Player Matchup

Cu Chulainn
Cu Chulainn
Disrael56
Cu Chulainn
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,106 Elo+
Solo
Fenrir
Fenrir
Drumstick5586
Fenrir
Level 48
God Stats
4W - 8L
1,324 SR
Queue Stats
419W - 408L
1,396 Elo+
Solo
Ra
Ra
Ymir91
Ra
Level 50
God Stats
0W - 2L
1,513 SR
Queue Stats
13W - 11L
1,339 Elo+
Solo
Team Averages
Level 51
1,446 SR
1,280 Elo+

VS

Team Averages
Level 58
1,381 SR
1,253 Elo+
Zeus
Zeus
Phantom2Nutz
Zeus
Level 64
God Stats
3W - 7L
1,205 SR
Queue Stats
183W - 207L
1,208 Elo+
Solo
Sun Wukong
Sun Wukong
TRiPCoaLiTioN
Sun Wukong
Level 86
God Stats
1W - 0L
1,550 SR
Queue Stats
18W - 25L
1,262 Elo+
Party 1
Cupid
Cupid
TheTRiPMilitia
Cupid
Level 25
God Stats
16W - 16L
1,387 SR
Queue Stats
18W - 19L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Disrael56
Cu Chulainn
5
0 / 0 / 1
7,621
586
0
0
0
14
6 / 2 / 4
10,498
808
11,999
19,194
19,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
14
4 / 7 / 4
10,468
805
9,708
12,461
5,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 2
11,328
871
13,115
10,581
3,463
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
TRiPCoaLiTioN
Sun Wukong
13
3 / 2 / 6
10,037
772
8,014
10,292
6,363
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 8
9,535
733
4,418
10,688
3,999
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
10
Kills
9
9
Deaths
10
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Disrael56
Cu Chulainn
0
0
1
0.5
L
6
2
4
4
W
6
5
2
1.4
W
Sun Wukong
TRiPCoaLiTioN
Sun Wukong
3
2
6
3
W
0
3
8
1.33
L
Ra
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,707
Damage
25,547
31,655
Taken
31,561
25,303
Mitigated
13,825
8,788
Healing
6,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Disrael56
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
11,999
1,658
256
4,016
19,194
19,460
0
8,098
11,006
535
27,329
W
13,115
1,198
163
1,230
10,581
3,463
598
2,125
8,057
47,297
0
W
Sun Wukong
TRiPCoaLiTioN
Sun Wukong
8,014
1,082
0
2,512
10,292
6,363
494
6,431
3,781
0
29,283
W
4,418
1,644
195
2,636
10,688
3,999
1,504
2,226
8,292
0
28,384
L
Ra
9,708
700
1,938
2,578
12,461
5,843
0
5,664
6,797
50,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,587
Gold Earned
30,900
98
Minions Killed
133
0
Camps Cleared
0
458,484
Distance Traveled
729,286
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,621
586
0
0
0
95
0
L
Fenrir
10,498
808
18
1
0
237,535
0
W
Zeus
11,328
871
69
5
0
220,160
0
W
Sun Wukong
10,037
772
22
2
0
241,396
0
W
Cupid
9,535
733
42
3
0
267,730
0
L
Ra
10,468
805
80
6
0
220,854
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role