
44
0
540
7,706
2,553
0
617
7,089
61,103
0
W
Fafnir
Jzio
Fafnir
2,633
924
0
2,678
5,634
5,362
0
1,350
4,284
11,428
0
W
Martichoras
PlowReformed
Martichoras
3,627
1,009
0
2,623
7,121
2,988
0
2,525
4,564
0
60,172
L
Cliodhna
Sifυ
Cliodhna
2,612
325
0
1,040
7,488
2,612
0
1,242
6,246
0
43,172
W
Olorun
Zapman
Olorun
6,540
3,534
0
2,124
8,306
2,741
225
2,437
5,869
52,324
0
W
Susano
ááááá
Susano
7,702
2,837
0
3,804
8,098
3,193
0
726
7,296
0
50,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,589
Gold Earned
29,492
393
Minions Killed
349
0
Camps Cleared
0
1,196,085
Distance Traveled
1,114,159
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,989
635
107
10
0
241,818
0
L
Cernunnos
6,238
567
89
8
0
203,613
4
L
Sobek
5,712
519
14
1
0
225,154
0
L
Hercules
5,523
502
57
5
0
197,588
0
L
Merlin
6,285
571
120
11
0
200,602
0
W
Fafnir
6,721
611
6
1
0
238,072
1
W
Martichoras
6,780
616
106
10
0
220,024
0
L
Cliodhna
5,734
521
69
6
0
287,202
0
W
Olorun
6,180
562
91
8
0
229,107
1
W
Susano
6,919
629
83
8
0
267,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role