Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
LERZNARK
Thor
Level 157
God Stats
5W - 5L
1,395 SR
Queue Stats
353W - 347L
1,541 Elo+
Party 1
Agni
Agni
Plattzy
Agni
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 36L
1,562 Elo+
Solo
Hercules
Hercules
VICENT92
Hercules
Level 83
God Stats
31W - 35L
1,505 SR
Queue Stats
392W - 361L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
davidcanov
Sun Wukong
Level 85
God Stats
27W - 20L
1,430 SR
Queue Stats
362W - 345L
1,586 Elo+
Party 1
Team Averages
Level 94
1,466 SR
1,551 Elo+

VS

Team Averages
Level 95
1,493 SR
1,542 Elo+
Rama
Rama
CShields
Rama
Level 132
God Stats
1W - 2L
1,273 SR
Queue Stats
307W - 278L
1,507 Elo+
Solo
Ravana
Ravana
ErPato
Ravana
Level 106
God Stats
5W - 7L
1,711 SR
Queue Stats
102W - 86L
1,628 Elo+
Solo
Charon
Charon
GORKA646
Charon
Level 65
God Stats
2W - 4L
1,518 SR
Queue Stats
268W - 272L
1,481 Elo+
Party 2
Kuzenbo
Kuzenbo
TuinhXSX
Kuzenbo
Level 117
God Stats
4W - 2L
1,461 SR
Queue Stats
326W - 358L
1,450 Elo+
Party 2
Thoth
Thoth
iFréemmr
Thoth
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 20L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 4 / 2
8,084
622
7,041
10,447
3,773
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
14
8 / 2 / 7
8,630
664
10,747
11,683
4,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Plattzy
Agni
13
4 / 2 / 4
8,121
625
9,165
9,747
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
VICENT92
Hercules
10
1 / 4 / 8
6,176
475
5,308
11,213
8,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
davidcanov
Sun Wukong
14
4 / 0 / 2
7,893
607
8,255
13,221
8,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
5 / 5 / 0
7,106
547
8,656
12,888
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
ErPato
Ravana
10
1 / 3 / 1
5,966
459
3,704
9,670
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
GORKA646
Charon
12
0 / 4 / 1
6,890
530
8,850
11,672
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kuzenbo
TuinhXSX
Kuzenbo
10
2 / 5 / 6
6,671
513
6,361
14,479
16,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
iFréemmr
Thoth
13
4 / 3 / 3
7,822
602
8,714
9,917
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
20
Kills
12
12
Deaths
20
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
4
2
1
L
Rama
5
5
0
1
L
Ravana
ErPato
Ravana
1
3
1
0.5
L
Charon
GORKA646
Charon
0
4
1
0.13
W
Thor
8
2
7
5.75
W
Agni
Plattzy
Agni
4
2
4
3
L
Kuzenbo
TuinhXSX
Kuzenbo
2
5
6
1
W
Hercules
VICENT92
Hercules
1
4
8
1.25
W
Sun Wukong
davidcanov
Sun Wukong
4
0
2
5
L
Thoth
iFréemmr
Thoth
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,516
Damage
36,285
56,311
Taken
58,626
28,089
Mitigated
35,948
13,451
Healing
7,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,041
4,716
0
2,729
10,447
3,773
938
647
9,800
0
73,286
L
Rama
8,656
7,372
0
3,217
12,888
4,405
0
522
12,249
0
57,402
L
Ravana
ErPato
Ravana
3,704
875
0
670
9,670
4,099
0
2,521
7,099
0
44,969
L
Charon
GORKA646
Charon
8,850
909
0
500
11,672
7,568
0
273
11,354
49,368
235
W
Thor
10,747
3,743
0
500
11,683
4,625
0
3,760
7,707
0
50,130
W
Agni
Plattzy
Agni
9,165
603
75
1,938
9,747
2,762
0
6,751
2,717
66,000
0
L
Kuzenbo
TuinhXSX
Kuzenbo
6,361
2,289
0
1,948
14,479
16,070
0
2,663
11,479
17,350
0
W
Hercules
VICENT92
Hercules
5,308
1,139
184
3,061
11,213
8,098
0
4,195
6,778
0
18,461
W
Sun Wukong
davidcanov
Sun Wukong
8,255
878
0
4,964
13,221
8,831
0
6,591
5,514
0
51,066
L
Thoth
iFréemmr
Thoth
8,714
453
0
1,449
9,917
3,806
0
3,339
6,537
63,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,904
Gold Earned
34,455
408
Minions Killed
375
0
Camps Cleared
0
1,373,938
Distance Traveled
1,283,390
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,084
622
127
10
0
236,337
2
L
Rama
7,106
547
82
6
0
231,608
1
L
Ravana
5,966
459
61
5
0
260,604
0
L
Charon
6,890
530
80
6
0
240,976
0
W
Thor
8,630
664
76
6
0
294,855
0
W
Agni
8,121
625
114
9
0
291,585
0
L
Kuzenbo
6,671
513
28
2
0
285,735
2
W
Hercules
6,176
475
15
1
0
264,239
6
W
Sun Wukong
7,893
607
76
6
0
286,922
0
L
Thoth
7,822
602
124
10
0
264,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role