Player Matchup

Arachne
Arachne
FiggBucker
Arachne
Level 104
God Stats
106W - 65L
1,585 SR
Queue Stats
647W - 680L
1,449 Elo+
Party 1
Geb
Geb
MauiTheKiller
Geb
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 156L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
Verythor
Heimdallr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 68L
1,320 Elo+
Solo
Cu Chulainn
Cu Chulainn
Warriorpunk01
Cu Chulainn
Level 68
God Stats
2W - 2L
1,507 SR
Queue Stats
179W - 194L
1,457 Elo+
Solo
Anubis
Anubis
sharp_corporal5
Anubis
Level 47
God Stats
3W - 10L
1,328 SR
Queue Stats
116W - 139L
1,392 Elo+
Party 1
Team Averages
Level 65
1,484 SR
1,402 Elo+

VS

Team Averages
Level 67
1,619 SR
1,371 Elo+
Anubis
Anubis
Daveyboy4002
Anubis
Level 55
God Stats
28W - 21L
1,514 SR
Queue Stats
123W - 159L
1,373 Elo+
Solo
Bellona
Bellona
Markito20133752
Bellona
Level 60
God Stats
6W - 0L
1,818 SR
Queue Stats
171W - 183L
1,320 Elo+
Solo
Charon
Charon
Sungdrip
Charon
Level 69
God Stats
3W - 3L
1,665 SR
Queue Stats
64W - 73L
1,445 Elo+
Solo
Izanami
Izanami
colbsthesav
Izanami
Level 47
God Stats
3W - 2L
1,607 SR
Queue Stats
15W - 19L
1,345 Elo+
Solo
Surtr
Surtr
iiDrax9157
Surtr
Level 102
God Stats
11W - 12L
1,491 SR
Queue Stats
417W - 419L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FiggBucker
Arachne
13
5 / 1 / 3
7,805
600
5,868
10,861
4,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 1 / 3
5,852
450
3,043
11,600
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Verythor
Heimdallr
10
2 / 4 / 0
5,986
460
3,685
9,914
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
Warriorpunk01
Cu Chulainn
13
5 / 2 / 1
7,925
610
10,851
13,711
9,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 6 / 2
6,473
498
6,261
11,502
4,606
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
3 / 3 / 4
7,762
597
13,734
9,492
4,145
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 4 / 1
6,647
511
5,038
9,652
5,238
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
Sungdrip
Charon
10
3 / 2 / 5
7,203
554
4,170
9,429
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
colbsthesav
Izanami
11
3 / 2 / 1
6,878
529
6,604
7,749
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
13
2 / 4 / 0
7,225
556
5,911
12,347
11,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
15
Kills
14
14
Deaths
15
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
3
4
1.67
L
Arachne
FiggBucker
Arachne
5
1
3
6.5
W
3
4
1
0.88
L
1
1
3
2.5
W
Charon
Sungdrip
Charon
3
2
5
2.75
L
Heimdallr
Verythor
Heimdallr
2
4
0
0.5
L
Cu Chulainn
Warriorpunk01
Cu Chulainn
5
2
1
2.75
W
Izanami
colbsthesav
Izanami
3
2
1
1.75
W
Surtr
2
4
0
0.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,708
Damage
35,457
57,588
Taken
48,669
29,883
Mitigated
30,105
15,751
Healing
14,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,734
749
0
5,435
9,492
4,145
144
4,768
4,724
65,511
0
L
Arachne
FiggBucker
Arachne
5,868
4,601
0
3,142
10,861
4,263
154
911
9,950
0
62,330
W
5,038
1,914
0
930
9,652
5,238
0
1,193
8,459
0
34,523
L
3,043
229
0
2,472
11,600
7,568
0
7,249
4,351
10,289
0
W
Charon
Sungdrip
Charon
4,170
899
0
3,154
9,429
6,433
192
2,157
7,272
16,612
0
L
Heimdallr
Verythor
Heimdallr
3,685
1,904
118
3,209
9,914
3,609
0
1,875
8,039
0
34,294
L
Cu Chulainn
Warriorpunk01
Cu Chulainn
10,851
3,066
0
3,664
13,711
9,837
0
1,296
12,415
0
56,876
W
Izanami
colbsthesav
Izanami
6,604
4,951
0
2,934
7,749
2,527
866
1,207
6,542
0
49,531
W
Surtr
5,911
2,145
0
2,255
12,347
11,762
0
56
12,291
1,744
44,397
L
6,261
0
0
3,146
11,502
4,606
0
7,221
4,281
41,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,041
Gold Earned
35,715
320
Minions Killed
307
0
Camps Cleared
0
1,217,787
Distance Traveled
1,244,397
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,762
597
89
7
0
236,107
0
L
Arachne
7,805
600
86
7
0
284,644
0
W
Bellona
6,647
511
53
4
0
267,735
1
L
Geb
5,852
450
13
1
0
245,411
4
W
Charon
7,203
554
13
1
0
268,031
1
L
Heimdallr
5,986
460
44
3
0
235,109
0
L
Cu Chulainn
7,925
610
95
7
0
240,456
0
W
Izanami
6,878
529
83
6
0
237,120
0
W
Surtr
7,225
556
69
5
0
235,404
0
L
Anubis
6,473
498
82
6
0
212,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role