Player Matchup

Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
chriskillyou1
Cupid
Level 144
God Stats
5W - 1L
1,988 SR
Queue Stats
165W - 158L
1,539 Elo+
Solo
Team Averages
Level 118
1,663 SR
1,513 Elo+

VS

Team Averages
Level 67
1,484 SR
1,457 Elo+
Cerberus
Cerberus
Gronkeatseahawk
Cerberus
Level 21
God Stats
35W - 23L
1,688 SR
Queue Stats
76W - 80L
1,461 Elo+
Party 2
Chaac
Chaac
RomanView
Chaac
Level 54
God Stats
0W - 3L
1,289 SR
Queue Stats
159W - 165L
1,479 Elo+
Party 2
Freya
Freya
Sardonics64
Freya
Level 126
God Stats
0W - 1L
1,474 SR
Queue Stats
28W - 34L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
5 / 0 / 4
8,637
864
9,211
3,942
1,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
 
King Arthur
11
2 / 0 / 7
7,876
788
7,761
9,516
5,794
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 3 / 4
8,400
840
8,930
7,608
3,028
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 3 / 2
7,112
711
3,684
11,846
11,539
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
RomanView
Chaac
9
1 / 6 / 0
7,066
707
4,873
12,517
8,287
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 3 / 2
7,285
729
6,822
10,580
4,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
3
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
0
4
7
W
King Arthur
 
King Arthur
2
0
7
5.5
L
Cerberus
1
3
2
0.67
L
Chaac
RomanView
Chaac
1
6
0
0.17
L
1
3
2
0.67
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,902
Damage
15,379
21,066
Taken
34,943
10,403
Mitigated
24,577
5,732
Healing
5,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,211
1,846
70
451
3,942
1,581
828
1,883
2,059
40,539
0
W
King Arthur
 
King Arthur
7,761
494
0
2,378
9,516
5,794
125
5,138
4,378
0
23,842
L
Cerberus
3,684
472
0
1,383
11,846
11,539
0
3,866
7,980
11,790
0
L
Chaac
RomanView
Chaac
4,873
1,626
0
1,185
12,517
8,287
0
4,130
8,385
0
17,997
L
6,822
2,230
0
3,048
10,580
4,751
0
1,678
8,902
31,391
0
W
8,930
5,716
44
2,789
7,608
3,028
684
4,319
3,241
0
24,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,913
Gold Earned
21,463
97
Minions Killed
88
0
Camps Cleared
0
530,621
Distance Traveled
480,254
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,637
864
54
5
0
181,104
0
W
King Arthur
7,876
788
21
2
0
192,499
0
L
Cerberus
7,112
711
19
2
0
175,970
0
L
Chaac
7,066
707
15
2
0
146,825
0
L
Freya
7,285
729
54
5
0
157,459
1
W
Cupid
8,400
840
22
2
0
157,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role