Player Matchup

He Bo
He Bo
 
He Bo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
CallMeNumbers1
Yemoja
Level 93
God Stats
4W - 1L
1,500 SR
Queue Stats
207W - 208L
1,468 Elo+
Solo
Hun Batz
Hun Batz
FadedPlan3t
Hun Batz
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
195W - 191L
1,414 Elo+
Solo
Nemesis
Nemesis
heyyemely
Nemesis
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 140L
1,405 Elo+
Solo
Team Averages
Level 120
1,500 SR
1,458 Elo+

VS

Team Averages
Level 97
1,423 SR
1,447 Elo+
Raijin
Raijin
Awow15
Raijin
Level 55
God Stats
4W - 8L
1,051 SR
Queue Stats
324W - 313L
1,412 Elo+
Solo
Hel
Hel
DancingWithChaos
Hel
Level 82
God Stats
2W - 0L
1,729 SR
Queue Stats
46W - 39L
1,428 Elo+
Party 1
Vulcan
Vulcan
DraKeN9nE
Vulcan
Level 115
God Stats
2W - 2L
1,314 SR
Queue Stats
127W - 115L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LadyZaraVen
Ah Muzen Cab
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 43L
1,443 Elo+
Party 1
Kuzenbo
Kuzenbo
PandaSurgeon
Kuzenbo
Level 147
God Stats
2W - 0L
1,520 SR
Queue Stats
76W - 83L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
1 / 3 / 3
7,950
723
5,292
10,013
4,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
 
Ullr
12
0 / 3 / 2
7,144
649
9,631
11,126
4,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 2 / 1
9,252
841
8,970
15,333
10,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
FadedPlan3t
Hun Batz
13
1 / 5 / 2
7,416
674
8,188
11,424
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Nemesis
heyyemely
Nemesis
13
0 / 4 / 3
7,117
647
4,592
10,311
5,208
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Awow15
Raijin
5
0 / 1 / 0
5,780
525
157
968
289
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
4 / 1 / 11
8,923
811
12,367
12,450
6,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
DraKeN9nE
Vulcan
17
7 / 1 / 7
9,628
875
17,626
9,943
5,624
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
LadyZaraVen
Ah Muzen Cab
16
2 / 1 / 8
8,576
780
10,404
8,683
4,420
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kuzenbo
PandaSurgeon
Kuzenbo
17
4 / 1 / 12
9,781
889
8,784
14,468
20,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
5
Kills
17
17
Deaths
5
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
3
3
0.83
L
Ullr
 
Ullr
0
3
2
0.33
W
Raijin
Awow15
Raijin
0
1
0
0
L
3
2
1
1.75
W
4
1
11
9.5
W
Vulcan
DraKeN9nE
Vulcan
7
1
7
10.5
L
Hun Batz
FadedPlan3t
Hun Batz
1
5
2
0.4
W
Ah Muzen Cab
LadyZaraVen
Ah Muzen Cab
2
1
8
6
W
Kuzenbo
PandaSurgeon
Kuzenbo
4
1
12
10
L
Nemesis
heyyemely
Nemesis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,673
Damage
49,338
58,207
Taken
46,512
29,830
Mitigated
38,006
22,318
Healing
28,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,292
0
969
2,298
10,013
4,338
0
7,428
2,585
23,037
0
L
Ullr
 
Ullr
9,631
2,812
1,394
1,868
11,126
4,500
0
7,534
3,219
0
21,298
W
Raijin
Awow15
Raijin
157
0
0
0
968
289
0
296
672
157
0
L
8,970
1,423
5,515
4,471
15,333
10,947
0
10,706
4,373
19,626
0
W
12,367
602
12,943
9,074
12,450
6,986
414
4,017
8,283
21,011
0
W
Vulcan
DraKeN9nE
Vulcan
17,626
10,138
221
1,128
9,943
5,624
46
2,913
6,960
47,167
0
L
Hun Batz
FadedPlan3t
Hun Batz
8,188
544
2,420
1,012
11,424
4,837
0
6,731
4,504
0
26,098
W
Ah Muzen Cab
LadyZaraVen
Ah Muzen Cab
10,404
2,818
419
630
8,683
4,420
583
2,659
5,796
0
24,083
W
Kuzenbo
PandaSurgeon
Kuzenbo
8,784
3,393
1,405
2,584
14,468
20,687
120
3,782
9,987
11,759
0
L
Nemesis
heyyemely
Nemesis
4,592
881
840
1,531
10,311
5,208
0
6,092
4,219
0
12,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,879
Gold Earned
42,688
156
Minions Killed
124
0
Camps Cleared
0
959,379
Distance Traveled
956,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,950
723
46
4
0
215,964
0
L
Ullr
7,144
649
40
4
0
176,838
0
W
Raijin
5,780
525
0
0
0
14,767
0
L
Yemoja
9,252
841
23
2
0
188,622
0
W
Hel
8,923
811
18
2
0
264,909
0
W
Vulcan
9,628
875
77
7
0
249,146
0
L
Hun Batz
7,416
674
27
2
0
194,174
0
W
Ah Muzen Cab
8,576
780
27
2
0
241,316
0
W
Kuzenbo
9,781
889
2
0
0
186,353
0
L
Nemesis
7,117
647
20
2
0
183,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role