Player Matchup

Anubis
Anubis
Denayro2
Anubis
Level 28
God Stats
19W - 16L
1,745 SR
Queue Stats
90W - 100L
1,576 Elo+
Party 1
Cabrakan
Cabrakan
Joufire2006
Cabrakan
Level 47
God Stats
2W - 4L
1,316 SR
Queue Stats
54W - 58L
1,387 Elo+
Party 2
Sun Wukong
Sun Wukong
RsNDelta
Sun Wukong
Level 109
God Stats
23W - 12L
1,836 SR
Queue Stats
263W - 262L
1,561 Elo+
Party 1
Sol
Sol
RsNGolf
Sol
Level 109
God Stats
21W - 10L
1,756 SR
Queue Stats
119W - 128L
1,581 Elo+
Party 1
Set
Set
trianadaniel06
Set
Level 25
God Stats
10W - 8L
1,659 SR
Queue Stats
26W - 31L
1,417 Elo+
Party 2
Team Averages
Level 64
1,662 SR
1,504 Elo+

VS

Team Averages
Level 84
1,562 SR
1,433 Elo+
Cthulhu
Cthulhu
BIIIG-Miike
Cthulhu
Level 89
God Stats
4W - 1L
1,723 SR
Queue Stats
63W - 59L
1,463 Elo+
Solo
Tsukuyomi
Tsukuyomi
IIDanoneII
Tsukuyomi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Olorun
Olorun
RG_ares_k
Olorun
Level 104
God Stats
2W - 0L
1,689 SR
Queue Stats
47W - 51L
1,447 Elo+
Solo
Anubis
Anubis
RowanTheGr83456
Anubis
Level 61
God Stats
11W - 15L
1,396 SR
Queue Stats
52W - 70L
1,360 Elo+
Solo
Eset
Eset
XS Luke XS
Eset
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 59L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Denayro2
Anubis
12
1 / 7 / 3
7,280
428
9,247
14,647
6,923
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
Joufire2006
Cabrakan
10
1 / 4 / 4
7,218
425
5,304
16,493
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sun Wukong
RsNDelta
Sun Wukong
15
0 / 3 / 0
8,793
517
3,657
16,866
10,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
12
2 / 4 / 3
7,493
441
9,943
12,052
4,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
6 / 3 / 1
8,320
489
7,654
15,247
7,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIIIG-Miike
Cthulhu
12
1 / 1 / 7
8,337
490
6,013
10,952
6,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
IIDanoneII
Tsukuyomi
15
8 / 3 / 4
9,561
562
8,210
15,316
5,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
RG_ares_k
Olorun
12
4 / 5 / 6
8,397
494
15,896
14,127
6,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 0 / 3
9,449
556
14,358
6,651
4,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 7
9,484
558
11,032
9,470
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
48
10
Kills
21
21
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BIIIG-Miike
Cthulhu
1
1
7
4.5
L
Anubis
Denayro2
Anubis
1
7
3
0.36
W
Tsukuyomi
IIDanoneII
Tsukuyomi
8
3
4
3.33
L
Cabrakan
Joufire2006
Cabrakan
1
4
4
0.75
W
Olorun
RG_ares_k
Olorun
4
5
6
1.4
W
3
0
3
4.5
L
Sun Wukong
RsNDelta
Sun Wukong
0
3
0
0
L
Sol
2
4
3
0.88
W
5
1
7
8.5
L
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,805
Damage
55,509
75,305
Taken
56,516
45,761
Mitigated
25,702
16,873
Healing
19,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BIIIG-Miike
Cthulhu
6,013
290
2,378
2,016
10,952
6,033
304
7,081
3,763
35,595
0
L
Anubis
Denayro2
Anubis
9,247
546
0
4,454
14,647
6,923
0
9,751
4,842
46,556
0
W
Tsukuyomi
IIDanoneII
Tsukuyomi
8,210
2,050
0
2,569
15,316
5,654
0
4,194
10,806
0
56,805
L
Cabrakan
Joufire2006
Cabrakan
5,304
784
0
1,198
16,493
16,792
0
10,420
5,881
27,207
0
W
Olorun
RG_ares_k
Olorun
15,896
7,445
600
4,023
14,127
6,040
2,227
8,061
6,066
59,635
0
W
14,358
907
0
4,573
6,651
4,596
0
783
5,868
73,009
0
L
Sun Wukong
RsNDelta
Sun Wukong
3,657
871
0
6,874
16,866
10,216
563
10,725
5,230
820
72,171
L
Sol
9,943
4,740
0
2,993
12,052
4,532
807
7,288
4,710
49,249
0
W
11,032
361
0
2,873
9,470
3,379
311
4,255
5,099
66,466
0
L
7,654
3,104
0
1,354
15,247
7,298
0
7,999
7,158
0
57,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,104
Gold Earned
45,228
393
Minions Killed
415
0
Camps Cleared
0
1,477,778
Distance Traveled
1,563,820
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,337
490
48
3
0
294,371
0
L
Anubis
7,280
428
69
4
0
273,244
0
W
Tsukuyomi
9,561
562
83
5
0
374,866
0
L
Cabrakan
7,218
425
23
1
0
302,905
0
W
Olorun
8,397
494
87
5
0
292,210
0
W
Anubis
9,449
556
94
6
0
286,082
4
L
Sun Wukong
8,793
517
130
8
0
280,528
5
L
Sol
7,493
441
90
5
0
276,210
2
W
Eset
9,484
558
103
6
0
316,291
2
L
Set
8,320
489
81
5
0
344,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role