Player Matchup

Odin
Odin
 
Odin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Amaranthhh
Izanami
Level 36
God Stats
0W - 3L
1,232 SR
Queue Stats
23W - 36L
1,426 Elo+
Party 1
Arachne
Arachne
HämyX
Arachne
Level 18
God Stats
0W - 2L
1,190 SR
Queue Stats
9W - 17L
1,202 Elo+
Party 1
Ra
Ra
T0N0N0H
Ra
Level 140
God Stats
5W - 3L
1,644 SR
Queue Stats
233W - 220L
1,523 Elo+
Party 3
Cerberus
Cerberus
Todventtu
Cerberus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,426 Elo+
Party 1
Team Averages
Level 75
1,413 SR
1,415 Elo+

VS

Team Averages
Level 113
1,523 SR
1,476 Elo+
Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Knight025
Nu Wa
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 183L
1,512 Elo+
Party 2
Zhong Kui
Zhong Kui
PIKABENKO
Zhong Kui
Level 40
God Stats
21W - 17L
1,503 SR
Queue Stats
226W - 240L
1,359 Elo+
Solo
Charon
Charon
pituti
Charon
Level 147
God Stats
22W - 21L
1,614 SR
Queue Stats
162W - 141L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 1 / 2
7,187
513
6,341
12,308
9,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Amaranthhh
Izanami
10
0 / 3 / 0
6,120
437
4,454
8,677
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
HämyX
Arachne
9
0 / 4 / 2
5,998
428
4,329
10,993
3,722
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
6 / 2 / 1
8,427
602
9,883
10,695
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Todventtu
Cerberus
8
0 / 3 / 0
5,887
421
2,345
14,730
7,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 0 / 1
8,813
630
6,856
6,823
3,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
 
Nemesis
15
5 / 2 / 3
8,686
620
9,155
12,215
4,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Knight025
Nu Wa
14
1 / 3 / 4
8,129
581
7,297
7,312
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
PIKABENKO
Zhong Kui
14
1 / 2 / 1
8,790
628
7,653
12,222
10,577
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon
pituti
Charon
13
3 / 0 / 3
8,418
601
6,508
9,808
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
12
13
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
2
2
W
Izanami
 
Izanami
2
0
1
2.5
W
Nemesis
 
Nemesis
5
2
3
3.25
L
Izanami
Amaranthhh
Izanami
0
3
0
0
L
Arachne
HämyX
Arachne
0
4
2
0.25
W
Nu Wa
Knight025
Nu Wa
1
3
4
1
W
Zhong Kui
PIKABENKO
Zhong Kui
1
2
1
0.75
L
6
2
1
3.25
L
Cerberus
Todventtu
Cerberus
0
3
0
0
W
Charon
pituti
Charon
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,352
Damage
37,469
57,403
Taken
48,380
27,400
Mitigated
27,341
13,691
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,341
1,848
0
2,470
12,308
9,653
0
7,363
4,749
0
43,796
W
Izanami
 
Izanami
6,856
4,487
0
2,836
6,823
3,078
2,284
1,073
5,750
0
90,772
W
Nemesis
 
Nemesis
9,155
4,910
0
1,099
12,215
4,771
0
2,460
9,704
0
88,687
L
Izanami
Amaranthhh
Izanami
4,454
3,678
0
1,069
8,677
2,422
0
1,602
7,075
0
40,729
L
Arachne
HämyX
Arachne
4,329
2,857
0
1,831
10,993
3,722
12
2,710
8,215
0
31,922
W
Nu Wa
Knight025
Nu Wa
7,297
1,517
0
750
7,312
2,307
403
3,771
3,541
69,622
0
W
Zhong Kui
PIKABENKO
Zhong Kui
7,653
1,330
0
6,617
12,222
10,577
901
1,508
10,714
61,558
0
L
9,883
1,328
348
3,404
10,695
4,352
0
6,900
3,795
71,103
0
L
Cerberus
Todventtu
Cerberus
2,345
522
1,284
3,285
14,730
7,251
0
2,764
11,966
23,882
0
W
Charon
pituti
Charon
6,508
1,765
0
2,211
9,808
6,608
0
3,119
6,295
19,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,619
Gold Earned
42,836
409
Minions Killed
531
0
Camps Cleared
0
1,338,236
Distance Traveled
1,385,360
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,187
513
78
6
0
253,859
0
W
Izanami
8,813
630
153
11
0
277,669
2
W
Nemesis
8,686
620
117
8
0
327,771
0
L
Izanami
6,120
437
91
7
0
251,819
0
L
Arachne
5,998
428
47
3
0
294,325
1
W
Nu Wa
8,129
581
117
8
0
271,745
1
W
Zhong Kui
8,790
628
111
8
0
236,537
3
L
Ra
8,427
602
124
9
0
270,417
1
L
Cerberus
5,887
421
69
5
0
267,816
6
W
Charon
8,418
601
33
2
0
271,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role