Player Matchup

Bacchus
Bacchus
Badwolf Me
Bacchus
Level 64
God Stats
3W - 3L
1,472 SR
Queue Stats
25W - 45L
1,371 Elo+
Party 3
Janus
Janus
Fruitroopr
Janus
Level 109
God Stats
4W - 11L
1,291 SR
Queue Stats
172W - 247L
1,332 Elo+
Party 3
Apollo
Apollo
G0RPNight
Apollo
Level 89
God Stats
10W - 15L
1,363 SR
Queue Stats
372W - 441L
1,357 Elo+
Party 3
Loki
Loki
Kool Aid Van
Loki
Level 66
God Stats
3W - 3L
1,347 SR
Queue Stats
53W - 76L
1,310 Elo+
Party 3
Anubis
Anubis
TrunoomTTV1584
Anubis
Level 7
God Stats
2W - 8L
1,162 SR
Queue Stats
4W - 18L
1,383 Elo+
Party 3
Team Averages
Level 67
1,327 SR
1,350 Elo+

VS

Team Averages
Level 97
1,613 SR
1,506 Elo+
King Arthur
King Arthur
FancyFeast11
King Arthur
Level 79
God Stats
2W - 4L
1,485 SR
Queue Stats
216W - 237L
1,461 Elo+
Party 1
Nu Wa
Nu Wa
Flouis
Nu Wa
Level 148
God Stats
4W - 1L
1,650 SR
Queue Stats
148W - 144L
1,527 Elo+
Party 2
Surtr
Surtr
FoggyBeCookin
Surtr
Level 29
God Stats
5W - 2L
1,590 SR
Queue Stats
78W - 82L
1,525 Elo+
Party 2
Cerberus
Cerberus
GhostCheifian
Cerberus
Level 126
God Stats
7W - 5L
1,574 SR
Queue Stats
468W - 475L
1,484 Elo+
Party 1
Chernobog
Chernobog
MrHernt
Chernobog
Level 103
God Stats
22W - 22L
1,766 SR
Queue Stats
584W - 542L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Badwolf Me
Bacchus
10
0 / 0 / 6
6,395
492
6,312
9,884
8,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
12
2 / 0 / 1
7,023
540
4,223
4,734
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
G0RPNight
Apollo
12
2 / 0 / 1
7,014
540
7,080
9,429
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 1 / 2
7,216
555
5,851
8,564
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 4 / 0
6,173
475
4,179
7,123
2,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FancyFeast11
King Arthur
12
4 / 1 / 0
7,330
564
4,158
9,988
7,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Flouis
Nu Wa
12
1 / 1 / 1
7,199
554
5,176
4,435
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,862
451
5,502
10,521
7,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
GhostCheifian
Cerberus
9
0 / 3 / 0
5,747
442
4,876
11,383
4,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
MrHernt
Chernobog
10
0 / 3 / 0
5,819
448
4,947
10,091
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
5
5
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Badwolf Me
Bacchus
0
0
6
3
L
King Arthur
FancyFeast11
King Arthur
4
1
0
4
L
Nu Wa
Flouis
Nu Wa
1
1
1
1.5
L
0
1
0
0
W
Janus
2
0
1
2.5
W
Apollo
G0RPNight
Apollo
2
0
1
2.5
L
Cerberus
GhostCheifian
Cerberus
0
3
0
0
W
4
1
2
5
L
Chernobog
MrHernt
Chernobog
0
3
0
0
W
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,645
Damage
24,659
39,734
Taken
46,418
19,792
Mitigated
24,595
10,952
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Badwolf Me
Bacchus
6,312
442
0
2,768
9,884
8,890
0
2,031
7,636
22,305
0
L
King Arthur
FancyFeast11
King Arthur
4,158
525
0
1,500
9,988
7,176
0
4,169
5,819
0
36,713
L
Nu Wa
Flouis
Nu Wa
5,176
854
0
750
4,435
1,546
0
1,609
2,786
57,936
0
L
5,502
1,215
0
3,908
10,521
7,432
0
3,956
6,501
381
21,753
W
Janus
4,223
249
0
616
4,734
1,436
0
2,286
2,312
55,516
0
W
Apollo
G0RPNight
Apollo
7,080
2,876
0
3,351
9,429
3,565
0
1,977
7,304
0
66,819
L
Cerberus
GhostCheifian
Cerberus
4,876
248
0
1,714
11,383
4,858
0
2,808
8,427
45,804
0
W
5,851
1,731
0
3,040
8,564
3,024
0
2,768
5,624
0
51,178
L
Chernobog
MrHernt
Chernobog
4,947
2,968
0
3,279
10,091
3,583
0
2,031
8,047
0
40,473
W
4,179
751
0
1,177
7,123
2,877
0
623
6,420
33,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,821
Gold Earned
31,957
409
Minions Killed
354
0
Camps Cleared
0
1,362,519
Distance Traveled
1,289,922
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,395
492
29
2
0
289,640
2
L
King Arthur
7,330
564
53
4
0
251,378
0
L
Nu Wa
7,199
554
118
9
0
240,455
0
L
Surtr
5,862
451
26
2
0
294,562
2
W
Janus
7,023
540
122
9
0
278,056
0
W
Apollo
7,014
540
120
9
0
267,061
0
L
Cerberus
5,747
442
84
6
0
287,843
1
W
Loki
7,216
555
80
6
0
307,808
0
L
Chernobog
5,819
448
73
6
0
215,684
0
W
Anubis
6,173
475
58
4
0
219,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role