Player Matchup

Hades
Hades
 
Hades
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Luarmdb
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PandaSurgeon
Ah Muzen Cab
Level 147
God Stats
0W - 1L
1,079 SR
Queue Stats
76W - 83L
1,474 Elo+
Solo
Sylvanus
Sylvanus
RodriNB
Sylvanus
Level 144
God Stats
4W - 2L
1,804 SR
Queue Stats
205W - 212L
1,494 Elo+
Solo
Team Averages
Level 128
1,477 SR
1,481 Elo+

VS

Team Averages
Level 73
1,534 SR
1,460 Elo+
Cthulhu
Cthulhu
CaptainJack08
Cthulhu
Level 104
God Stats
4W - 2L
1,821 SR
Queue Stats
43W - 45L
1,575 Elo+
Solo
Bacchus
Bacchus
EgBone
Bacchus
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,274 Elo+
Solo
Guan Yu
Guan Yu
MetalLiqss
Guan Yu
Level 29
God Stats
2W - 1L
1,521 SR
Queue Stats
96W - 107L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
Mystachu
Zhong Kui
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NxuS Gunss
Ah Muzen Cab
Level 81
God Stats
9W - 19L
1,328 SR
Queue Stats
811W - 828L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
5 / 3 / 2
8,406
841
10,118
12,541
7,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
 
Sobek
14
0 / 4 / 6
6,981
698
7,144
13,833
14,021
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
Luarmdb
Atlas
8
0 / 5 / 0
6,162
616
550
7,420
2,934
Ah Muzen Cab
PandaSurgeon
Ah Muzen Cab
16
1 / 2 / 5
7,749
775
16,968
10,112
4,526
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
RodriNB
Sylvanus
15
1 / 2 / 5
7,904
790
3,932
9,600
7,867
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
4 / 2 / 10
8,588
859
8,544
10,668
11,746
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
EgBone
Bacchus
11
2 / 2 / 5
7,418
742
1,998
9,308
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
MetalLiqss
Guan Yu
14
4 / 1 / 7
7,893
789
6,883
9,215
10,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Zhong Kui
Mystachu
Zhong Kui
15
5 / 1 / 7
8,446
845
14,769
9,276
10,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
NxuS Gunss
Ah Muzen Cab
16
1 / 1 / 10
8,114
811
14,650
8,550
4,711
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
55
7
Kills
16
16
Deaths
7
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
5
3
2
2
L
Sobek
 
Sobek
0
4
6
0.75
W
Cthulhu
4
2
10
4.5
W
Bacchus
EgBone
Bacchus
2
2
5
2.25
L
Atlas
Luarmdb
Atlas
0
5
0
0
W
Guan Yu
MetalLiqss
Guan Yu
4
1
7
7.5
W
Zhong Kui
Mystachu
Zhong Kui
5
1
7
8.5
W
Ah Muzen Cab
NxuS Gunss
Ah Muzen Cab
1
1
10
6
L
Ah Muzen Cab
PandaSurgeon
Ah Muzen Cab
1
2
5
1.75
L
Sylvanus
RodriNB
Sylvanus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,712
Damage
46,844
53,506
Taken
47,017
36,551
Mitigated
48,543
19,263
Healing
22,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
10,118
531
560
4,424
12,541
7,203
0
6,250
6,243
16,330
0
L
Sobek
 
Sobek
7,144
85
541
2,575
13,833
14,021
0
6,474
7,251
15,734
0
W
Cthulhu
8,544
79
721
1,107
10,668
11,746
0
4,172
6,288
19,576
0
W
Bacchus
EgBone
Bacchus
1,998
185
228
1,869
9,308
11,275
0
3,577
5,331
3,835
0
L
Atlas
Luarmdb
Atlas
550
550
0
0
7,420
2,934
0
3,747
3,473
1,916
0
W
Guan Yu
MetalLiqss
Guan Yu
6,883
855
4,346
3,879
9,215
10,042
0
3,748
4,952
0
9,302
W
Zhong Kui
Mystachu
Zhong Kui
14,769
2,726
3,363
4,340
9,276
10,769
0
5,627
3,319
21,885
0
W
Ah Muzen Cab
NxuS Gunss
Ah Muzen Cab
14,650
2,136
1,231
1,659
8,550
4,711
117
4,072
3,934
0
39,652
L
Ah Muzen Cab
PandaSurgeon
Ah Muzen Cab
16,968
2,711
1,309
1,624
10,112
4,526
0
4,622
4,988
0
39,488
L
Sylvanus
RodriNB
Sylvanus
3,932
807
4,980
3,250
9,600
7,867
0
4,053
5,188
9,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,202
Gold Earned
40,459
135
Minions Killed
131
0
Camps Cleared
0
855,236
Distance Traveled
996,114
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,406
841
26
3
0
174,905
0
L
Sobek
6,981
698
19
2
0
189,034
0
W
Cthulhu
8,588
859
38
4
0
219,806
0
W
Bacchus
7,418
742
8
1
0
152,899
0
L
Atlas
6,162
616
7
1
0
163,498
0
W
Guan Yu
7,893
789
13
1
0
220,083
0
W
Zhong Kui
8,446
845
33
3
0
195,972
0
W
Ah Muzen Cab
8,114
811
39
4
0
207,354
0
L
Ah Muzen Cab
7,749
775
56
6
0
189,524
0
L
Sylvanus
7,904
790
27
3
0
138,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role