Player Matchup

Da Ji
Da Ji
AdeptInquisitor
Da Ji
Level 82
God Stats
4W - 2L
1,592 SR
Queue Stats
197W - 181L
1,456 Elo+
Solo
Anubis
Anubis
Apollinariya
Anubis
Level 45
God Stats
8W - 7L
1,435 SR
Queue Stats
63W - 57L
1,364 Elo+
Solo
Bacchus
Bacchus
G3mblo
Bacchus
Level 69
God Stats
7W - 6L
1,384 SR
Queue Stats
52W - 62L
1,409 Elo+
Party 2
Apollo
Apollo
NaimaKKa
Apollo
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 84L
1,401 Elo+
Party 2
Jormungandr
Jormungandr
Yumiyacha
Jormungandr
Level 144
God Stats
1W - 1L
1,302 SR
Queue Stats
23W - 30L
1,408 Elo+
Solo
Team Averages
Level 77
1,442 SR
1,407 Elo+

VS

Team Averages
Level 82
1,610 SR
1,472 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ElHeaven_
Tiamat
Level 104
God Stats
2W - 1L
1,802 SR
Queue Stats
343W - 332L
1,422 Elo+
Party 1
Atlas
Atlas
Ghost_Pex2023
Atlas
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,540 Elo+
Solo
Freya
Freya
Retsamtirips
Freya
Level 104
God Stats
19W - 20L
1,552 SR
Queue Stats
406W - 389L
1,454 Elo+
Solo
King Arthur
King Arthur
Slider_Foxx
King Arthur
Level 88
God Stats
5W - 6L
1,698 SR
Queue Stats
334W - 306L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
7,314
522
7,051
14,864
6,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
12
3 / 2 / 1
7,218
516
6,787
6,830
2,924
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
G3mblo
Bacchus
10
2 / 2 / 4
6,777
484
5,770
12,789
14,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Apollo
NaimaKKa
Apollo
10
1 / 2 / 3
6,164
440
3,802
7,730
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Yumiyacha
Jormungandr
14
8 / 0 / 3
8,877
634
8,451
9,357
7,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
5 / 3 / 0
7,134
510
6,178
9,760
3,407
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
ElHeaven_
Tiamat
13
2 / 2 / 1
7,530
538
6,459
8,880
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 5
6,845
489
4,334
10,211
8,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 5 / 3
6,954
497
6,284
11,991
4,175
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Slider_Foxx
King Arthur
9
1 / 5 / 0
5,697
407
2,101
8,371
5,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
9
9
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
5
3
0
1.67
W
2
3
5
1.5
W
Anubis
3
2
1
1.75
L
Tiamat
ElHeaven_
Tiamat
2
2
1
1.25
W
Bacchus
G3mblo
Bacchus
2
2
4
2
L
0
1
5
2.5
W
Apollo
NaimaKKa
Apollo
1
2
3
1.25
L
1
5
3
0.5
L
King Arthur
Slider_Foxx
King Arthur
1
5
0
0.2
W
Jormungandr
Yumiyacha
Jormungandr
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
25,356
51,570
Taken
49,213
33,440
Mitigated
25,948
16,963
Healing
11,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,178
3,027
0
3,602
9,760
3,407
869
3,608
6,152
0
42,327
W
7,051
1,622
0
6,015
14,864
6,320
0
3,974
10,890
0
57,917
W
Anubis
6,787
121
0
2,771
6,830
2,924
62
3,337
3,493
37,772
0
L
Tiamat
ElHeaven_
Tiamat
6,459
642
0
2,447
8,880
4,951
240
4,215
4,665
52,386
0
W
Bacchus
G3mblo
Bacchus
5,770
599
0
3,046
12,789
14,517
0
4,286
8,503
18,639
0
L
4,334
2,151
0
2,460
10,211
8,286
283
5,146
5,065
23,568
0
W
Apollo
NaimaKKa
Apollo
3,802
2,957
0
2,373
7,730
2,586
356
2,891
4,839
0
33,021
L
6,284
2,042
0
2,846
11,991
4,175
355
3,547
8,444
49,891
0
L
King Arthur
Slider_Foxx
King Arthur
2,101
422
0
486
8,371
5,129
0
4,379
3,992
0
19,294
W
Jormungandr
Yumiyacha
Jormungandr
8,451
2,722
0
2,758
9,357
7,093
80
2,767
6,590
62,183
222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
34,160
345
Minions Killed
273
0
Camps Cleared
0
1,269,397
Distance Traveled
1,179,351
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,134
510
69
5
0
235,542
0
W
Da Ji
7,314
522
88
6
0
274,299
3
W
Anubis
7,218
516
74
5
0
202,090
0
L
Tiamat
7,530
538
83
6
0
263,574
0
W
Bacchus
6,777
484
16
1
0
278,507
2
L
Atlas
6,845
489
23
2
0
266,724
3
W
Apollo
6,164
440
55
4
0
241,801
0
L
Freya
6,954
497
75
5
0
242,784
0
L
King Arthur
5,697
407
23
2
0
170,727
2
W
Jormungandr
8,877
634
112
8
0
272,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role