Player Matchup

Baron Samedi
Baron Samedi
Platinum II
FloS71
Baron Samedi
Platinum II
Level 112
God Stats
29W - 19L
1,604 SR
Queue Stats
271W - 260L
1,864 MMR
Party 1
Ra
Ra
Platinum I
SoulOfTusMuertos
Ra
Platinum I
Level 103
God Stats
4W - 3L
1,345 SR
Queue Stats
64W - 44L
1,936 MMR
Party 2
He Bo
He Bo
Platinum III
bακurαψ
He Bo
Platinum III
Level 142
God Stats
11W - 2L
1,881 SR
Queue Stats
588W - 584L
1,742 MMR
Party 1
Apollo
Apollo
Platinum II
robinZ55
Apollo
Platinum II
Level 120
God Stats
3W - 3L
1,500 SR
Queue Stats
215W - 202L
1,835 MMR
Party 2
Hercules
Hercules
Platinum II
z0nd1
Hercules
Platinum II
Level 153
God Stats
2W - 3L
1,415 SR
Queue Stats
158W - 158L
1,829 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,549 SR
1,841 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,566 SR
1,705 MMR
Ao Kuang
Ao Kuang
Platinum I
 
Ao Kuang
Platinum I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Platinum III
 
Chronos
Platinum III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Entropyyyy
Ne Zha
Platinum IV
Level 52
God Stats
14W - 12L
1,591 SR
Queue Stats
430W - 423L
1,803 MMR
Solo
Tyr
Tyr
Gold II
ShakaIaka
Tyr
Gold II
Level 158
God Stats
5W - 4L
1,708 SR
Queue Stats
72W - 41L
1,873 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
xXKrusty
Ix Chel
Platinum IV
Level 121
God Stats
10W - 16L
1,530 SR
Queue Stats
99W - 98L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FloS71
Baron Samedi
11
1 / 0 / 5
6,776
616
6,855
6,922
4,926
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 3
7,456
678
5,401
4,274
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
6 / 0 / 2
7,333
667
7,327
5,916
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
robinZ55
Apollo
11
3 / 1 / 1
6,505
591
6,632
7,999
2,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
z0nd1
Hercules
11
0 / 2 / 3
6,251
568
7,707
9,934
6,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
RavanaSusanoMartichorasThor

VS

Bans
Sun WukongJanusBakasuraHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
2 / 1 / 0
6,097
554
4,822
7,852
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
 
Chronos
10
0 / 3 / 0
5,933
539
3,900
9,949
3,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Entropyyyy
Ne Zha
7
0 / 4 / 1
4,997
454
2,645
10,644
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 1
6,128
557
6,587
14,231
10,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
xXKrusty
Ix Chel
10
0 / 3 / 0
5,376
489
3,057
5,495
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
1
0
2
L
Chronos
 
Chronos
0
3
0
0
L
Ne Zha
Entropyyyy
Ne Zha
0
4
1
0.13
W
Baron Samedi
FloS71
Baron Samedi
1
0
5
3.5
L
1
1
1
1.5
W
2
0
3
3.5
W
6
0
2
7
W
Apollo
robinZ55
Apollo
3
1
1
3.5
L
Ix Chel
xXKrusty
Ix Chel
0
3
0
0
W
Hercules
z0nd1
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,922
Damage
21,011
35,045
Taken
48,171
18,616
Mitigated
25,163
19,742
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,822
938
0
1,151
7,852
2,864
0
2,365
5,397
48,799
0
L
Chronos
 
Chronos
3,900
1,705
0
1,461
9,949
3,581
0
2,777
7,172
45,380
0
L
Ne Zha
Entropyyyy
Ne Zha
2,645
540
0
2,446
10,644
6,784
0
6,733
3,848
0
15,185
W
Baron Samedi
FloS71
Baron Samedi
6,855
936
719
3,154
6,922
4,926
44
2,784
4,030
25,594
0
L
6,587
680
0
5,993
14,231
10,003
0
2,849
11,382
0
44,231
W
5,401
311
730
1,950
4,274
1,785
0
1,700
2,490
74,372
0
W
7,327
682
0
3,994
5,916
2,137
34
2,380
3,426
45,303
0
W
Apollo
robinZ55
Apollo
6,632
4,136
0
5,002
7,999
2,867
808
3,701
4,298
0
49,318
L
Ix Chel
xXKrusty
Ix Chel
3,057
252
301
1,294
5,495
1,931
0
4,678
757
36,194
0
W
Hercules
z0nd1
Hercules
7,707
3,230
0
4,193
9,934
6,901
0
924
9,010
0
45,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
28,531
403
Minions Killed
364
0
Camps Cleared
0
1,188,682
Distance Traveled
1,212,284
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,097
554
87
8
0
276,765
0
L
Chronos
5,933
539
93
8
0
203,482
2
L
Ne Zha
4,997
454
23
2
0
221,656
1
W
Baron Samedi
6,776
616
25
2
0
238,475
1
L
Tyr
6,128
557
86
8
0
270,455
0
W
Ra
7,456
678
128
12
0
251,006
0
W
He Bo
7,333
667
86
8
0
266,586
0
W
Apollo
6,505
591
93
8
0
213,227
2
L
Ix Chel
5,376
489
75
7
0
239,926
3
W
Hercules
6,251
568
71
6
0
219,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role