Player Matchup

Awilix
Awilix
Silver V
SaufZiege2020
Awilix
Silver V
Level 37
God Stats
7W - 10L
1,392 SR
Queue Stats
15W - 40L
930 MMR
Party 2
Ymir
Ymir
Silver IV
joffrey66240
Ymir
Silver IV
Level 88
God Stats
33W - 25L
1,548 SR
Queue Stats
225W - 304L
800 MMR
Solo
Janus
Janus
Silver V
xT3rp3ntiin
Janus
Silver V
Level 48
God Stats
2W - 5L
1,415 SR
Queue Stats
15W - 38L
930 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 58
1,451 SR
887 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 84
1,294 SR
1,028 MMR
Hercules
Hercules
Bronze IV
 
Hercules
Bronze IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
Norskii3435
Jormungandr
Bronze IV
Level 69
God Stats
3W - 11L
1,213 SR
Queue Stats
6W - 38L
1,053 MMR
Party 1
Sol
Sol
Bronze V
unehx
Sol
Bronze V
Level 80
God Stats
3W - 16L
1,168 SR
Queue Stats
9W - 66L
531 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
11,165
744
8,510
10,818
4,845
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

13
0 / 3 / 5
10,883
726
3,745
16,893
20,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 1 / 1
12,055
804
14,418
7,006
3,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
FenrirBacchusAresKumbhakarnaMartichoras

VS

Bans
AnubisBaron SamediSobekThothCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 2 / 2
8,987
599
1,738
6,522
4,235
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Norskii3435
Jormungandr
15
3 / 1 / 1
11,092
739
7,588
12,073
14,710
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sol
unehx
Sol
14
2 / 4 / 2
11,076
738
12,339
13,974
4,292
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
5
5
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
2
0.5
L
Jormungandr
Norskii3435
Jormungandr
3
1
1
3.5
W
3
1
1
3.5
W
0
3
5
0.83
L
Sol
unehx
Sol
2
4
2
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,673
Damage
21,665
34,717
Taken
32,569
28,604
Mitigated
23,237
5,365
Healing
7,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,738
691
0
806
6,522
4,235
0
3,469
3,053
0
4,127
L
Jormungandr
Norskii3435
Jormungandr
7,588
1,742
0
2,002
12,073
14,710
48
5,720
6,353
45,062
0
W
8,510
3,221
0
2,660
10,818
4,845
2,642
7,565
3,253
0
49,811
W
3,745
604
0
1,975
16,893
20,531
728
8,412
8,481
28,514
0
L
Sol
unehx
Sol
12,339
2,497
0
4,787
13,974
4,292
97
9,295
4,679
53,427
0
W
14,418
594
0
730
7,006
3,228
56
5,154
1,852
63,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,103
Gold Earned
31,155
164
Minions Killed
135
0
Camps Cleared
0
901,703
Distance Traveled
628,293
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,987
599
6
0
0
79,766
0
L
Jormungandr
11,092
739
48
3
0
285,535
5
W
Awilix
11,165
744
54
4
0
323,103
6
W
Ymir
10,883
726
39
3
0
279,537
0
L
Sol
11,076
738
81
5
0
262,992
2
W
Janus
12,055
804
71
5
0
299,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role