Player Matchup

Sol
Sol
Babii_886
Sol
Level 104
God Stats
8W - 3L
1,479 SR
Queue Stats
107W - 109L
1,503 Elo+
Solo
Fenrir
Fenrir
FreakiW00
Fenrir
Level 87
God Stats
4W - 5L
1,455 SR
Queue Stats
91W - 92L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
Leon4dakill
Kuzenbo
Level 118
God Stats
1W - 4L
1,151 SR
Queue Stats
433W - 452L
1,474 Elo+
Party 1
Hercules
Hercules
OliveiraMOB
Hercules
Level 67
God Stats
18W - 26L
1,420 SR
Queue Stats
135W - 178L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
zeloganbrothers
Baron Samedi
Level 120
God Stats
4W - 4L
1,520 SR
Queue Stats
27W - 50L
1,481 Elo+
Party 1
Team Averages
Level 99
1,405 SR
1,460 Elo+

VS

Team Averages
Level 79
1,461 SR
1,491 Elo+
Ravana
Ravana
Hysteryal
Ravana
Level 40
God Stats
0W - 1L
1,233 SR
Queue Stats
16W - 24L
1,484 Elo+
Party 2
Hun Batz
Hun Batz
PELUOKOSMIKO
Hun Batz
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,484 Elo+
Party 2
Martichoras
Martichoras
Stalek
Martichoras
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
194W - 214L
1,565 Elo+
Solo
Poseidon
Poseidon
T53moose
Poseidon
Level 43
God Stats
18W - 9L
1,500 SR
Queue Stats
248W - 209L
1,500 Elo+
Solo
Charon
Charon
zergling92
Charon
Level 124
God Stats
0W - 1L
1,571 SR
Queue Stats
101W - 103L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,045
503
9,495
7,998
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
FreakiW00
Fenrir
11
4 / 8 / 1
7,377
461
3,792
13,613
5,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
Leon4dakill
Kuzenbo
13
4 / 0 / 3
8,282
518
5,708
10,384
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
OliveiraMOB
Hercules
13
0 / 5 / 1
7,287
455
2,084
14,287
9,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
zeloganbrothers
Baron Samedi
15
5 / 0 / 3
9,346
584
8,594
6,722
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hysteryal
Ravana
15
6 / 1 / 3
9,533
596
12,046
9,101
8,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
PELUOKOSMIKO
Hun Batz
15
6 / 2 / 2
8,678
542
8,186
13,817
5,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Martichoras
Stalek
Martichoras
11
0 / 4 / 0
6,866
429
5,571
10,102
4,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Poseidon
T53moose
Poseidon
12
1 / 6 / 1
7,207
450
3,380
9,272
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
zergling92
Charon
9
0 / 3 / 1
5,993
375
4,280
11,393
7,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
16
Kills
13
13
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Fenrir
FreakiW00
Fenrir
4
8
1
0.56
L
Ravana
Hysteryal
Ravana
6
1
3
7.5
W
Kuzenbo
Leon4dakill
Kuzenbo
4
0
3
5.5
W
Hercules
OliveiraMOB
Hercules
0
5
1
0.1
L
Hun Batz
PELUOKOSMIKO
Hun Batz
6
2
2
3.5
L
Martichoras
Stalek
Martichoras
0
4
0
0
L
Poseidon
T53moose
Poseidon
1
6
1
0.25
W
Baron Samedi
zeloganbrothers
Baron Samedi
5
0
3
6.5
L
Charon
zergling92
Charon
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,673
Damage
33,463
53,004
Taken
53,685
33,513
Mitigated
29,261
15,430
Healing
16,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,495
3,972
0
4,054
7,998
3,704
944
2,364
5,634
61,472
7,316
W
Fenrir
FreakiW00
Fenrir
3,792
1,660
0
1,584
13,613
5,380
0
2,696
10,917
0
23,772
L
Ravana
Hysteryal
Ravana
12,046
3,554
0
2,943
9,101
8,906
23
702
8,357
381
66,854
W
Kuzenbo
Leon4dakill
Kuzenbo
5,708
2,471
0
3,342
10,384
11,616
26
1,740
8,644
45,008
0
W
Hercules
OliveiraMOB
Hercules
2,084
1,227
0
4,326
14,287
9,416
0
126
14,161
0
39,912
L
Hun Batz
PELUOKOSMIKO
Hun Batz
8,186
3,008
0
6,144
13,817
5,663
0
3,172
10,645
0
73,445
L
Martichoras
Stalek
Martichoras
5,571
1,290
0
2,690
10,102
4,028
0
8,118
1,984
0
50,979
L
Poseidon
T53moose
Poseidon
3,380
445
0
1,370
9,272
3,212
0
5,107
4,165
46,779
0
W
Baron Samedi
zeloganbrothers
Baron Samedi
8,594
829
34
2,090
6,722
3,397
123
923
5,799
67,345
0
L
Charon
zergling92
Charon
4,280
864
0
3,326
11,393
7,452
0
6,303
5,090
20,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,337
Gold Earned
38,277
381
Minions Killed
396
0
Camps Cleared
0
1,441,085
Distance Traveled
1,443,885
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,045
503
108
7
0
305,758
3
W
Fenrir
7,377
461
38
2
0
259,845
0
L
Ravana
9,533
596
118
7
0
287,266
2
W
Kuzenbo
8,282
518
59
4
0
306,546
0
W
Hercules
7,287
455
65
4
0
290,013
1
L
Hun Batz
8,678
542
104
7
0
354,670
0
L
Martichoras
6,866
429
73
5
0
285,480
7
L
Poseidon
7,207
450
75
5
0
243,798
0
W
Baron Samedi
9,346
584
111
7
0
278,923
4
L
Charon
5,993
375
26
2
0
272,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role