Player Matchup

Charon
Charon
BossAssassin569
Charon
Level 128
God Stats
1W - 2L
1,284 SR
Queue Stats
16W - 27L
1,361 Elo+
Party 2
Surtr
Surtr
NefariousBug
Surtr
Level 44
God Stats
2W - 3L
1,608 SR
Queue Stats
121W - 136L
1,374 Elo+
Solo
Bastet
Bastet
ThatNeonOtter
Bastet
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,582 Elo+
Party 2
Hel
Hel
XF22RAPT0R
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 68L
1,400 Elo+
Party 2
Danzaburou
Danzaburou
silver blaze243
Danzaburou
Level 24
God Stats
2W - 4L
1,538 SR
Queue Stats
4W - 12L
1,289 Elo+
Party 2
Team Averages
Level 87
1,486 SR
1,401 Elo+

VS

Team Averages
Level 72
1,551 SR
1,404 Elo+
Ao Kuang
Ao Kuang
Erzxl_0
Ao Kuang
Level 109
God Stats
24W - 24L
1,531 SR
Queue Stats
453W - 428L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Fendikiyah
Baron Samedi
Level 119
God Stats
8W - 3L
1,574 SR
Queue Stats
291W - 301L
1,346 Elo+
Party 1
Chang'e
Chang'e
Mlasian
Chang'e
Level 80
God Stats
6W - 4L
1,650 SR
Queue Stats
54W - 47L
1,543 Elo+
Party 1
Sol
Sol
Playboyy_Jb2
Sol
Level 6
God Stats
3W - 8L
1,500 SR
Queue Stats
9W - 20L
1,184 Elo+
Party 1
Scylla
Scylla
brokekid21
Scylla
Level 48
God Stats
13W - 11L
1,500 SR
Queue Stats
94W - 89L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
6,609
413
4,046
9,984
7,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 7 / 0
7,135
446
9,135
19,359
10,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
4 / 0 / 2
8,145
509
7,841
13,119
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 5 / 2
9,291
581
11,555
13,304
5,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
silver blaze243
Danzaburou
11
0 / 7 / 2
6,969
436
6,057
14,719
6,207
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Erzxl_0
Ao Kuang
17
10 / 0 / 2
9,803
613
12,125
11,979
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Fendikiyah
Baron Samedi
11
2 / 1 / 6
7,460
466
6,739
9,145
9,301
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Mlasian
Chang'e
14
7 / 1 / 2
9,111
569
14,582
14,448
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 3 / 3
7,446
465
8,703
9,706
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
brokekid21
Scylla
12
0 / 6 / 1
7,358
460
5,634
11,438
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
11
Kills
23
23
Deaths
11
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
Ao Kuang
Erzxl_0
Ao Kuang
10
0
2
11
W
Baron Samedi
Fendikiyah
Baron Samedi
2
1
6
5
W
Chang'e
Mlasian
Chang'e
7
1
2
8
L
1
7
0
0.14
W
4
3
3
1.83
L
4
0
2
5
L
6
5
2
1.4
W
Scylla
brokekid21
Scylla
0
6
1
0.08
L
Danzaburou
silver blaze243
Danzaburou
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,634
Damage
47,783
70,485
Taken
56,716
34,323
Mitigated
29,053
22,363
Healing
28,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,046
531
202
1,353
9,984
7,850
0
6,925
2,965
24,028
0
W
Ao Kuang
Erzxl_0
Ao Kuang
12,125
3,252
0
8,567
11,979
6,018
0
2,336
9,643
86,684
0
W
Baron Samedi
Fendikiyah
Baron Samedi
6,739
548
1,279
2,936
9,145
9,301
225
2,280
6,865
31,468
0
W
Chang'e
Mlasian
Chang'e
14,582
1,558
750
8,521
14,448
6,075
542
2,122
12,326
63,572
0
L
9,135
3,217
0
4,651
19,359
10,011
6
14,350
4,287
1,409
53,126
W
8,703
3,143
0
3,194
9,706
3,491
814
1,707
7,999
45,996
0
L
7,841
2,124
0
6,817
13,119
4,985
0
4,297
8,742
0
57,941
L
11,555
681
894
5,052
13,304
5,270
304
10,206
2,754
65,669
0
W
Scylla
brokekid21
Scylla
5,634
343
0
2,758
11,438
4,168
0
7,748
3,690
50,976
0
L
Danzaburou
silver blaze243
Danzaburou
6,057
1,954
0
3,394
14,719
6,207
605
10,775
3,900
0
47,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
41,178
391
Minions Killed
463
0
Camps Cleared
0
1,542,116
Distance Traveled
1,492,143
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,609
413
39
2
0
309,236
0
W
Ao Kuang
9,803
613
121
8
0
362,043
0
W
Baron Samedi
7,460
466
54
3
0
285,455
2
W
Chang'e
9,111
569
124
8
0
276,012
0
L
Surtr
7,135
446
70
4
0
296,816
1
W
Sol
7,446
465
74
5
0
273,160
0
L
Bastet
8,145
509
89
6
0
380,228
5
L
Hel
9,291
581
102
6
0
275,068
0
W
Scylla
7,358
460
90
6
0
295,473
5
L
Danzaburou
6,969
436
91
6
0
280,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role