Player Matchup

Ix Chel
Ix Chel
Anitont
Ix Chel
Level 98
God Stats
3W - 8L
1,301 SR
Queue Stats
160W - 156L
1,528 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DARKRAY008
Kumbhakarna
Level 154
God Stats
1W - 1L
1,256 SR
Queue Stats
26W - 31L
1,441 Elo+
Solo
Izanami
Izanami
Tendenziell
Izanami
Level 120
God Stats
22W - 16L
1,620 SR
Queue Stats
130W - 122L
1,514 Elo+
Solo
Achilles
Achilles
oopoli12
Achilles
Level 81
God Stats
5W - 3L
1,623 SR
Queue Stats
121W - 124L
1,468 Elo+
Solo
Da Ji
Da Ji
turkoc1
Da Ji
Level 44
God Stats
1W - 1L
1,298 SR
Queue Stats
52W - 48L
1,501 Elo+
Party 1
Team Averages
Level 99
1,420 SR
1,490 Elo+

VS

Team Averages
Level 76
1,526 SR
1,520 Elo+
Discordia
Discordia
Dumbo_020
Discordia
Level 127
God Stats
12W - 12L
1,460 SR
Queue Stats
195W - 211L
1,478 Elo+
Solo
Kali
Kali
Oradeu_HD
Kali
Level 53
God Stats
3W - 6L
1,536 SR
Queue Stats
65W - 79L
1,477 Elo+
Party 2
Skadi
Skadi
SarahDuck53
Skadi
Level 85
God Stats
66W - 67L
1,382 SR
Queue Stats
216W - 208L
1,460 Elo+
Party 2
King Arthur
King Arthur
Unislaw
King Arthur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,687 Elo+
Solo
Xing Tian
Xing Tian
bajaizkraja
Xing Tian
Level 61
God Stats
0W - 1L
1,752 SR
Queue Stats
28W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Anitont
Ix Chel
17
10 / 5 / 3
10,712
595
21,083
13,692
5,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Kumbhakarna
DARKRAY008
Kumbhakarna
14
2 / 2 / 12
9,435
524
6,966
16,590
18,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Tendenziell
Izanami
16
2 / 3 / 3
10,101
561
9,703
13,694
6,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
oopoli12
Achilles
16
3 / 0 / 4
10,277
571
9,835
15,593
20,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
turkoc1
Da Ji
17
6 / 2 / 7
10,601
589
14,422
16,347
8,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dumbo_020
Discordia
15
4 / 5 / 3
9,512
528
12,884
15,538
5,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
14
3 / 4 / 3
8,723
485
6,425
23,053
10,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 6 / 3
8,700
483
11,216
14,951
5,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Unislaw
King Arthur
14
1 / 4 / 2
8,418
468
6,552
15,636
13,754
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
bajaizkraja
Xing Tian
13
0 / 4 / 6
8,061
448
7,671
19,652
15,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
23
Kills
11
12
Deaths
23
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Anitont
Ix Chel
10
5
3
2.3
W
Kumbhakarna
DARKRAY008
Kumbhakarna
2
2
12
4
L
Discordia
Dumbo_020
Discordia
4
5
3
1.1
L
Kali
3
4
3
1.13
L
3
6
3
0.75
W
Izanami
Tendenziell
Izanami
2
3
3
1.17
L
King Arthur
Unislaw
King Arthur
1
4
2
0.5
L
Xing Tian
bajaizkraja
Xing Tian
0
4
6
0.75
W
Achilles
oopoli12
Achilles
3
0
4
5
W
Da Ji
turkoc1
Da Ji
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,009
Damage
44,748
75,916
Taken
88,830
60,078
Mitigated
50,711
14,651
Healing
16,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Anitont
Ix Chel
21,083
3,057
925
2,024
13,692
5,883
595
6,731
6,459
77,549
0
W
Kumbhakarna
DARKRAY008
Kumbhakarna
6,966
1,335
0
2,058
16,590
18,061
944
4,015
12,379
24,263
0
L
Discordia
Dumbo_020
Discordia
12,884
515
90
1,830
15,538
5,743
0
6,422
8,741
71,372
0
L
Kali
6,425
2,983
0
7,911
23,053
10,000
0
6,872
16,181
0
70,233
L
11,216
5,208
0
912
14,951
5,607
817
6,148
8,795
0
71,176
W
Izanami
Tendenziell
Izanami
9,703
6,686
0
5,114
13,694
6,740
2,071
2,509
11,151
0
97,401
L
King Arthur
Unislaw
King Arthur
6,552
1,082
0
540
15,636
13,754
0
2,525
13,111
0
56,933
L
Xing Tian
bajaizkraja
Xing Tian
7,671
878
2,163
3,005
19,652
15,607
81
6,197
13,455
24,019
0
W
Achilles
oopoli12
Achilles
9,835
1,473
0
2,466
15,593
20,434
625
2,995
12,465
0
75,913
W
Da Ji
turkoc1
Da Ji
14,422
3,816
0
2,064
16,347
8,960
527
3,344
12,805
0
83,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,126
Gold Earned
43,414
530
Minions Killed
434
0
Camps Cleared
0
1,755,941
Distance Traveled
1,753,324
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,712
595
114
6
0
354,794
0
W
Kumbhakarna
9,435
524
29
2
0
383,020
0
L
Discordia
9,512
528
129
7
0
352,097
0
L
Kali
8,723
485
95
5
0
390,864
0
L
Skadi
8,700
483
107
6
0
323,511
0
W
Izanami
10,101
561
152
8
0
314,990
5
L
King Arthur
8,418
468
80
4
0
336,298
0
L
Xing Tian
8,061
448
23
1
0
350,554
3
W
Achilles
10,277
571
122
7
0
326,485
0
W
Da Ji
10,601
589
113
6
0
376,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role