Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold IV
 
Morgan Le Fay
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
Destroyer0777
Vamana
Bronze III
Level 82
God Stats
1W - 0L
1,566 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
Gehwegrand
Izanami
Bronze III
Level 69
God Stats
1W - 2L
1,417 SR
Queue Stats
1W - 2L
1,354 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 97
1,497 SR
1,471 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,561 SR
1,420 MMR
Achilles
Achilles
Gold V
Johnww244
Achilles
Gold V
Level 89
God Stats
4W - 5L
1,526 SR
Queue Stats
238W - 255L
1,425 MMR
Solo
Arachne
Arachne
Bronze V
Nokia-TeethOut
Arachne
Bronze V
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Merlin
Merlin
Gold V
RollinRevolver
Merlin
Gold V
Level 146
God Stats
3W - 4L
1,515 SR
Queue Stats
436W - 444L
1,358 MMR
Solo
Horus
Horus
Gold IV
gHonzziii
Horus
Gold IV
Level 123
God Stats
10W - 13L
1,518 SR
Queue Stats
43W - 45L
1,486 MMR
Party 1
Xbalanque
Xbalanque
Gold V
jogez0
Xbalanque
Gold V
Level 107
God Stats
0W - 1L
1,747 SR
Queue Stats
65W - 68L
1,434 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
7 / 0 / 2
7,604
634
6,154
4,381
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
 
Sun Wukong
12
1 / 0 / 2
7,525
627
6,401
8,369
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
 
Bacchus
10
0 / 0 / 6
6,577
548
4,199
8,309
6,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 4
6,853
571
6,006
6,312
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Gehwegrand
Izanami
12
1 / 1 / 1
7,103
592
6,927
7,764
3,064
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
Ah PuchThorMartichorasKali

VS

Bans
BakasuraRavanaSolCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Johnww244
Achilles
12
0 / 2 / 0
5,762
480
6,082
11,647
10,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,941
412
885
9,562
3,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 2 / 0
5,872
489
4,732
6,616
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
gHonzziii
Horus
9
0 / 0 / 0
5,578
465
2,739
6,898
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
jogez0
Xbalanque
11
1 / 3 / 0
6,061
505
5,334
10,568
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
11
Kills
1
1
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
2
8
W
Sun Wukong
 
Sun Wukong
1
0
2
2
W
Bacchus
 
Bacchus
0
0
6
3
W
2
0
4
4
W
Izanami
Gehwegrand
Izanami
1
1
1
1.5
L
Achilles
Johnww244
Achilles
0
2
0
0
L
0
4
0
0
L
0
2
0
0
L
Horus
gHonzziii
Horus
0
0
0
0
L
Xbalanque
jogez0
Xbalanque
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,687
Damage
19,772
35,135
Taken
45,291
19,485
Mitigated
24,417
13,267
Healing
12,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,154
410
0
1,172
4,381
1,707
0
1,080
3,301
57,274
0
W
Sun Wukong
 
Sun Wukong
6,401
1,277
0
3,598
8,369
5,743
0
0
8,369
0
57,238
W
Bacchus
 
Bacchus
4,199
802
1,503
3,005
8,309
6,061
94
1,919
6,390
14,795
0
W
6,006
2,777
0
598
6,312
2,910
202
989
5,323
0
42,492
W
Izanami
Gehwegrand
Izanami
6,927
4,809
0
3,391
7,764
3,064
0
768
6,996
0
69,771
L
Achilles
Johnww244
Achilles
6,082
1,465
0
2,141
11,647
10,021
0
1,223
10,424
0
41,004
L
885
429
0
854
9,562
3,459
0
1,846
7,716
0
26,579
L
4,732
187
0
1,000
6,616
2,499
0
2,827
3,789
50,698
0
L
Horus
gHonzziii
Horus
2,739
1,261
719
4,183
6,898
4,986
55
2,434
4,464
0
16,036
L
Xbalanque
jogez0
Xbalanque
5,334
3,609
0
3,834
10,568
3,452
0
2,023
8,545
0
38,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,662
Gold Earned
28,214
420
Minions Killed
287
0
Camps Cleared
0
1,263,802
Distance Traveled
1,170,159
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,604
634
102
9
0
268,283
2
W
Sun Wukong
7,525
627
103
9
0
243,371
1
W
Bacchus
6,577
548
17
1
0
235,711
4
W
Vamana
6,853
571
77
6
0
288,745
3
W
Izanami
7,103
592
121
10
0
227,692
0
L
Achilles
5,762
480
59
5
0
234,396
0
L
Arachne
4,941
412
50
4
0
239,126
0
L
Merlin
5,872
489
87
7
0
220,707
0
L
Horus
5,578
465
27
2
0
257,427
3
L
Xbalanque
6,061
505
64
5
0
218,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role