Player Matchup

Sun Wukong
Sun Wukong
B-E-N-N-I-G-H-T
Sun Wukong
Level 106
God Stats
1W - 3L
1,397 SR
Queue Stats
80W - 88L
1,478 Elo+
Solo
Chernobog
Chernobog
KAZECALVO
Chernobog
Level 48
God Stats
3W - 3L
1,515 SR
Queue Stats
116W - 127L
1,363 Elo+
Solo
Skadi
Skadi
PureTripps
Skadi
Level 37
God Stats
5W - 3L
1,395 SR
Queue Stats
96W - 94L
1,387 Elo+
Party 1
Yemoja
Yemoja
That_FunkeyMonke
Yemoja
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 37L
1,232 Elo+
Solo
Nox
Nox
your-Reverie
Nox
Level 78
God Stats
0W - 1L
1,558 SR
Queue Stats
105W - 111L
1,442 Elo+
Party 1
Team Averages
Level 63
1,473 SR
1,380 Elo+

VS

Team Averages
Level 65
1,523 SR
1,382 Elo+
Ra
Ra
Disrael56
Ra
Level 56
God Stats
1W - 0L
1,287 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
IggyBoss153
Cerberus
Level 62
God Stats
26W - 23L
1,401 SR
Queue Stats
302W - 323L
1,401 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mary J Wana
Ah Muzen Cab
Level 68
God Stats
2W - 0L
1,694 SR
Queue Stats
44W - 48L
1,307 Elo+
Party 2
Medusa
Medusa
SirMikloDon
Medusa
Level 32
God Stats
4W - 4L
1,500 SR
Queue Stats
56W - 67L
1,322 Elo+
Party 2
Ao Kuang
Ao Kuang
YoungPapiiii
Ao Kuang
Level 106
God Stats
2W - 2L
1,731 SR
Queue Stats
137W - 132L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
B-E-N-N-I-G-H-T
Sun Wukong
15
3 / 3 / 1
9,528
560
10,645
15,879
13,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
KAZECALVO
Chernobog
13
0 / 4 / 2
7,300
429
6,584
12,790
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
12
1 / 6 / 1
7,474
440
6,435
13,778
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 0
7,382
434
3,815
10,340
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 1 / 2
7,724
454
5,179
7,323
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,883
464
3,584
11,950
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cerberus
IggyBoss153
Cerberus
13
2 / 0 / 3
8,534
502
5,406
10,203
10,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Mary J Wana
Ah Muzen Cab
15
1 / 2 / 3
8,642
508
8,248
12,189
4,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
15
4 / 0 / 4
9,117
536
10,567
11,016
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
YoungPapiiii
Ao Kuang
16
8 / 1 / 2
9,906
583
10,854
13,888
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
5
Kills
15
16
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
B-E-N-N-I-G-H-T
Sun Wukong
3
3
1
1.17
W
0
3
2
0.33
W
Cerberus
IggyBoss153
Cerberus
2
0
3
3.5
L
Chernobog
KAZECALVO
Chernobog
0
4
2
0.25
W
Ah Muzen Cab
Mary J Wana
Ah Muzen Cab
1
2
3
1.25
L
Skadi
1
6
1
0.25
W
Medusa
4
0
4
6
L
0
2
0
0
W
Ao Kuang
YoungPapiiii
Ao Kuang
8
1
2
9
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,658
Damage
38,659
60,110
Taken
59,246
34,599
Mitigated
32,096
14,406
Healing
20,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
B-E-N-N-I-G-H-T
Sun Wukong
10,645
1,974
0
5,915
15,879
13,625
429
5,219
10,569
0
69,021
W
3,584
1,049
0
4,735
11,950
5,220
186
0
11,108
47,492
0
W
Cerberus
IggyBoss153
Cerberus
5,406
364
1,801
2,567
10,203
10,920
0
2,995
7,055
28,951
0
L
Chernobog
KAZECALVO
Chernobog
6,584
3,601
0
4,611
12,790
4,494
0
3,825
8,965
0
56,280
W
Ah Muzen Cab
Mary J Wana
Ah Muzen Cab
8,248
3,422
0
2,512
12,189
4,889
1,207
2,731
9,248
0
75,250
L
Skadi
6,435
4,756
0
0
13,778
4,470
946
5,216
8,562
0
47,634
W
Medusa
10,567
4,267
0
5,028
11,016
5,015
1,837
1,354
9,648
0
71,532
L
3,815
1,070
637
1,599
10,340
8,751
0
3,278
7,062
21,986
0
W
Ao Kuang
YoungPapiiii
Ao Kuang
10,854
3,164
0
3,834
13,888
6,052
0
1,832
11,809
91,879
0
L
5,179
591
0
1,644
7,323
3,259
220
2,264
5,059
48,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,408
Gold Earned
44,082
434
Minions Killed
485
0
Camps Cleared
0
1,500,433
Distance Traveled
1,583,648
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,528
560
130
8
0
290,313
0
W
Ra
7,883
464
72
4
0
301,554
0
W
Cerberus
8,534
502
85
5
0
297,526
0
L
Chernobog
7,300
429
87
5
0
306,548
0
W
Ah Muzen Cab
8,642
508
109
6
0
324,460
0
L
Skadi
7,474
440
58
3
0
291,287
0
W
Medusa
9,117
536
98
6
0
306,675
0
L
Yemoja
7,382
434
35
2
0
266,258
0
W
Ao Kuang
9,906
583
121
7
0
353,433
4
L
Nox
7,724
454
124
7
0
346,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role